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Air unit reinforcement/Remplacement

 
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Air unit reinforcement/Remplacement - 1/21/2005 2:45:22 PM   
seblinselles


Posts: 6
Joined: 10/1/2004
From: Paris, France
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Hi guys,

I 've problem dealing with Air units: Aircraft put in reserve whereas air support is ok, morale is fine, supply is high.
I've noticed when i rebase the unit yhe aircraft in reserve are put on active duty.

second point aircraft remplacement: I have more pilots than aircraft and obviously in want new aircraft but no rookie pilot.
How can it be done?

Third point air unit upgrade: I've upgraded a 16 aircrafts formation, and finally 27 new aircrafts are send to the unit. So i've plenty of plane and few pilot. As I don't want to get trainee what can i do to have number of upgraded planes = number of pilot of the unit?

Thanks for any piece of advice.




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< Message edited by seblinselles -- 1/21/2005 1:56:45 PM >


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RE: Air unit reinforcement/Remplacement - 1/21/2005 3:37:43 PM   
mogami


Posts: 12789
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From: You can't get here from there
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Hi, The max number of ready aircraft a group can contain is the number in the upper left after the groups name Like "1st Daitai (27)"
When you move a group with aircraft that exceed this number some are in reserve but because they are not damaged they move as well and for that turn are listed as ready. They should go back into reserve. Damaged aircraft should remain behind. and move as they repair. (If the group is still in range when they repair)

If you have more pilots then aircraft then all you need is supply at the base and set the group to replacements on. Groups will always draw pilots equal to ready aircraft so excess pilots will not result in more pilots being sent just aircraft.


When you upgrade a group it always draws it's allowed number. This means a group with excess aircraft will be smaller and a group that is short aircraft will have more after upgrade. (you can't upgrade unless you have enough aircraft to make the group full size after upgrade.)
If you are short pilots and aircraft and upgrade you will draw pilots as the aircraft repair. Once you have more ready aircraft then pilots new pilots will arrive even if group is set not to receive replacements. So unless you have trained pilots in the pool you are going to get untrained pilots. (becareful what groups you upgrade)

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Post #: 2
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:11:51 PM   
Kereguelen


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Same topic but different question:

Under which conditions do air units actually draw pilots from the pool?

Example: A Tomahawk unit at PH contains 9 pilots and 10 planes. It is upgraded to Warhawks and receives 24 brand new planes. Now the damaged planes (damaged from the upgrade) repair. Nine planes repair (ostensibly to the number of pilots) but afterwards the unit gets no more pilots and does not repair more planes. But if you fly the ready part of the unit to Hilo, the rest starts to repair and get pilots (2-4 every day) and the ready parts of the sub units left behind at PH fly to Hilo to merge with the parent unit (sidenote: there are enough supplies and Aviation support at PH).

Under this example all is just fine in the end even if one needs some micromanagement. But what happens if you station an air unit with excess planes (for example a FG with 72 planes but only 48 pilots) on a isolated island with no other bases in range? Will the air unit ever get pilots there?

K

(in reply to mogami)
Post #: 3
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:21:34 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: Kereguelen

Same topic but different question:

Under which conditions do air units actually draw pilots from the pool?

Example: A Tomahawk unit at PH contains 9 pilots and 10 planes. It is upgraded to Warhawks and receives 24 brand new planes. Now the damaged planes (damaged from the upgrade) repair. Nine planes repair (ostensibly to the number of pilots) but afterwards the unit gets no more pilots and does not repair more planes. But if you fly the ready part of the unit to Hilo, the rest starts to repair and get pilots (2-4 every day) and the ready parts of the sub units left behind at PH fly to Hilo to merge with the parent unit (sidenote: there are enough supplies and Aviation support at PH).

Under this example all is just fine in the end even if one needs some micromanagement. But what happens if you station an air unit with excess planes (for example a FG with 72 planes but only 48 pilots) on a isolated island with no other bases in range? Will the air unit ever get pilots there?

K


Make sure you have turned ON accept replacements. Also, they have to be flying missions (CAP, etc.) to get more pilots. If you have them stand down, i don't think you get anything, (or if you do something like put them on ASW with level = 0, which amounts to standing down).

I THINK they isolated island case gets pilots (magically - maybe with the mail plane?) but i could be wrong. It takes longer the further you are away from main HQs, supplies, etc.

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RE: Air unit reinforcement/Remplacement - 1/21/2005 4:26:07 PM   
Kereguelen


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Hi,

I think the accept replacements button only applies to plane replacements (which are not the problem in my case). But you may be right about the stand down issue, have to check this!

Does somebody know about the isolated-base-question?

K

(in reply to rtrapasso)
Post #: 5
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:31:16 PM   
mogami


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Hi Early in the war Pearls aviation support might not be enough for all the aircraft there. Once ready aircraft equals support at the base repairs will cease. (aircraft will go into reserve as they repair and not ready status) When you move ready ac to a new base you make that much more support available to repair.
If you have 250 aviation points there and repair is not occuring then I don't know the answer. I have too many aircraft located at Pearl currently in an early war PBEM and am slowly spreading units out to correct.

< Message edited by Mogami -- 1/21/2005 9:32:23 AM >


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Post #: 6
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:35:53 PM   
Kereguelen


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Hi,

there's enough aviation support (and over 20K supplies and Air HQ) in place at PH as well as at the location in the other example (the "isolated" base).

K

(in reply to mogami)
Post #: 7
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:50:12 PM   
rtrapasso


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Joined: 9/3/2002
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quote:

ORIGINAL: Kereguelen

I think the accept replacements button only applies to plane replacements (which are not the problem in my case). But you may be right about the stand down issue, have to check this!



I am not positive, but i think BOTH conditions must apply to get pilot replacements. I could be wrong...

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Post #: 8
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:51:04 PM   
rtrapasso


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quote:

ORIGINAL: Kereguelen

Hi,

there's enough aviation support (and over 20K supplies and Air HQ) in place at PH as well as at the location in the other example (the "isolated" base).

K


Are you saying you ARE NOT getting pilots here, or are you just wondering if you will?

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Post #: 9
RE: Air unit reinforcement/Remplacement - 1/21/2005 4:55:39 PM   
Kereguelen


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quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: Kereguelen

Hi,

there's enough aviation support (and over 20K supplies and Air HQ) in place at PH as well as at the location in the other example (the "isolated" base).

K


Are you saying you ARE NOT getting pilots here, or are you just wondering if you will?


I WAS not getting pilots at PH and WONDER if I WILL get pilots at the other location.

< Message edited by Kereguelen -- 1/21/2005 2:56:10 PM >

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Post #: 10
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:01:44 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: Kereguelen

quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: Kereguelen

Hi,

there's enough aviation support (and over 20K supplies and Air HQ) in place at PH as well as at the location in the other example (the "isolated" base).

K


Are you saying you ARE NOT getting pilots here, or are you just wondering if you will?


I WAS not getting pilots at PH and WONDER if I WILL get pilots at the other location.


Hmmm - and these units are/were attached to HQ (CenPac) at Pearl? Not, say SE Asia or something?

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Post #: 11
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:10:04 PM   
Kereguelen


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No, attached to SOPAC. But SOPAC was at PH too!

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Post #: 12
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:13:16 PM   
rtrapasso


Posts: 22653
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quote:

ORIGINAL: Kereguelen

No, attached to SOPAC. But SOPAC was at PH too!


OK - only thing i can think of is if replacements = OFF or not flying missions (and i could be wrong about replacements OFF business). Or possibly no pilots in pool. Other than that, i dunno.

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Post #: 13
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:16:09 PM   
mogami


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From: You can't get here from there
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Hi, Groups should draw pilots (even against your will) if they have more ready aircraft then pilots.
There is a phase during the turn where the program checks ready aircraft and number of pilots by group.
Try setting the group to training 100 percent (for fighters just set to CAP 100 percent) for 1 turn. When the AC conduct a mission pilots are assigned to all ready aircraft without pilots.

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Post #: 14
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:17:23 PM   
Mr.Frag


Posts: 13410
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From: Purgatory
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Pilots are draw when aircraft are flown ... if You have a group sitting on the ground doing nothing, it is not going to ask for pilots as it doesn't need them.

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Post #: 15
RE: Air unit reinforcement/Remplacement - 1/21/2005 5:46:14 PM   
Kereguelen


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quote:

ORIGINAL: Mr.Frag

Pilots are draw when aircraft are flown ... if You have a group sitting on the ground doing nothing, it is not going to ask for pilots as it doesn't need them.



Ok,

thanks, will look at them, maybe they simply stood down...

K

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Post #: 16
RE: Air unit reinforcement/Remplacement - 1/21/2005 6:05:28 PM   
Mr.Frag


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They don't have to be completely stood down, but lets say you have a fighter group running 30% cap ...

30% of 72 is 22 ... as long as you have 22 pilots, it will not be short any and they will not pull more. The other aircraft will just sit there until you use them.

Additional note: Transfering the groups does not pull pilots. This was done to stop fragments from growing faster then the parent units.

< Message edited by Mr.Frag -- 1/21/2005 11:06:17 AM >

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Post #: 17
RE: Air unit reinforcement/Remplacement - 1/21/2005 7:06:02 PM   
Kereguelen


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quote:

ORIGINAL: Mr.Frag

Additional note: Transfering the groups does not pull pilots.


But my fragments draw pilots to be able to join their parent unit

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Post #: 18
RE: Air unit reinforcement/Remplacement - 1/21/2005 7:08:02 PM   
Mr.Frag


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From: Purgatory
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quote:

But my fragments draw pilots to be able to join their parent unit


Yes, thats through the normal replacement, not you doing a base to base transfer.

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Post #: 19
RE: Air unit reinforcement/Remplacement - 1/21/2005 9:21:08 PM   
Halsey

 

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I've seen this too. Break the unit down and wait. The units will get pilots. One or two a day, if your lucky. The only way to get a faster amount is to fly missions. This is impossible when they only have a range of 4 or 5 hexes, and you're at a rear base. It means putting them into a front line position without the needed pilots. Something wrong with that picture. Sending squadrons to the front to get pilot replacements.

800 Army pilots in the pool, and I'm lucky if they draw 1-2 a day. For rear deployed squadrons.

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