Mr.Frag
Posts: 13410
Joined: 12/18/2002 From: Purgatory Status: offline
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quote:
Really? We track progressive flooding, morale, disruption, fires, fatigue, movement points... Whatever. No, they just did a good job of making it look like it is. Those are all single events based on formulas. All of those are single values. based on the value, *things* can happen. Flooding for example ... if ship has flood damage, it gets a flood increase check for progressive flooding. The higher the level, the more likely it will get worse (the formula). quote:
Then have the retreating unit undergo a deliberate attack (not shock because we can't assume the attackers are ready for it) immediately upon retreating into enemy hex. If it does not get a retreat result, it stays. Trying to make sense of this ... you are saying unit looses, retreats into enemy hex. Enemy is now forced to fight it (and any other troops that might be there). Hardly fair ... that could result in the guy who just won the fight being forced to loose a fight in another hex that he was not ready to fight in. Due to the size of a hex, any form of retreat is frankly bad. If the hexes were small enough that the attacker could follow the defender quickly, I wouldn't have such a problem with it, but if it happens to be a non-improved hex, it could be 30+ extra days just to deal with some little group that is destroyed really that you now have to chase all over the map for nothing.
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