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AI and LCU movement

 
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AI and LCU movement - 1/15/2005 3:53:02 PM   
Moquia


Posts: 174
Joined: 7/12/2004
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I am playing a new 1.4 AI game as allies (on hard). The Japanese AI made a brilliant move when the 18th division moved from Kuantan to Mersing in 3 days, forcing me to start pulling my forward brigades back to Singapore (in vain as you can see):



The only problem is it should not be able to do that. The LCU was not following any of my units, so 3 days to drive through two road hexes and one path hex is hmm a little suspicious.

Does the AI cheat here on hard setting and higher?

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RE: AI and LCU movement - 1/16/2005 12:19:43 AM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
No, but if it was set to "pursue" units it defeats in ground combat, they will follow as fast as the retreating units go.

Also, some players have noted a "RR slingshot" bug, which I haven't seen myself.

(in reply to Moquia)
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RE: AI and LCU movement - 1/16/2005 11:35:21 AM   
Moquia


Posts: 174
Joined: 7/12/2004
Status: offline
It was not following any of my units, as they retreated towards Malacca. Anyway I did manage to pull my units back to Johore Bharu, even with the enemy in the same hex. Didn't know I could do that.

(in reply to mlees)
Post #: 3
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