Kristo Vaher
Posts: 33
Joined: 5/26/2004 Status: offline
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Thanks for a quick reply but it still left most of my questions unanswered. Id mostly like an answer to the speed thing, aka the one I described with moving one turn shooting another and the movement in between, the time of a turn and such. Anyways, as far as flanking goes, in SPWaW I can understand the icons (and why they are as they are), since in usual movement column or line is used, so they use scattered as the mid-way to solve things. Nevertheless, in defensive formation... Lets take a defensive battalion for example, Usually platoons crossfire some field or area and have a slight angle inwards. If enemy direction is not as clear, then they are bend outwards, cowering wider area ahead yet not big options for one platoon to crossfire into another platoons field of fire. Nevertheless, in such a formation first of all, troops are lined up (in defensive formation more than 20 meters apart from each other (one pair of infantry, MG, squad leader with medic and so on) to cover as wide area as possible. However, now if youd have these troops flanked, for example because another battalion has been a) destroyed b) routed c) something worse, then their left wing would be open and enemy would assault the battalion from that wing as soon as possible. Not requiring much organizing, they can quickly get into a formation to sweep through the entire defensive line. However, in real life in this situation, the furthermost platoon or couple of squads are sent to cover the flank (in this case the flank where enemy is now coming), and holding on as long as some support or flexible defensive formation can be set up. This gives time for the battalion, however in SPWaW its somehow handled differently. First of all, when youve got a defensive wall, side by side, hex by hex covering some field and for some stupid reason enemy gets the option to flank you from a side, then for some really strange reason men in your defensive line can shoot over (!) other squads in their line of fire. This is totally NOT military move, not even during WW2 and with somewhat questionable tactics of the russian army. But in SPWaW its done, without losing morale of the troops within friendly field of fire that covers the flanks. I got used to it though, even if it was unrealistic. ANd it didnt bother me much when battles were large scale. But I personally prefer battles of smaller scales, battalion at max, to have good pacing in the game and more importance of individual tactics than power of mass and fire. ANd in times like that, I have platoons, three to four squads, at different flanking manouvres or patrols, and as I manage to surprise the enemy lines they can like instantly turn towards me and fire back. At least give two turns to let them correct their positions. Ah well, still just a game (and far more realistic than others Ive played). But please, give me the answer to the question I had about unit movement between turns. Is the beginning of every turn as if they havent moved at all or something?
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