CatLord
Posts: 312
Joined: 10/21/2002 From: Lausanne, Switzerland Status: offline
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OK another couple of noob questions: If I understand completely, the two things a Japanese players has control on in Production are: - Accelerate or halt a ship production,vs. its historical date of arrival. BUT it cannot, let say, trade the production of a BB (or other ships) to get a new ahistorical CV that didn't exist in reality. right ? - For aircraft, OTOH, you can choose to produce more of a type that did exist in reality, and completely halt production of another. So I can "trade", let say, for example, a couple of Oscar, to have more Emily. right ? - What about land units ? Is that like navy (you cannot have more than reality) or like aircraft (you can have more squads than in history) ? So the "golden rules" are: - You cannot produce everything you want - Choose your strategy first - Get your aircraft production ready first (because this is where you can really make a difference) - Adjust eventually your naval production to meet the need to complement your aircraft strategy. - Get your land prodution ready So it's not impossible of thinking of a (probably) silly strategy where you could concentrate on long range planes that you intend to only use from base and disregard CV production, in an effort to concentrate on a "ground unit/continental bases/long range planes" strategy instead of a "naval group/island bases/naval planes" one ? (broadly speaking, I am aware this needs to meet the reality of the map and where ressources are located). Is it ? Cat
< Message edited by CatLord -- 11/18/2004 11:29:54 AM >
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