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No more luxury cruises (loading bug)

 
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No more luxury cruises (loading bug) - 12/12/2004 3:36:59 PM   
El Savior

 

Posts: 337
Joined: 7/31/2003
From: Finland
Status: offline
Is there a change to fix loading bug?!? I hate to give my soldiers luxury cruises using half empty APs. It is highly annoying bug!

- It takes three times more ships to carry units
- It will take 5-6 times as much time to build invasion fleet
- You can't plan invasion forces because of it
- It gives enemy too many ships to blow up
- It burns my nerves!!!

Example to give ride for division (22,000 load) it took 65,000 AP s and most are still 28% loaded. I used 'load only troops', and used enough AP's, but still I can't load division or even smaller regiment size units properly. I need to use 5-10 ships groups and load division six times before all units are loaded. And interface will crash sometims and it shows 'loading unit' even when choosed brand new TF. And sometimes units are not even loading and I need to dispand TF before trying again. I'm playing Japan and they don't have enough APs and because of this bug I'm loosing more of them too. There are numerious small TFs for Allies to sink. Of course I can group TFs before sending them, but there are not enough escorts for each TF.

Please say it can be fixed in next patch...?

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El Savior
Post #: 1
RE: No more luxury cruises (loading bug) - 12/12/2004 4:50:54 PM   
pry


Posts: 1410
Joined: 12/6/2002
From: Overlooking Galveston Bay, Texas
Status: offline
No bug to fix...

First of all the load # is only an estimate of how much it will take to load the unit, as a rule of thumb add 25% extra to make sure it will all fit especially if you are taking along supplies.

2.) It takes multiple turns to load units based on the ports loading rate.
The turn one load 100% of everything you desire is special only for turn 1 then the Normal loading rates are in effect for the rest of the game. It can take several days to load the whole unit depending on the port size.

3.) The game was not designed to load the same unit into multiple taskforces at the same time, if it is loading on one taskforce and you try loading it again on another it will show "Loading Unit" because the 1st TF is still trying to load it. I can see good reason for the game CTD trying to load the same unit several times is it not designed to work that way.

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Post #: 2
RE: No more luxury cruises (loading bug) - 12/12/2004 5:21:55 PM   
irrgang

 

Posts: 16
Joined: 7/4/2004
Status: offline
Agree it would be nice with a better estimate. It's annoying as hell when it says the remaing units requires 40 AP 'points' but you end up using 4 AP transports with 10 'points' (out of 1500/3000/4500) used per boat

< Message edited by irrgang -- 12/12/2004 3:23:23 PM >

(in reply to pry)
Post #: 3
RE: No more luxury cruises (loading bug) - 12/12/2004 5:45:51 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
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All I can say is "Thank God" it takes 3-4 days to load AP's to capacity. This game moves too fast as it is.

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Post #: 4
RE: No more luxury cruises (loading bug) - 12/12/2004 5:54:19 PM   
El Savior

 

Posts: 337
Joined: 7/31/2003
From: Finland
Status: offline
quote:

ORIGINAL: pry
No bug to fix...


No bug...? It sometimes leave some forces behind when loading. I usually use +30% more space than needed. Hmm... I remember reading somewhere that loading troops is instantly, but can't remember where I read that. Well, I need to try laoding again and use multiple turns. If that work, I can live with it.

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El Savior

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Post #: 5
RE: No more luxury cruises (loading bug) - 12/12/2004 6:02:48 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline
If you are careful you can avoid these problems but following these few tips-

1) First always allow a little more (10%?) than the estimated load and pay attention to AP, AK, or LST numbers.

2) Make sure you have enough transports to load the entire force, if you don't want piecemeal, in one taskforce and only one unit per task force (you can split up or combine after loading is complete)

3) If you do want to make changes to final tf then make sure you place the tf on "do not unload" and leave with no destination until finished loading and/or combining then set desitination and unload.

4) Always make sure all transports do not refuel or spends ops points before starting loading. IE transports arrive, next turn refuel (DO NOT START LOAD), next turn with all at zero ops start loading together - This is important with any type of load as the tf may stop/sail away or otherwise get confused without this step.

So to be sure I may start a convoy to Australia with several units and supplies but I will do it with these steps.

Create a separate task force for each unit (land or air), one for supplies, one for fuel.
Make sure all task forces are topped off with fuel, set at "do not unload" "do not disband" and with no destination on turn one.

turn two - start loading process of each task force only. This may take several turns depending on the port size and unit sizes - air units always take one turn.

turn ?? - after all task forces are fully loaded (processes at "idle") and units icons are missing from base, I will combine all tasks forces into one and set destination with "unload" orders (if you want them to unload there). At this point you can also change the task force leader if you so desire.

(in reply to El Savior)
Post #: 6
RE: No more luxury cruises (loading bug) - 12/12/2004 9:38:03 PM   
Djordje

 

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Joined: 9/12/2004
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quote:

ORIGINAL: El Savior

quote:

ORIGINAL: pry
No bug to fix...


No bug...? It sometimes leave some forces behind when loading. I usually use +30% more space than needed. Hmm... I remember reading somewhere that loading troops is instantly, but can't remember where I read that. Well, I need to try laoding again and use multiple turns. If that work, I can live with it.



Which can sometimes be good, if your invasion fails you will still have unit's fragment left to rebuild it again

(in reply to El Savior)
Post #: 7
RE: No more luxury cruises (loading bug) - 12/12/2004 10:53:21 PM   
El Savior

 

Posts: 337
Joined: 7/31/2003
From: Finland
Status: offline
Thanks for the tips. It seems that I was doing wrong and it was not a bug. I would be nice to have more feedbacks or warning signs in game for newbies like me.

Now I will start a new campaign, last ended in CTD. It was first CTD ever in this game and I have play almost two weeks and dozens of hours. Not bad. I'm sure I'm encoutering fewer loading problems after the these tips.

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El Savior

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Post #: 8
RE: No more luxury cruises (loading bug) - 12/12/2004 10:57:33 PM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline
quote:

ORIGINAL: Halsey

All I can say is "Thank God" it takes 3-4 days to load AP's to capacity. This game moves too fast as it is.


Are you sure we're talking about the same game?! It's taken me about 20 turns (and 5-6 real hours) just to invade one dinky island. I'll be up for a week planning anything bigger.

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Post #: 9
RE: No more luxury cruises (loading bug) - 12/12/2004 10:58:08 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
You will get used to the loading scheme. Just takes time.

Did you get a CTD in the ship availability screen?

(in reply to El Savior)
Post #: 10
RE: No more luxury cruises (loading bug) - 12/12/2004 11:09:13 PM   
general billy


Posts: 915
Joined: 9/28/2003
From: London UK
Status: offline
I too have had the same problem, I wanted to pick up all my divisions and some engineering units that carried out a successful invasion at PM with the same transports that drop them, but they only seem to have picked up some of the units and went off, leaving the bulk of the units at port. I then had to tell them to go back, and this time I set no Unload/ no retire, and told them to pick up, they wouldnt. Then I instucted them to unload them and retried again, it again didnt take them all. I had to pull my transports out because it started to get hot, and said to myself this is a major bug that needs to be fixed . I plan to come back to pick up the rest again, later on..

Bill

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Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
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Scen 6 as Japs = NA

(in reply to El Savior)
Post #: 11
RE: No more luxury cruises (loading bug) - 12/12/2004 11:51:35 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline
It's one of those Witp oddities that you just learn to work around. If I wanna make sure that, say 'M' division is fully loaded into an TF of APs I give it a don't unload cargo order and no destination. That keeps it from unloading back into the starting port. When 'M' division has fully disappeared from the LCU display I know it is fully onboard. If a fragment of it still remains in port I create another transport TF (if I have the spare ships), load it, and then join it with the original TF. You just have to remember to set the TF to unload cargo when you finally give it destination orders and it starts on it's way or it will not unload when it gets where it is going.

It's annoying but there are bigger bugs to kill. I not really 100% sure it is a bug to begin with.

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Post #: 12
RE: No more luxury cruises (loading bug) - 12/13/2004 12:34:40 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: Platoonist

It's one of those Witp oddities that you just learn to work around. If I wanna make sure that, say 'M' division is fully loaded into an TF of APs I give it a don't unload cargo order and no destination. That keeps it from unloading back into the starting port. When 'M' division has fully disappeared from the LCU display I know it is fully onboard. If a fragment of it still remains in port I create another transport TF (if I have the spare ships), load it, and then join it with the original TF. You just have to remember to set the TF to unload cargo when you finally give it destination orders and it starts on it's way or it will not unload when it gets where it is going.

It's annoying but there are bigger bugs to kill. I not really 100% sure it is a bug to begin with.

I do much the same thing, but I don't slow down the first TF; if there is a fragment left over I load it on the second TF and set it to "follow" the first one. I just think of it as a second (or maybe third) echelon. I do have to remember to set the final destination when it arrives or it won't unload.

(in reply to Platoonist)
Post #: 13
RE: No more luxury cruises (loading bug) - 12/13/2004 1:10:40 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
quote:

ORIGINAL: El Savior

Thanks for the tips. It seems that I was doing wrong and it was not a bug. I would be nice to have more feedbacks or warning signs in game for newbies like me.


Well, that's your problem right there. By design, newbies are not supposed to play this game. You must be a WiTP veteran before you are allowed to play WiTP.

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This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


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Post #: 14
RE: No more luxury cruises (loading bug) - 12/13/2004 5:05:20 AM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
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quote:

ORIGINAL: dtravel

quote:

ORIGINAL: El Savior

Thanks for the tips. It seems that I was doing wrong and it was not a bug. I would be nice to have more feedbacks or warning signs in game for newbies like me.


Well, that's your problem right there. By design, newbies are not supposed to play this game. You must be a WiTP veteran before you are allowed to play WiTP.



Ow...you hurt my head.

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"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

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Post #: 15
RE: No more luxury cruises (loading bug) - 12/13/2004 3:45:24 PM   
kayjay


Posts: 133
Joined: 7/4/2004
From: JS J4 Pentagon
Status: offline
Excellent post - only addition would be do not mix AP and AK types when loading a 'big'
unit if yhou can help it - very hared to predict correct load. ALso - for the developers - it woudl be a great help if the default for TFs coud be set to 'Do not Unload' and 'patrol' vice retire.

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Kevin Kelley

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Post #: 16
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