RAM
Posts: 402
Joined: 5/1/2000 From: Bilbao,Vizcaya,Spain Status: offline
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ORIGINAL: Nikademus I read some comments from RAM talking about cockpit details and views but i've read some Simm articles that advise players to fly with their cockpit views turned off to improve overall visibility. The justification is that in real life, you could move your body around to improve your view over the nose etc etc but in a flight simm your contrained to a somewhat static view on a flat screen monitor which is not as realistic. However having no cockpit view could also be concieved as being unrealistic for having such an unobstructed view as well. So i'm just curious as to how other simm'ers fly their birds. Hardcore realism lover here, Nik. To achieve higher realism you want to fly with cockpit on. Is true that in hinders your view too much and that in a real plane you could move your head from side to side and a bit up&down. However ,its much more unrealistic to fly with a completely unrestricted field of vision. The problem I noted about the cockpits in Il-2 (and FB) dramatically affect the Fw190. Start the game and get in one for a second. Ok, you see that bar which is in the lower part of your bulletproof windscreen?. That one covers up to almost the center of the gunsite?. That's the lower metal frame for the buletproof glass. However the glass was very oblicly mounted, and that, with the thickness of the glass itself, made a neat refraction effect that almost "erased" that nasty bar from the pilot's frontal view. Try doing a diving attack with that thing on the screen. You can't see anything lower than the center of your gunsite, so in dive attacks where you're going from the back of the enemy, YOU CANT SEE HIM until it's the moment to fire... unless,of course you do a "tracking" dive, keeping the enemy plane on the center of your site as you dive...which is terribly E-consuming and much less efficient. In snapshots where the enemy is coming upwards from your point of view, is the same story. You only see the enemy when you can't already hit it because of deflection. In a plane which lives from the snapshot to be successfull, this bar means difference between kill or being killed. And in the latest patch of FB, as far as I know, it's still there. Other cockpits have certain issues (Bf109 certainly have some) but none as important as this one, and certainly they aren't important enough to deminish your fun while flying them. But the 190 frame is a b*tch that DOES steal the fun from flying the poor crate. Oleg has repeatedly said "no" to erasing at least a part of that god-damned bar even while this has been reported quite some times. He has also said "no" to elevate the PoV of the pilot (the pilot in the Il-2 and FB's 190 sits a 1-2 inches lower than whan it was in real life). Downwards view on the Fw190 is unexistant, when in real life it was excellent...except on the ground. So nice from him, who (as many people here seem to think) "is so community-friendly" who "so fast fixes problems" reported by the community. I have a couple of friends (one a quite CLOSE friend) who are betatesters and have told me about the in-between patches versions of FB for betatesters, and how does Oleg "fix" the FMs. Either my friends are a couple of liers (something I don't thikn they are) or Oleg simply wants to improve gameplay at the cost of realism to put more $$ in his wallet. Which is fine, BTW, but I'd like him not reassuring the community that his product is the "non-plus-ultra" of realism, when in his own backyard is doing all the opposite. As I say I don't feed liers with my money. The product is great as it is immersion-wise, such exceptional graphics, so many fliable planes, so detailed damage models, etc. But between highly questionable performances and FMs and Oleg's attitude, I will simply not buy Forgotten Battles unless Oleg lives up to his word and really makes the moves needed to make FB a realistic WW2 simulation. And about PF, the same ;). In the meantime I have Aces High. As Brady says, it has some issues too, but the planes' performances are more or less spot-on what I know up to this date...and HitechCreations never marketed his product as "the most realistic simulation possible"...they did it just as a "WW2 air massive-online game with realistic WW2 air combat". Which it is, seen the gameplay concessions made on the damage and gunnery models (is much easier to hit and kill an enemy than IRL). But at the very worst they don't lie. And anyway AH is realistic enough in plane performances and FMs to fullfit my demands...even while the damage and gunnery models should be changed to more realistic values. I know mine is a very extreme attitude and point of view , but I like honesty as much as I like realism in wargames and simulations. I'm glad a lot of ppl loves Il-2, FB, and PF. The more the better...if the flying simulation software is rentable, more and more companies will try to make them. Hopefully one of those companies makes a game I really like. I respect anyone who likes Maddox games productions...after all they're extremely high-quality PC software so is easy to like them. But for me, for what I've seen in Il-2 and a bit of FB, and what I've been told about some betatesters, Oleg is not honest in how he markets his products. Enough not to give him my $$s. 'nuff said. [edit] almost forgot. I don't know how PF is, but i'm sure is 1000000 thousand times better than any CFS crap from Micro$oft
< Message edited by RAM -- 10/27/2004 4:58:26 PM >
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RAM "Look at me! look at me!!! Not like that! NOT LIKE THAT!!!"
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