ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: Joel Billings quote:
ORIGINAL: Ron Saueracker Yep, agreed, with most of the player input organised and issued through HQs, but that's something for the next revamped PacWar incarnation. You are talking major rewrite and design approach here. I simply am bowing to some realities (some may think it a dead horse, but hey)based on the fact that this patch 1.4 or whatever is the swan song for WITP and certain things are or will prove to be necessary. Allowing players to organize ships into more manageable sizes and adding a larger Task Group which acts like a mobile base for TFs placed within it to allow react and return to function is paramount. Yes, that's a totally different approach. I can't resist pointing out that many of items that people call for in order to "streamline" the way player's can give orders ends up requiring an AI to interpret what exactly the player had in mind. This takes control out of the hands of the player and gives it to the untrustworthy AI, that many other players don't trust to do anything. Not all streamlining efforts require this, but many do. As for future changes, who's to say that some individuals won't come along and continue improving WitP (either officially for Matrix, or unofficially), just as Mike Wood improved Pac War. My point was that short of additional revenue down the road, there's always going to be a finite amount of resources we're willind to devote to the project. By the way, where did everyone get this idea that 1.40 will be the last patch. I said "Mike will continue to spend some time patching WitP, but will transition over the next few months to work primarily on Eastern Front". I didn't say that no work would be done on WitP. It was always our intention along with Matrix Games's intention to have Mike move on to another project. I'm sure that Matrix would claim that the ongoing WitP support will be better than the support that most other wargames get (and they'd be right). What I did say was that the WitP engine is now technologically out of date and that we are not planning on using it for other products down the road (as we have much better ways of making games now). This is a casualty of both improvements in hardware and operating system software, and improvements in the way we design and program our games. However, anyone that has followed Gary's work over the years realizes that much of what he creates in new games is grounded in the work he's done in the past. An old addage in the software business. No matter how intriguing a project is upon its inception, there comes a point in time that even the most fascinating endeavor becomes the "turd that won't flush" at some point in time.
< Message edited by ZOOMIE1980 -- 11/10/2004 7:37:36 AM >
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