Ron Saueracker -> RE: Army Disaster on Java is this a bug (1/31/2005 8:22:04 PM)
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quote:
ORIGINAL: ChezDaJez quote:
In this case, dropping paras at two bases at the same time may be a gamey move by your opponent. They had few chances to do anything in this place except to cut (for the game) any retreat path and so your whole army surrendered. I'm kinda of torn on this one. On one hand, it's a valid military tactic to cut off supply and retreat options with paratroops. What good are paratroopers if you can't use them in the way they were intended to be used? On the other, its gamey because of the way ZOCs are modeled in the game. Dropping 500-1000 paratroops should not prevent an army's retreat to any great extent. Chez It's too abstract a model to allow this. 1,000,000 men can be stopped by 10. Ridiculous. At the very least, the defeated units should be allowed into the enemy hex. If they suffer a subsequent retreat result NEXT TURN from the enemy units present in the retreat hex, then fine, I can live with that. But at least give the unit/s a chance. Why does everything have to be resolved in one turn in this game? How long is it?
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