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Leader Bug - 11/29/2004 8:49:32 AM   
Ron Saueracker


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Nobody has answered my question. Why not just disable the auto leader routine and make it entirely manual? All the auto player aids should be disabled as none of them work anyway.

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Post #: 1
RE: Leader Bug - 11/29/2004 9:18:33 AM   
dtravel


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Well, if nobody's using it anyways, why do they need to disable it?

I've never used auto leader and have lost more leaders than I can remember to this bug. From what Pry has said, there does not seem to be a single cause for losing leaders. He has apparently found two and is checking several more.

Besides which, a quick change to turn it off may not cause it to stop deleting leaders. (Assuming it is a cause.)

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Post #: 2
RE: Leader Bug - 11/29/2004 3:45:36 PM   
PeteG662


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Send the save games to Pry and let him work it. He has a few of mone now and that is where he is finding things.......

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Post #: 3
RE: Leader Bug - 11/29/2004 9:05:48 PM   
witpqs


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The displays on the leader screens need to be improved. It takes a long time clicking through each leader to find the ones with the appropriate skill (except surface fleet commander, there are plenty of them).

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Post #: 4
RE: Leader Bug - 11/30/2004 2:58:40 AM   
testarossa


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I have it off during TF set up, but somehow end up having a leader for TF selected by the AI. . And very often it is some kind of Lt. Mirakuma for US CV TF. I thought it was supposed to be fixed in 1.30?

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Post #: 5
RE: Leader Bug - 11/30/2004 3:00:56 AM   
Tankerace


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It was supposed to be fixed. For some reason, they (the testers, mods, and devs) can't reproduce the bug, but as soon as we get the software we break it

I don't know how true it is, but some people seem to think that it got worse since 1.3.

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Post #: 6
RE: Leader Bug - 11/30/2004 3:09:10 AM   
testarossa


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Does the absence of betas and developers indicate the work on 1.40? Or they are just taking a break? And I've read here that 1.40 will be the last one?

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Post #: 7
RE: Leader Bug - 11/30/2004 3:16:57 AM   
Ron Saueracker


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quote:

ORIGINAL: testarossa

Does the absence of betas and developers indicate the work on 1.40? Or they are just taking a break? And I've read here that 1.40 will be the last one?


If 1.4 is the last one they either have no clue what they got into with a game the size of WITP or they sold you guys a half game for full price.

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Post #: 8
RE: Leader Bug - 11/30/2004 3:17:32 AM   
Tankerace


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According to the "Exciting Update" thread, Mike Wood (the programmer) has to move on to other projects, and so 1.40 (As indicated by Kid in anoth thread) is the only definate forthcoming patch. So, unless they suddenly do a 180 and listen to the people that bought the product, any bugs that are left after 1.4 will simply become "undocumented features".

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Post #: 9
RE: Leader Bug - 11/30/2004 3:18:15 AM   
Tankerace


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quote:

ORIGINAL: Ron Saueracker

If 1.4 is the last one they either have no clue what they got into with a game the size of WITP or they sold you guys a half game for full price.


Don't you mean a half game for twice the normal price?

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Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

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Post #: 10
RE: Leader Bug - 11/30/2004 3:27:39 AM   
Ron Saueracker


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quote:

ORIGINAL: Tankerace

According to the "Exciting Update" thread, Mike Wood (the programmer) has to move on to other projects, and so 1.40 (As indicated by Kid in anoth thread) is the only definate forthcoming patch. So, unless they suddenly do a 180 and listen to the people that bought the product, any bugs that are left after 1.4 will simply become "undocumented features".



I think ONGOING PROJECTS WHICH PEOPLE SHELLED OUT A WHACK OF CASH FOR are more important than lining their pockets with forthcoming projects. Cart before the horse people. Economic morality compells those who started this and reaped cash (no matter how small the amount) to finish it. The game is incomplete. People did not purposely buy a half game for 80-100 bucks!

Where the hell are those responsible for this mess? If you guys think this game is playable and complete you are sadly out of line. I can't remember how many times this was brought up in the dev forums and nothing was done then and still nothing. I'm becoming embarrassed for helping and will be if this is the case.

< Message edited by Ron Saueracker -- 11/29/2004 8:32:55 PM >


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Post #: 11
RE: Leader Bug - 11/30/2004 3:28:36 AM   
fbastos


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If 1.4 proves to be the last major update and they don't open the door for support from the community, I'm going to be really pissed off and will never again buy anything from Matrix.

It's not for the money, but for the time and dedication I've spent with the product, up so far.

F.

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Post #: 12
RE: Leader Bug - 11/30/2004 4:07:33 AM   
von Murrin


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Geez, I know how you guys feel, but everything mentioned so far as regards patches and such is speculation. The way I read that landmark post was that 1.4 would be the last FEATURE patch. IOW, Matrix and 2by3 would still fix bugs but not add new stuff.

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Post #: 13
RE: Leader Bug - 11/30/2004 4:12:03 AM   
Tankerace


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Not if there is no programmer... It also said that Mike Wood had to move on to other projects. If there is no one to mess with the code, there is no one to fix the bugs.

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Post #: 14
RE: Leader Bug - 11/30/2004 4:55:26 AM   
fbastos


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quote:

Geez, I know how you guys feel, but everything mentioned so far as regards patches and such is speculation. The way I read that landmark post was that 1.4 would be the last FEATURE patch. IOW, Matrix and 2by3 would still fix bugs but not add new stuff.


I can see them fixing bugs, but at the same time there are severe problems with the model that can only be addressed by rethinking parts of it. Some of it can be addressed on the OOB by heroes like Pry, but for other stuff we need a programmer working on the code.

While I understand the economics of such commitment (and I am willing to pay for maintenance), at the same time I'm not willing to see 2by3 cut and run and just leave us with whatever problems the game engine may have - especially so soon after it was launched.

As I write this, I realize I demand too much from a game; I just bought Vampire the Masquerade and really don't care if its developer will support it or not. I just intend to play it once and that's it. But then the vampire doesn't require nearly the same amount of dedication and commitment to play; for my commitment to WiTP, I do require total commitment from the developers.

F.

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Post #: 15
RE: Leader Bug - 11/30/2004 6:25:20 AM   
worr

 

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So some are loosing leaders to automatic convoy routines?

So if you do yours manually you cannot loose a leader?

Worr, out

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Post #: 16
RE: Leader Bug - 11/30/2004 6:46:42 AM   
Tankerace


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I don't use automatic convoy, and I still loose leaders. Like dtravel said (it may have been in another thread), if you breathe while playing witp it can cause you to lose a leader.

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Naval Team Lead for War in the Med

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Post #: 17
RE: Leader Bug - 11/30/2004 6:49:09 AM   
ADavidB


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quote:

ORIGINAL: worr

So some are loosing leaders to automatic convoy routines?

So if you do yours manually you cannot loose a leader?

Worr, out


I never use automatic convoys, and I see weird and wonderful (and very bizarre) leaders popping up on their own fairly regularly. However, I haven't been able to see much effect from the various leaders (this is nothing at all like it was in Pacwar), so I'm not really certain it makes any difference.

Dave Baranyi

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Post #: 18
RE: Leader Bug - 11/30/2004 7:46:10 AM   
von Murrin


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quote:

ORIGINAL: fbastos

quote:

Geez, I know how you guys feel, but everything mentioned so far as regards patches and such is speculation. The way I read that landmark post was that 1.4 would be the last FEATURE patch. IOW, Matrix and 2by3 would still fix bugs but not add new stuff.


I can see them fixing bugs, but at the same time there are severe problems with the model that can only be addressed by rethinking parts of it. Some of it can be addressed on the OOB by heroes like Pry, but for other stuff we need a programmer working on the code.

While I understand the economics of such commitment (and I am willing to pay for maintenance), at the same time I'm not willing to see 2by3 cut and run and just leave us with whatever problems the game engine may have - especially so soon after it was launched.

As I write this, I realize I demand too much from a game; I just bought Vampire the Masquerade and really don't care if its developer will support it or not. I just intend to play it once and that's it. But then the vampire doesn't require nearly the same amount of dedication and commitment to play; for my commitment to WiTP, I do require total commitment from the developers.

F.


WITP was and is a dream project, so I really do see certain members of the community eventually getting some hands in the pie. Heck, even Paradox's EU2 is on the verge of getting a community built map-hack program, with the full knowledge and possibly some assistance from lead programmer Johan. Ultimately, dev teams have to do what gets them money and we as gamers must render what solutions we can or might be given. Sure, from the POV of a purist, this will likely be far from ideal, but such is the reality of the business.

As for Bloodlines, I think it a wonderful game (haven't played much else, really). The big catch is whether or not Activision will play ball by allowing Troika sufficient patching time and ultimately the release of an SDK. One can only hope, given the potential strength of its mod community.

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Post #: 19
RE: Leader Bug - 11/30/2004 8:05:09 AM   
Ron Saueracker


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quote:

ORIGINAL: von Murrin

quote:

ORIGINAL: fbastos

quote:

Geez, I know how you guys feel, but everything mentioned so far as regards patches and such is speculation. The way I read that landmark post was that 1.4 would be the last FEATURE patch. IOW, Matrix and 2by3 would still fix bugs but not add new stuff.


I can see them fixing bugs, but at the same time there are severe problems with the model that can only be addressed by rethinking parts of it. Some of it can be addressed on the OOB by heroes like Pry, but for other stuff we need a programmer working on the code.

While I understand the economics of such commitment (and I am willing to pay for maintenance), at the same time I'm not willing to see 2by3 cut and run and just leave us with whatever problems the game engine may have - especially so soon after it was launched.

As I write this, I realize I demand too much from a game; I just bought Vampire the Masquerade and really don't care if its developer will support it or not. I just intend to play it once and that's it. But then the vampire doesn't require nearly the same amount of dedication and commitment to play; for my commitment to WiTP, I do require total commitment from the developers.

F.


WITP was and is a dream project, so I really do see certain members of the community eventually getting some hands in the pie. Heck, even Paradox's EU2 is on the verge of getting a community built map-hack program, with the full knowledge and possibly some assistance from lead programmer Johan. Ultimately, dev teams have to do what gets them money and we as gamers must render what solutions we can or might be given. Sure, from the POV of a purist, this will likely be far from ideal, but such is the reality of the business.

As for Bloodlines, I think it a wonderful game (haven't played much else, really). The big catch is whether or not Activision will play ball by allowing Troika sufficient patching time and ultimately the release of an SDK. One can only hope, given the potential strength of its mod community.


I have had it up to my nostril hair with with the "after all it's a business, that's why support must end." No ****e. No prob there. I have a prob when the same theory does not apply to releasing a finished product. Does anyone here think this is a finished product worthy of being released and is good value?

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Post #: 20
RE: Leader Bug - 11/30/2004 8:28:59 AM   
von Murrin


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Well, I don't feel as though I've been sold out; it is being patched and supported after all. I think the key difference lies in the fact that you are a purist, whereas I simply want some fun with good history. The impassionate bottom line is always one of finance, whether or not we like it, and both Matrix and 2by3 have been receptive to suggestions. That's not insignificant given industry trends and the reality of our status as customers. Games have become so complex that it is only by the grace of the developers that we get something like any requests filled at all; thank God we don't have a publisher like Strategy First, Bethesda, or EA between us and 2by3.

I'm not saying this is satisfactory, but given the trends in the industry I find myself increasingly pushed farther and farther into the indie realm for game entertainment purposes, only rarely making a considered purchase outside a set circle of trusted dev teams. Even then, I'll back away from titles if certain publishers get the rights to a title I've been following.

Companies like Matrix, Battlefront, Paradox (Yes, I know some will strongly disagree here. I've heard it all before, so do me a favor and don't.), and Shrapnel are the last bastion of consumer support in the game industry. I'll not vote with my feet until it's abundantly clear this too is past history.

PC games are going the way of television programming but I'll not give up just yet. Hopefully we all can see our way to finding a solution that works well for purists such as yourself as well as those more easily satisfied like me.

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Post #: 21
RE: Leader Bug - 11/30/2004 8:32:56 AM   
Tankerace


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Basically, all we can do is "wait and see."

Of course, to quote a guy in reference to Pearl Harbor:

"The wait and see-ers will bust your ass every time."

Lets hope it all comes out in the end, shall we?

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Post #: 22
RE: Leader Bug - 11/30/2004 8:37:36 AM   
von Murrin


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That's pretty much my attitude. I've had my share of harsh disappointments and now refuse to get irritated no matter how much I love the game.

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Post #: 23
RE: Leader Bug - 11/30/2004 10:01:02 AM   
testarossa


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quote:

ORIGINAL: von Murrin

thank God we don't have a publisher like Strategy First, Bethesda, or EA between us and 2by3.

You forgot UBI soft. They left me out on the cold with Destroyer Command ans Silent hunter 2.

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Post #: 24
RE: Leader Bug - 11/30/2004 10:10:11 AM   
Ron Saueracker


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quote:

ORIGINAL: testarossa

quote:

ORIGINAL: von Murrin

thank God we don't have a publisher like Strategy First, Bethesda, or EA between us and 2by3.

You forgot UBI soft. They left me out on the cold with Destroyer Command ans Silent hunter 2.


Thank Gawd for Neil Stevens and the gaming community over there at the Wolfpack League. I think I'm going to buy their fix and play the games I abandoned 3 years ago.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 25
RE: Leader Bug - 11/30/2004 10:14:34 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: von Murrin

Well, I don't feel as though I've been sold out; it is being patched and supported after all. I think the key difference lies in the fact that you are a purist, whereas I simply want some fun with good history. The impassionate bottom line is always one of finance, whether or not we like it, and both Matrix and 2by3 have been receptive to suggestions. That's not insignificant given industry trends and the reality of our status as customers. Games have become so complex that it is only by the grace of the developers that we get something like any requests filled at all; thank God we don't have a publisher like Strategy First, Bethesda, or EA between us and 2by3.

I'm not saying this is satisfactory, but given the trends in the industry I find myself increasingly pushed farther and farther into the indie realm for game entertainment purposes, only rarely making a considered purchase outside a set circle of trusted dev teams. Even then, I'll back away from titles if certain publishers get the rights to a title I've been following.

Companies like Matrix, Battlefront, Paradox (Yes, I know some will strongly disagree here. I've heard it all before, so do me a favor and don't.), and Shrapnel are the last bastion of consumer support in the game industry. I'll not vote with my feet until it's abundantly clear this too is past history.

PC games are going the way of television programming but I'll not give up just yet. Hopefully we all can see our way to finding a solution that works well for purists such as yourself as well as those more easily satisfied like me.


Perhaps I'm more of a purist than most but there is nothing too outrageous in wanting what was advertised. At the very least a finished product. Wanna know what happens to bars who sell 16oz pints of draught as a 20oz? They go under. Pretty basic stuff.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 26
RE: Leader Bug - 11/30/2004 10:25:13 AM   
testarossa


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quote:

ORIGINAL: Ron Saueracker
Perhaps I'm more of a purist than most but there is nothing too outrageous in wanting what was advertised. At the very least a finished product. Wanna know what happens to bars who sell 16oz pints of draught as a 20oz? They go under. Pretty basic stuff.


I think they will have to patch it up. Otherwise nobody here is going to buy their next title.

_____________________________

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Dalton: They're few, they're proud... And they ain't here!!!


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Post #: 27
RE: Leader Bug - 11/30/2004 10:58:27 AM   
Ron Saueracker


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quote:

ORIGINAL: testarossa

quote:

ORIGINAL: Ron Saueracker
Perhaps I'm more of a purist than most but there is nothing too outrageous in wanting what was advertised. At the very least a finished product. Wanna know what happens to bars who sell 16oz pints of draught as a 20oz? They go under. Pretty basic stuff.


I think they will have to patch it up. Otherwise nobody here is going to buy their next title.


I'm pretty sure they will but the silence has a forboding ring to it. One more, even two won't do it though. I hope they are prepared for the myriad of problems we could not uncover due to the time constraints during beta but suspect are there.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 28
RE: Leader Bug - 11/30/2004 3:42:09 PM   
Nomad


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It wont matter to me if they make other products, if they don't get witp fixed I wont be buying any more products anyway. They may be a niche market provider, but they have to provide something worthwhile.

This game was sold at about 75% completion and 25% testing. I should have learned my lesson from UV, which still has some serious bugs left in it. Oh well, I was hoping they would do better, instead they did a worse job on witp than uv.

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Post #: 29
RE: Leader Bug - 11/30/2004 4:11:39 PM   
PeteG662


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Back to the leader bug issue......please send Pry the save games so at least this one bug gets fixed. I have been doing a painstaking day by day save and sending them in as the changes occur and Pry has some examples and will try to correct them. I am frustrated by the bugs as are all of you but if all we do is bitch about it and not send them the problems and give them a chance to fix it then we haven't done anything to better the game. I know you all have sent in things before for the patches. Please lets continue to do so and see what happens......

Thanks,
Pete

(in reply to Nomad)
Post #: 30
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