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2 problems - 10/26/2004 9:05:50 AM   
Gavris Narcis

 

Posts: 311
Joined: 8/19/2000
Status: offline
Hi,

After installing the 8.3 version, I found some bugs IMHO:

1. in romanian OOB the antiperson bomb have a warhead size of 7, which is a big mistake. In fact this bomblets were adapted grenades of about 2 kg each. An IAR 37/38/39 could carry 144 on a single flight ! I suggest to replace the warhead with +1 bigger than a normal grenade, and a HE kill slighty higher than a grenade. I don't know if that is already handled by the ''napalm'' class weapon. Just a tough !

2. I can't found in any OOB the so much used ww2 ANTITANK grenade !
Not the rifle throwing version, but the hand throwing ones !!!!!
And I think that the AP pen=222 for this is toooooo much !!!!!!!!

I await commentaries.
Post #: 1
RE: 2 problems - 10/26/2004 4:33:33 PM   
AJVa


Posts: 69
Joined: 1/17/2001
From: SF
Status: offline
I think AP pen 222 is a code for HEAT ammo. Did a quick forum search and got this.

quote:

by Kevin E. Duguay: I want to give the Nations that have HEAT rifle grenades a 222 code so they can be supplied with HEAT ammo by design.


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(in reply to Gavris Narcis)
Post #: 2
RE: 2 problems - 10/26/2004 5:35:22 PM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
Every nation has a generic anti-tank mine which for purposes of the game equates to the AT Grenade you mentioned. Some nations have specific types such as the panzerwurfmine, hawkins bomb, gammon bomb, type 75 grenade, RPG-3.

The aerial bomb you mention is classed as a cluster bomb. The warhead 7 accounts for the large number of bomblets per plane load. Is it too effective in game play?

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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to AJVa)
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