tsarnicholas
Posts: 4
Joined: 1/13/2005 Status: offline
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quote:
ORIGINAL: CommC Well, in answer to your original question, how to beat the AI when playing the Allies in the Coral Sea scenario? Have any of you geniuses out there that think the AI is so bad ever actually beaten the AI as Allies in the Coral sea or any of the other early war scenarios? I'ld like to hear how you did it, if so. Anyway, I haven't beaten the AI as allies in the Coral Sea scenario (yet) but here are some ideas that I think may work. To beat this scenario as allies requires, I believe, some sophisticated techniques that may not be obvious to a new player. And, indeed, these same tricks if used in PBEM could result in some ugly losses. *** Caution *** Spoiler alert... don't read any further if haven't played this scenario and want to play it "cold" with out any fore-knowledge. 1. Strip the cruisers and most of the destroyers from the carrier TF. 2. Make two fast transport TFs from the available cruisers and destroyers in Noumea, load them with troops and send them to the 'canal and tulagi. 3. Make a third fast transport TF from the cruisers and destroyers in Brisbane, load troops and send to gili gili. 4. Transfer PBYs to PM, load troops and airlift these to gili gili 5. Put the carrier TF on max speed, not mission speed and send it east or southwest of Guadalcanal, put bombers on naval attack only, fighters on escort, 60% cap. Be ready to ambush IJN ships approaching Guadalcanal and Tulagi. 6. Transfer Beauforts and other bombers to PM and put them on naval attack. No base attack. Put fighters at PM on escort, 60% cap. 7. After your troops are unloaded, do fast in and out night bombardments (using cruisers and destroyers) of Gili, the canal and tulagi to try to catch IJN ships, without getting caught by IJN carrier air. 8. Keep your carrier force moving, preferably east of tulagi, or south. Do not loiter in the area west of Gili gili as it is infested with submarines. Try to avoid combat with the IJN carriers. Try to ambush IJN non-carrier ships. Always move your carriers at max speed, not mission speed. 9. Try to keep getting troops into Gili, the canal and Tulagi with fast transport missions, or air transport with PBYs (did this capability get taken out of WiTP? I know it was in UV) 10. If you must engage the IJN carriers, I think its best to close with them, to get your torpedo bombers in range.... but this is a little controversial. Good luck. CommC I did the items above and it worked great! It was the first time I came out ahead in points in the scenario! I made a run towards Rabaul with the CV's and ended up 1 hex away from the Japanese carrier fleet. They didn't spot me! I plastered their carrier fleet, Shoho sunk, and both other carriers had to dump all their aircraft. On the way out, the land based air tagged the Yorktown, then a sub attack hit it again, then a second air attack put 2 more torpedoes into her, she was limping back to port, but sank 3 days later. The Lexington air raided the shortlands on the way out, and sank more ships. This was quite a fun play on this scenario.
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