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Frag: /norandom switch?

 
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Frag: /norandom switch? - 1/19/2005 5:05:04 AM   
fbastos


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Mr. Frag,

Please ignore this if it was already handled.

I asked Kid once, and he would ask Mike; now that you're holding the Alamo, let me repeat the question, so it won't be lost on the transition.

Could we have a switch like /norandom that would make the random number generator repeatable between saves? The point is that anything that depends on a random number will not be repeatable, and if that anything has a bug, then the bug will not be repeatable. By having a switch that would force the random number generator to repeat the same sequence no matter how many times you load the saved file, you will get a huge improvement on obtaining the repeatable saves that are needed to eliminate the random bugs.

Thanks, F.

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RE: Frag: /norandom switch? - 1/19/2005 6:37:04 AM   
rtrapasso


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According to Mr. Frag - there is no random number generator, just a pseudo-random number generator. There is a seed that is saved for this in the save game.

See thread "Canadians Capture One of their own" - if you load WITP - load save - run turn - it will ALWAYS give you the same numbers.

However, if you run another turn without exiting the game - you will get different results. Also, i have discovered that if you load WITP, load a saved game, make your orders, end turn you get different results than if you make your orders, save game, run turn - you get different results than if you take that same saved game and run it after just loading WITP.

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RE: Frag: /norandom switch? - 1/19/2005 11:22:23 AM   
fbastos


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Ah, right-o. I wasn't following that thread.

Thanks for catching that.

F.

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RE: Frag: /norandom switch? - 1/19/2005 4:00:19 PM   
rtrapasso


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quote:

ORIGINAL: fbastos

Ah, right-o. I wasn't following that thread.

Thanks for catching that.

F.


My pleasure!

For once i feel like i am actually contributing something more than my usual gripes in trying to figure out what is going on here.

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RE: Frag: /norandom switch? - 1/19/2005 4:06:38 PM   
Mr.Frag


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Just to clear up your understanding ...

there is no point adding such a switch as it would accomplish nothing. The game is *supposed* to repeat exactly. The fact that it is not is due to a bug that came in somewhere between 1.3 & 1.4.

A switch would accomplish nothing hence Kid not actioning your request.

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RE: Frag: /norandom switch? - 1/20/2005 7:20:31 AM   
fbastos


Posts: 827
Joined: 8/7/2004
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quote:

Just to clear up your understanding ...

there is no point adding such a switch as it would accomplish nothing. The game is *supposed* to repeat exactly. The fact that it is not is due to a bug that came in somewhere between 1.3 & 1.4.

A switch would accomplish nothing hence Kid not actioning your request.


Many thanks, Frag, that completes it!

F.

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