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Mid November / December Update!

 
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Mid November / December Update! - 11/21/2004 10:08:50 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hello all:

Twas the week before Thanksgiving and all through the house: Not much was different except we're still testing with the mouse!

I wanted to drop an update since with the holidays, many of you will be out eating, visiting family and maybe not able to get on the internet. Well, I don't think it is any mystery that we will probably not be done by this Christmas. My apologies guys but our testing is slowing down and we've even lost a few testers to the normal attrition. This is a VERY TOUGH project to test and many have been at it for longer than a year and a half. I thank all of those who are still with us and even the ones who cannot since I know that they would be with us if they could. This is why we're calling for more testers to finish this up.

I cannot stress how close we are and how tough this is for the team to miss, what we thought, was a very doable finish line of Christmas 2004! I also want to thank you all for your patience in waiting for this thing to become self-aware! Most of you have shown an incredible amount of understanding on these forums. More than I probably could have!

Again, thanks to all and please have a happy and safe Thanksgiving!

EIA...2005!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games


Post #: 1
RE: Mid November / December Update! - 11/21/2004 10:56:31 PM   
ktotwf

 

Posts: 182
Joined: 6/25/2004
Status: offline
Hey, as long as the game has very few bugs when it does come out, all is forgiven.

(in reply to Marshall Ellis)
Post #: 2
RE: Mid November / December Update! - 11/22/2004 2:52:41 AM   
donkuchi19


Posts: 1062
Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
Keep it up Marshall. We just want a great game with no problems.

(in reply to ktotwf)
Post #: 3
RE: Mid November / December Update! - 11/22/2004 3:15:30 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Thanks for the update Marshall.

I don't want a coaster for Christmas.

Keep up the work and give us a gem.

_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Marshall Ellis)
Post #: 4
RE: Mid November / December Update! - 11/22/2004 12:15:09 PM   
Kyllyr

 

Posts: 4
Joined: 10/13/2004
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Marshall, as you can see I don't post much here, nor am I a turely experience EiA player. I played a couple games with a group that got together just for EiA. There were some interenal dynamics of the group that destined the group to fall apart; however we did play for over a year on a weekly basis. I fell in love with the dynamics of this game.

While we were playing, I caught the press release about Matix Games getting the rights to develope EiA for the computer. Since then I have regularly check your website, and this forum (twice a week when busy, nightly when not). From what I have seen on these boards I am impressed with your desire to put out a "Truely" finised project. Especially with the product being this close to completion, a lot of companies would ship it for Christmas sales with the intent to patch it later to fix the last few bugs. My hat is off to you and the rest of the staff at Matix Games.

(in reply to Marshall Ellis)
Post #: 5
RE: Mid November / December Update! - 11/23/2004 2:27:26 PM   
eg0master

 

Posts: 161
Joined: 3/20/2002
From: Stockholm, Sweden
Status: offline
Guess I have to modify my wish list to santa...
Maybe we can expect something other than candy in our easter eggs?

_____________________________

24 hours in a day, 24 beers in a case. Coincidence? I think not.

(in reply to Kyllyr)
Post #: 6
RE: Mid November / December Update! - 11/23/2004 9:03:35 PM   
Madcombinepilot


Posts: 52
Joined: 5/13/2004
From: Saskatoon, Canada
Status: offline
As I have said, so long as you guys are making the best damn game you can make, and not just slapping product on the shelf for profit, I am content to wait.


I will still help with the playtesting if you want ;)

(in reply to eg0master)
Post #: 7
RE: Mid November / December Update! - 11/24/2004 8:02:42 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Well, this post is very sad for all of us, who we were expecting the game for X-mas, but in the other side tells a lot about MG well doing.

As other forum mates had said, I am glad that MG doesnt want to take some pseudo-game, with many nice grafics and many many bugs, patch after patch, to make a X-mas sale.

Again, congratulations for your work and for your sincerity all of you at MG.

Keep up the good work, we still have our old boardgame to enjoy and we will wait for it.
Hope CEiA will be a legend as EiA it is.

Regards.

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 8
RE: Mid November / December Update! - 11/25/2004 9:57:22 AM   
Norden_slith


Posts: 166
Joined: 8/27/2003
From: expatriate german
Status: offline
I agree, we'll just hang around here a while longer...



Btw, my wife and kids asked me to say thank you for not releasing before christmas.

Norden

(in reply to ardilla)
Post #: 9
RE: Mid November / December Update! - 11/27/2004 8:59:11 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
Status: offline
Ohhh this is such sad news. I was really hoping to get started over the Christmas break. However, I know you guys will put out a quality product. But Hey, wasn't somebody mentioning a release as the 200th anniversary.

(in reply to Norden_slith)
Post #: 10
RE: Mid November / December Update! - 11/29/2004 7:06:07 AM   
kc_chiefs

 

Posts: 58
Joined: 11/29/2004
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Really looking forward to this game. Keep us posted as much as you can.

(in reply to Marshall Ellis)
Post #: 11
RE: Mid November / December Update! - 11/30/2004 7:17:10 PM   
layforce

 

Posts: 8
Joined: 9/4/2003
From: UK
Status: offline
3 great Napoleonic games coming out at the same time: Empires in Arms, Cossacks2 and Imperial Glory

_____________________________


(in reply to kc_chiefs)
Post #: 12
RE: Mid November / December Update! - 11/30/2004 7:35:24 PM   
Roads

 

Posts: 180
Joined: 12/14/2002
From: massachusetts
Status: offline
quote:

ORIGINAL: 1LTRambo

But Hey, wasn't somebody mentioning a release as the 200th anniversary.


Isn't the 200th anniversary this Thursday?

< Message edited by Roads -- 11/30/2004 12:36:59 PM >

(in reply to 1LTRambo)
Post #: 13
RE: Mid November / December Update! - 11/30/2004 8:17:44 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Not, probably they are talking about the 21st of october, 1805, Trafalgar??

_____________________________

Santiago y cierra España!!!

(in reply to Roads)
Post #: 14
RE: Mid November / December Update! - 12/1/2004 7:40:19 AM   
Regeurk

 

Posts: 24
Joined: 11/17/2004
From: Denver, Colo.
Status: offline
quote:

ORIGINAL: ardilla

Not, probably they are talking about the 21st of october, 1805, Trafalgar??


Or Austerlitz, Dec. 2, 1805? But that's too far away. I prefer to hope this game will be ready for the 200th anniversay of the formation of the Third Coalition (Austria, Britain, Russia) on June 17, 1805. That gives Matrix six months to play-test, and then, WE'RE OFF!

(in reply to ardilla)
Post #: 15
RE: Mid November / December Update! - 12/1/2004 10:32:50 PM   
Roads

 

Posts: 180
Joined: 12/14/2002
From: massachusetts
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Or the 200th anniversary of the start of EiA, January 1 1805?

(in reply to Regeurk)
Post #: 16
RE: Mid November / December Update! - 12/1/2004 11:09:43 PM   
donkuchi19


Posts: 1062
Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
It was posted as a joke because others were asking if it was the 200th anniversary of the end of the Napoleonic Wars which would put the release in 2015. (That leaves only 11 years to playtest)

(in reply to Roads)
Post #: 17
RE: Mid November / December Update! - 12/1/2004 11:34:00 PM   
Kikka


Posts: 16
Joined: 3/16/2002
From: Jax, FL
Status: offline
there's also a good game (in concept, art is a bit stodgy at this point), histwar (at histwar.com). So that's 4 nappies due out soon!

(in reply to Regeurk)
Post #: 18
RE: Mid November / December Update! - 12/2/2004 9:33:15 PM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
quote:

3 great Napoleonic games coming out at the same time: Empires in Arms, Cossacks2 and Imperial Glory


The famouse player Pippin, a great EiA player, was not very impressed with the game Cossacks. :P

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to Kikka)
Post #: 19
RE: Mid November / December Update! - 12/2/2004 11:58:44 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
Status: offline
What did you not like about Cossacks? I have been told that it is a good game and that I should buy it. Is it worth the $?

(in reply to Pippin)
Post #: 20
RE: Mid November / December Update! - 12/3/2004 5:41:34 AM   
mariovalleemtl


Posts: 360
Joined: 8/9/2000
From: Montreal
Status: offline
2 dec. 1804, 200 years today.

Vive L'Empereur !

_____________________________


(in reply to 1LTRambo)
Post #: 21
RE: Mid November / December Update! - 12/6/2004 1:26:53 AM   
EarlPembroke

 

Posts: 67
Joined: 12/6/2002
From: Memphis, TN, USA
Status: offline
Well, Cossacks isn't exactly a grand strategy game. It's more in the line of being an RTS.

(in reply to 1LTRambo)
Post #: 22
RE: Mid November / December Update! - 12/8/2004 11:42:31 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
quote:

What did you not like about Cossacks? I have been told that it is a good game and that I should buy it. Is it worth the $?


I do not know where to start. But my question is, who told you it was a good game?

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to EarlPembroke)
Post #: 23
RE: Mid November / December Update! - 12/17/2004 12:52:57 AM   
mattbirra

 

Posts: 30
Joined: 8/10/2004
From: Madrid, Spain
Status: offline
Uhmmm a good game... that's the point ..
I´ve been playing wargames for 20 years (hope it becames 60 more ) and it is hard too say whats a good game ...
To me a good game is the one that every time you play it, the game changes, i mean, i dont like linear games where you have to follow always the same steeps to win ... I enjoy those who become a new game every time you play it ... and of course closest to real life as possible BUT not making an impossiblerulebooktokeepinmindgame ... thats why EiA has become one of the greatest, not because it is a Napoleonic simulation... but because you cant control your destiny ...

(in reply to Pippin)
Post #: 24
RE: Mid November / December Update! - 12/18/2004 3:23:18 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey all:

EiA is the ultimate game where your friends/enemies can determine your fate more so than your amies! The humans end up being the random number generator and make the game different. Play with different people or mix up the countries and you'll see an almost totally different game!

Good game. Original rules tend to be a little vauge and open to much interpretation (believe me I know this now :-)

My 2 cents...

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to mattbirra)
Post #: 25
RE: Mid November / December Update! - 12/20/2004 9:29:52 AM   
gazfun


Posts: 1046
Joined: 7/1/2004
From: Australia
Status: offline
Yes and Im glad there is going to be a PC version of this game, cause I see too much talk about the rules and not enough action with play, by the boardgame version. I just want the bloody game tommorrow, if that ok

(in reply to Marshall Ellis)
Post #: 26
RE: Mid November / December Update! - 12/22/2004 10:05:19 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
Status: offline
Thanks, I guess I will stay away from this one. However, my friend was not too far off, because he told me about Europa Universalis and that is a really good game.

(in reply to mattbirra)
Post #: 27
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