adsoul
Posts: 159
Joined: 6/4/2004 Status: offline
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I see your points. Basically, there's alot of things in WitP that I would change. Because they're broken? Nah, because I'm a specific type of player and I'd like a game *perfectly* modelled on my style of gaming. In short, this means that almost every player should have to project, design and program his own game. On the other hand, I think this is a game... yes, the biggest game I've ever seen, but only a game. He can sim the real war, nothing more and nothing lesser, so we cannot pretend that it's like the real life. I remember a post where somebody pointed out (correctly IMHO) that it's impossible to recreate the same feeling that Yamamoto, Nimitz and the others experienced, just because we have aloto of knowledge of facts, weapon, doctrine, knowledge that our real counterparts just did not have. So, I will keep to play, enjoy and getting excited with my PBEM (yep, after having experienced PBEM I cannot go back to AI) and sometimes I will complain about leaders (not the bug, but their use), this is part of my excitment. At last, I have payed 69.99$ for it and I've been playing *every day* since July, it's 1$ a day right now and it's going down Last point: I'm not (and I'll never be) a General or an Admiral. I'm just a player and I think that a really good player (that I'm not) is good also because he can fit in with game rules. So I think that best WitP players are those who can get into mechanics and find out tactics and strategies who work in this environment. OK, just my cent, hoping I haven't offended anybody.
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