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RE: Ok to Jap Fanboys (and girls) How far will you go!

 
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RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 5:42:43 AM   
Dutchgy2000


Posts: 175
Joined: 2/3/2005
Status: offline
quote:

ORIGINAL: moses

I never said it was gamey it just not the kind of game I want either as Japan or Allied. The first part of the game is defending or attacking the SRA. This requires some skill to do well for either side and is one of the fun challenges of the game.

Now if I'm playing allied and you take Kendari and Palembang on the first couple turns you got air cover over the whole SRA and the only rational thing for me to do is pull out as quick as possible. The battles over. there's not much play left in this phase of the game just an allied rout. No skill, no fun for either player. Plus the sence of role playing is lost.

I just don't want this kind of game so I'll only play those who are of similar views.


Well then i guess we view the game in different ways. As Japan the whole point would be to convince the Allies the rational thing to do is to pull out. The sooner the battle is over the better.. thats the whole idea behind the war in the first place, ya can´t roleplay it better then that. Making it ´fun´ for the allies now that would be ´gamey´ strategically... not only tactically.

_____________________________

Our business in the field of fight, Is not to question, but to prove our might.

(in reply to moses)
Post #: 31
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 5:45:56 AM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
quote:

1, 2, 3 , 4, 5 ships... doensn´t make much difference, they don´t have to go there conspiciously in convoy... they just have to be at the designated landing spot at the same time, they could all arive independent if need be. I doubt before dec 7th even in a busy patrolled lane and noticed anyone was going to blow a few seperate ships out of the water.. or actually ´especially´ in a busy area, after all, a lot of legitimate reasons to actually be there.


Actually,now that I think on this some more...

A peacetime navy has nothing to do but float around looking for suspicious ships (smugglers, pirates, invasion forces, etc). If you notice the "at start" position of some of the Allied ships, they are at sea in the SRA, doing just that. They don't need to blow a single suspicious ship out of the water without a DOW, but they will shadow it. As soon as things get more dicey, they will attempt to enforce international (or territorial) laws, boarding them, and seeing all those guys standing in the cargo hold chain smoking...

(in reply to Dutchgy2000)
Post #: 32
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 6:25:16 AM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
quote:

Well then i guess we view the game in different ways. As Japan the whole point would be to convince the Allies the rational thing to do is to pull out.


Hrumph. This is what happens when you fight for SRA and Solomons as Allies...
(as of 02-11-42 in PBEM)

Fuso BB 1x Torp 01-04-42
Haruna BB 1x Torp 12-08-41
Ise BB 2x Torp 01-07-42
Kongo BB 2x Torp 01-11-42
1x Bomb 01-09-42
1x Bomb 12-23-41
Mutsu BB 1x Torp 12-23-41
Nagato BB 1x Torp 12-23-41
Hyuga BB 1x Mine 12-29-41
Yamashiro BB 1x Bomb 01-20-42





Aoba CA 1x Shell 12-17-41
Ashigara CA 1x Bomb 01-16-42
1x Bomb 01-15-42
Chokai CA 1x Bomb 01-09-42
1x Bomb 12-15-41
Furutaka CA 3x Shell 12-17-41
Haguro CA 1x Torp 01-18-42
Kako CA 21x Shell 12-18-41 Sunk
15x Shell 12-17-41
Kinugasa CA 3x Shell 12-17-41
Kumano CA 1x Mine 01-31-42
Maya CA 1x Torp 01-02-42
Mogami CA 1x Torp 12-24-41
1x Bomb 12-22-41
Myoko CA 1x Shell 12-29-41
Nachi CA 2x Torp, 1x Bomb 01-18-42





Isuzu CL 1x Bomb 12-21-41
Kashii CL 1x Shell, 1x Bomb 12-19-41
Kashima CL 9x Shell 12-18-41
Katori CL 4x Shell 12-17-41
Kiso CL 2x Shell 12-16-41
Kitakami CL 1x Torp 01-19-42
Nagara CL 7x Shell 12-23-41
Naka CL 2x Bomb 01-06-41
Tama CL 10x Shell 12-17-41 Sunk
Tatsuta CL 1x Bomb 12-08-41
Tenryu CL 2x Bomb 12-08-41
Yubari CL 1x Bomb 12-08-41
3x Shell 12-17-41




Akebono DD 1x Shell 12-16-41
Arashi DD 2x Shell 12-12-41
Ariake DD 20x Shell, 2x Torp 12-17-41 Sunk
Asagumo DD 3x Shell 12-18-41
Asakaze DD 1x Torp 01-24-42
Asanagi DD 3x Shell, 2x Torp 01-09-42 Sunk
3x Shell 01-08-42
Ayanami DD 1x Bomb, 2x Torp 12-31-41 Sunk
Fumizuki DD 1x Bomb 01-15-42
Hatsukari DD 1x Torp 01-12-42 Sunk
Hatsukaze DD 4x Shell 12-23-41
Hatsuyuki DD 1x Torp 01-09-42 Sunk
1x Bomb 01-06-41
Kamikaze DD 3x Shell 12-16-41
Kari DD 1x Shell 02-09-42
Kasasagi DD 1x Shell 12-22-41
Kawakaze DD 4x Shell 12-12-41
Kikuzuki DD 13x Shell 12-17-41 Sunk
Mikazuki DD 7x Shell 12-23-41
Mochizuki DD 7x Shell 12-17-41
Murakumo DD 1x Shell 02-01-42
Murasame DD 1x Bomb 01-31-42
2x Shell 12-18-41
Mutsuki DD 2x Shell 12-07-41
Namikaze DD 51x Shell 12-18-41 Sunk
5x Shell 12-17-41
Natsugumo DD 3x Shell 12-18-41
Natsushio DD 11x Shell 02-06-42 Sunk
Nenohi DD 2x Shell 02-03-42
Nokaze DD 9x Shell, 1x Torp 12-17-41 Sunk
Nowaki DD 1x Mine 12-12-41
Numakaze DD 14x Shell 12-17-41 Sunk
Oboro DD 7x Shell 12-18-41 Sunk
1x Shell 12-17-41
Okikaze DD 3x Shell 12-16-41 Sunk
Samidare DD 2x Shell 12-18-41
Shigure DD 8x Shell 12-17-41 Sunk
Shikinami DD 12x Shell 01-31-42
Shinonome DD 1x Mine, 1x Bomb 02-02-42
Shirakumo DD 2x Bomb, 1x Torp 12-15-41 Sunk
1x Torp 12-14-41
Shiratsuyu DD 1x Shell 12-17-41 Sunk
Suzukaze DD 3x Shell 12-12-41 Sunk
Tokitsukaze DD 18x Shell 02-06-42 Sunk
Umikaze DD 17x Shell, 1x Torp 12-12-41 Sunk
Ushio DD 2x Bomb, 3x Torp 12-11-41 Sunk
Uzuki DD 9x Shell 12-18-41 Sunk
1x Shell 12-17-41
Yamakaze DD 14x Shell 02-06-42 Sunk
1x Bomb 01-15-42
Yayoi DD 4x Shell 12-17-41
Yukikaze DD 2x Shell 12-27-41
Yugiri DD 2x Bomb 12-31-41
Yugure DD 18x Shell 12-17-41 Sunk
2x Shell 12-16-41




Chosa Maru PG 1x Torp 01-12-42
Eifuku Maru PG 1x Mine 01-06-41
Eiko Maru PG 2x Shell, 1x Torp 12-20-41
Hashidate PG 1x Bomb 12-16-41
Ikunta Maru PG 5x Shell 12-17-41 Sunk
Muro Maru PG 6x Shell, 2x Torp 12-20-41 Sunk
Sozan Maru PG 5x Shell 12-20-41
Taiko Maru PG 6x Shell 02-01-42
3x Shell 01-28-42





Ch 7 PC 1x Shell 12-07-41
Ch 8 PC 1x Mine 01-07-42 Sunk
Ch 12 PC 4x Bomb 01-28-42 Sunk
Ch 13 PC 1x Bomb 01-20-42 Sunk
Shimushu PC 1x Torp 12-18-41 Sunk
Shonan Maru #7 PC 1x Bomb 12-25-41
Showa Maru #3 PC 1x Bomb 01-13-42
Takuna Maru #6 PC 3x Shell 12-16-41 Sunk
Takunan Maru #5 PC 6x Bomb 01-23-42 Sunk





Gyoraitei #2 PT 4x Shell 01-28-42





Ataka Maru MSW 2x Torp 12-15-41 Sunk
Rokko Maru MSW 5x Bomb 01-27-42 Sunk
Takasago Maru MSW 5x Bomb 01-28-42 Sunk
Toshi Maru #2 MSW 1x Bomb 01-29-42 Sunk
1x Bomb 01-27-42
Wa 3 MSW 1x Bomb 01-09-42
1x Shell 01-07-42





Tokiwa ML 1x Torp 01-11-42 Sunk





I-3 SS 2x DC 01-16-42 Sunk
I-4 SS 3x DC 12-09-41 Sunk
I-6 SS 3x DC 12-10-41 Sunk
1x Bomb 12-09-41
I-9 SS 4x DC 12-10-41 Sunk
I-18 SS 6x DC 01-15-42 Sunk
I-20 SS 2x DC 12-18-41
I-22 SS 1x DC 01-19-42
I-23 SS 4x DC 12-14-41 Sunk
I-24 SS 4x DC 01-30-42 Sunk
I-26 SS 4x DC 12-21-41 Sunk
I-124 SS 1x Bomb 01-18-42
I-156 SS 5x DC 12-13-41 Sunk
I-158 SS 4x DC 12-11-41 Sunk
I-164 SS 2x DC 12-14-41 Sunk
I-171 SS 5x DC 12-09-41 Sunk
I-173 SS 2x DC 01-07-42
I-174 SS 4x DC 12-23-41 Sunk
I-175 SS 1x Bomb 12-10-41
RO-61 SS 6x DC 02-04-42
RO-65 SS 4x DC 02-11-42 Sunk





Akebono Maru TK 5x Bomb 12-13-41 Sunk
4x Bomb 12-11-41
Goyo Maru TK 1x Torp 01-20-42 Sunk
Ken'yo Maru TK 5x Bomb 12-13-41 Sunk
3x Bomb 12-11-41
Kokuyo Maru TK 4x Bomb, 1x Torp 12-11-41 Sunk
Kyokuto Maru TK 11x Shell 12-16-41 Sunk
Nihon Maru TK 7x Bomb 12-11-41 Sunk
Ogura Maru #3 TK 1x Bomb 01-28-42
Shinkoku Maru TK 5x Bomb 12-11-41 Sunk
Toei Maru TK 7x Bomb 12-13-41 Sunk
2x Bomb 12-11-41
Toho Maru TK 4x Bomb, 1x Torp 12-11-41 Sunk





Aikoku Maru AP 1x Torp 02-04-42
Arizana Maru AP 1x Bomb 01-26-42
Atsuta Maru AP 1x Bomb 01-29-42
Atuta Maru AP 2x Bomb 02-11-42
Baikal Maru AP 4x Shell, 2x Bomb 02-11-42
Bokuyo Maru AP 1x Torp 12-15-41
Chojun Maru AP 1x Bomb 01-24-42
Choko Maru AP 1x Torp 01-17-42 Sunk
1x Bomb 01-12-42
Daaban Maru AP 1x Bomb 01-21-42
Daifuku Maru AP 2x Torp 12-11-41 Sunk
Giyu Maru AP 1x Bomb 01-09-42
Gotake Maru AP 1x Bomb 01-24-42
Hakka Maru AP 1x Torp 01-19-42 Sunk
1x Torp 01-15-42
1x Bomb 01-14-42
Hakutetsu Maru #13 AP 1x Bomb 01-07-42
Higashiyama Maru AP 1x Bomb 12-14-41
Hikade Maru AP 1x Bomb 12-15-41
Hokuhi Maru AP 1x Bomb 12-14-41
Hokusho Maru AP 1x Torp 12-20-41 Sunk
Hokutatsu Maru AP 1x Torp 12-23-41
Hukuyo Maru AP 1x Torp 01-26-42
Iburi Maru AP 1x Bomb 12-11-41
Imizu Maru AP 3x Torp 12-14-41 Sunk
Iwaki Maru AP 1x Bomb 01-10-42
Jinsai Maru AP 1x Torp 12-30-41
Jusan Maru AP 2x Torp 12-21-41 Sunk
Kaedesan Maru AP 1x Shell 02-07-42
Kaihei Maru AP 1x Bomb 01-11-42
1x Bomb 01-08-42
Kagi Maru AP 1x Bomb 02-02-42
Kaika Maru AP 2x Bomb 12-14-41
Kanayamasan Maru AP 2x Bomb 02-02-42
Karimo Maru AP 2x Bomb 02-02-42
Kashi Maru AP 4x Shell 01-23-42
Kasuga Maru AP 1x Torp 12-28-41
Kasui Maru AP 2x Bomb 01-24-42
Kenshin Maru AP 2x Shell 02-09-42
Kikuryu Maru AP 4x Bomb 01-21-42
Kinryu Maru AP 3x Bomb 12-08-41 Sunk
Kiri Maru AP 2x Shell 01-26-42
8x Shell 01-25-42
Kizan Maru AP 1x Mine 02-09-42
Koei Maru AP 2x Torp 12-20-41 Sunk
Kogi Maru AP 3x Bomb 02-02-42
Kokuryu Maru AP 1x Bomb 02-02-42
2x Bomb 02-01-42
Koshu Maru #3 AP 1x Bomb 01-24-42
Kotobuki Maru #3 AP 1x Shell 12-16-41
Kozui Maru AP 4x Shell 02-11-42
Kyosei Maru AP 2x Bomb 02-02-42
Meikai Maru AP 1x Shell, 2x Torp 12-18-41 Sunk
1x Bomb 12-17-41
Meiten Maru AP 2x Bomb 01-31-42
Meiu Maru AP 1x Bomb 01-31-42
Minryo Maru AP 1x Torp 12-17-41 Sunk
1x Torp 12-14-41
Mitsu Maru #3 AP 2x Bomb 02-02-42
Miyako Maru AP 1x Torp 12-20-41
Nachisan Maru AP 20x Shell 01-28-42
Neikai Mar AP 2x Shell, 1x Torp 12-20-41
Nissen Maru #2 AP 1x Torp 01-01-41
1x Mine 12-23-41
Otori Maru AP 2x Torp, 1x Bomb 02-01-42 Sunk
Ryugi Maru AP 1x Torp 12-21-41 Sunk
1x Torp 12-18-41
Shinkoku Maru AP 1x Bomb 12-17-41 Sunk
Shintoku Maru AP 2x Shell 12-17-41
Shirogane Maru AP 1x Torp 12-22-41
Taimei Maru AP 12x Shell 01-23-42
Takayo Maru AP 1x Bomb 01-29-42
Tama Maru AP 1x Torp 12-12-41
Tamatsu Maru AP 2x Torp 12-18-41 Sunk
3x Bomb 12-17-41
1x Bomb 12-16-41
Tatuharu Maru AP 8x Shell 12-17-41 Sunk
Teiun Maru AP 1x Mine, 1x Bomb 01-13-42
Tenryu Maru AP 1x Torp 02-09-42
Tensyo Maru AP 5x Bomb 01-21-42 Sunk
1x Torp 01-20-42
Tenyo Maru AP 1x Torp 12-17-41 Sunk
Tenzan Maru AP 1x Torp 12-22-41
Tohuku Maru AP 1x Torp 01-18-42 Sunk
Uji Maru AP 5x Shell 12-17-41
Yamakisan Maru AP 1x Torp 12-19-41 Sunk





Akashi Maru AK 1x Bomb 01-20-42
Akita Maru AK 1x Shell 12-23-41
2x Shell 12-08-41
Anbo Maru AK 2x Bomb 01-23-42
Asakasan Maru AK 1x Torp 12-12-41 Sunk
3x Bomb 12-11-41
Asuka Maru AK 3x Shell 12-21-41
Genmei Maru AK 2x Bomb 01-07-42
Hikosan Maru AK 1x Shell, 3x Torp 12-15-41 Sunk
Hozan Maru #5 AK 1x Torp 01-08-42
Iwashiro Maru AK 1x Torp 12-15-41 Sunk
Kaimei Maru AK 2x Torp 12-19-41 Sunk
Kinryo Maru AK 1x Torp 12-22-41 Sunk
1x Torp 12-19-41
Kongo Maru AK 12x Shell 12-09-41
Toba Maru AK 2x Bomb 01-15-42

< Message edited by Feinder -- 2/8/2005 11:34:06 PM >


_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to mlees)
Post #: 33
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 6:25:47 AM   
Dutchgy2000


Posts: 175
Joined: 2/3/2005
Status: offline
Ok, so you find one ship... it sees you... turns around or takes a long route home while warning the others with some kinda code... so your ´shaddowing´ warship is out of position and the others land as planned... just one write off... not to bad. It´s not anyone is gonna plant a big flag all over them and announcing their arrival... its a big ocean.

Proof of my point... to many ´what ifs´ to ever cover with any kind of rules.. there´s always an... ´yes but what if´

_____________________________

Our business in the field of fight, Is not to question, but to prove our might.

(in reply to mlees)
Post #: 34
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 6:28:46 AM   
Dutchgy2000


Posts: 175
Joined: 2/3/2005
Status: offline
quote:

ORIGINAL: Feinder

Hrumph. This is what happens when you fight for SRA and Solomons as Allies...
(as of 02-11-42)

.....




lol.. yep.. that´s one way of doing it

_____________________________

Our business in the field of fight, Is not to question, but to prove our might.

(in reply to Feinder)
Post #: 35
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 7:28:18 AM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
quote:

Well then i guess we view the game in different ways. As Japan the whole point would be to convince the Allies the rational thing to do is to pull out. The sooner the battle is over the better.. thats the whole idea behind the war in the first place, ya can´t roleplay it better then that. Making it ´fun´ for the allies now that would be ´gamey´ strategically... not only tactically.


So, if Japan doesn't win the war, it isn't "fun" or "right"? Hmm. I don't see it that way.

The Japanese player will run wild for six months to a year, then he/she will be slowly crushed by overwhelming Allied production. Japan loses the war. Period. The Task, as the Japanese player, is to see how well he can do with the forces and time given. Compare yourself to Historical benchmarks (Japan's economy collapses by early '45) or by player personal best. The Japanese player can "win the game" without "winning the war". Two players on cordial terms with each other can come to some agreement on who did well, and who did not do as well.

If you, as a player, cannot have "fun" without completely trashing the opponent, and send him home to his momma, play the late war scenerio as the Allied player. (As a bnonus, you don't have to put up with the frustrating production system.)

Man! I had to type this three times! The forum keeps dropping me out offline, and won't take my post as guest...

< Message edited by mlees -- 2/8/2005 9:32:21 PM >

(in reply to Dutchgy2000)
Post #: 36
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 8:10:24 AM   
ChezDaJez


Posts: 3436
Joined: 11/12/2004
From: Chehalis, WA
Status: offline
quote:

Mogami said:

Hi, Please go back and study Dec 7 again.
The planes in PI were not STILL on the ground. They were on the ground AGAIN.
They had taken off in the ealry hours when attack on PH was learned of and they returned to refuel just in time to be caught by Japanese. (The Japanese attack was delayed by fog at Japanese airfields)
If the Japanese had attacked on time the fields in PI would have been empty. If the Japanese attack had been a little later the fields in PI would have been empty (AGAIN)


Some B-17s were launched without bomblaods and with orders to patrol the waters around Luzon. They launched around 0730 and were recalled less than 3 hours later. Berenton then held them on the ground waiting for permission from MacArthur to attack Formosa. The order never came.

As far as the Japanese attack being delayed, it was due to inclement weather over the targets in the PI. This attack was orginally planned to be on target at 0630. The bombers would still have been on the ground.

Here are some interesting quotes from "The Army Air Forces in World War II, Book 1, Chapter 6 "Plans and Early Operations: January 1939 to August 1942." by W.F. Kraven and J.L. Cate. Bold font is mine.

quote:

Had the Japanese been able to keep to their schedule, the attack on the Philippines would have coincided much more closely than it did with that at Pearl Harbor. But inclement weather above Luzon delayed execution of the plan for an early morning attack, and gave the Americans advance notice of several hours. In fact, the major attack on Clark Field, where virtually half of our total bombing force was destroyed on the ground, did not develop until after noon, some nine hours following the initial bombing of Oahu.


So what were they doing during this time? Berenton appears to be the only wanted that wanted action.

quote:

A plan of action which had been considered for this eventuality by the Far East Air Force was an American air attack against Formosa, the natural point of concentration for a Japanese invasion of the Philippines. Objective folders, although without calibrated bomb target maps or aerial photographs, had been prepared, and Col. Francis M. Brady, chief of staff to General Brereton, promptly took the initial step toward mounting the operation by ordering the B-17's at Clark Field prepared for the mission. Brereton himself reported at about 0500 to General MacArthur's headquarters at Fort Santiago, where he requested permission of Brig. Gen. Richard K. Sutherland, chief of staff, to carry out offensive action as soon as possible after daylight.


and what did Sunderland do? He blamed Berenton for the lack of action.

quote:

The record of an interview by Walter D. Edmons with Lt. Gen. Richard K. Sutherland in Manila on 4 June 1945 (copy supplied the author through the courtesy of Mr. Edmonds) reads on the question of "Why was Formosa not bombed?" as follows:

Gen. Sutherland began by saying that all the B-17s had been ordered to Del Monte some days before. On a check it was found that only half had been sent. GHQ wanted the planes in Del Monte because they would there have been safe from initial Jap attacks--they could not have been reached at all--and they could themselves have staged out of Clark Field to bomb Formosa. This direct order had not been obeyed. And it must be remembered that GHQ gave out general orders and that the AFHq were supposed to execute them. As Sutherland recalls, there was some plan to bomb Formosa, but Brereton said that he had to have Photos first. That there was no sense in going up there to bomb without knowing what they were going after. There were some 25 fields on Formosa. Holding the bombers at Clark Field that first day was entirely due to Brereton.



And what was MacArthur doing? Nothing.

quote:

The official US Army history, published in 1952, gives greater weight to Brereton's version than the Sutherland/MacArthur version! Note particularly, the discrepancy in MacArthur's supposedly holding back the bombing attack in favor of a reconnaissance mission, then later the same day authorizing the bombing mission in spite of the lack of reconnaissance. Considering other events, and MacArthur's non-appearance throughout the morning of that critical day, this author believes that a plausible explanation is the MacArthur suffered at least a mild nervous breakdown upon receiving the news of Pearl Harbor--and realizing his inevitable defeat in the Philippines--and that Sutherland's primary task that morning was to get the "boss" to pull himself together and assume effective command. After the efforts that MacArthur had initiated to repudiate the long-standing strategy of 'delay-and-defend until the fleet could arrive to reinforce', in favor of an aggressive forward defense relying largely on the striking power of the B-17s he demanded, it boggles the mind to discover another believable explanation for his failure to even meet face-to-face with his air force chief that morning. Further evidence of his tenuous response to events is the continued commitment to a forward defense of the beaches, until precipitously abandoning those plans in favor of the retreat to Bataan immediately after the Japanese landing at Lingayen Gulf--too late to move the mountains of material needed to feed and support his army.


and so while everyone's playing "Pass the Buck."

quote:

From this point on, a confused record reflects chiefly the confusion and bad luck which attended the American air effort on that first day of hostilities in the Philippines. The Summary of Activities for Headquarters, Far East Air FOrce, notes: "11:56 General Brereton communicated with General Sutherland and complete report was given General Sutherland of the air situation at this time including fact that it was planned to move the B-17's now at Del Monte to San Marcelino and to bomb Taiwan fields at late afternoon today." Then the summary jumps to 1240 to record a report that "10 planes, 6,000 feet, nationality unknown, headed for Manila. This information from the Navy." Under 1255 appears another report that "large force of planes, about 25, heading south reported in vicinity of Tarlac at 12:25." Under 1257 one reads of a Japanese propaganda mission earlier in the day: "Said planes dropped leaflets which read as follows: Way to permanent peace causing this conflict between Japan and the U.S. Roosevelt attempt curve our independence stop we all know than unless the US has not oppressed Japan, this war has not been started stop Our mission is to end this war as fast as possible and in order to achieve this end we should cooperate with Japan fully unquote." Then: "13:00 Reported by G-2 that Fort Stotsenburg is being bombed"; and again--"13:00 Report received from Stotsenburg many bombers very high bombed Clark Field at 12:35 P.M."


So why wasn't Clark ready? Surely they would have fighters overhead, planes dispersed, and defenses manned but what happens:

quote:

In response to a specific question from the Air Historical Office which indicated the existence of information that a warning had been sent and acknowledged by Clark Field, General Eubank under date of 5 August 1947 made the following statement:

Information of the Japanese formation which attacked Clark Field about noon, 8 December 1941, was not received by the Bomber Command prior to the attack. The formation was almost directly overhead at the time the air raid warning siren was sounded and the bombs began exploding a few seconds thereafter. One or two false air raid warning messages had been received earlier in the day.


The point of all this is, in relation to the Japanese 1st turn bonus in the game, that just because you know they are coming doesn't mean you can do a damn thing about it when your leadership has their thumb up their arse trying to figure out something that should have been planned and practised well in advance.

Chez.

< Message edited by ChezDaJez -- 2/9/2005 6:14:05 AM >


_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to mogami)
Post #: 37
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 8:43:40 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
This is why some of us won't play S15 .. but play S16 instead ... we call S16 the "Historical Start" scenario ... someone on this forum has a saying ( SONNY - I think ) ... if you mess with history - you will have ahistorical outcomes ... seems to apply in this case ...

Now if you're willing to live with the ahistorical outcomes then play S15 and have fun ... but don't complain ... or if like others you want to mitigate the ahistorical outcomes ... go with S16 ...

(in reply to medicff)
Post #: 38
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 8:49:12 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, My turn 1 reinforcement nonhistorical scenario




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I'm not retreating, I'm attacking in a different direction!

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Post #: 39
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 8:56:29 AM   
ChezDaJez


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Team him with Mothra and there is no way Japan loses!!!

Chez

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Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
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ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

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Post #: 40
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 9:04:52 AM   
mogami


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Hi, What your kidding? I'm Allied and he wants to Stomp Tokyo.

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Post #: 41
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 9:20:00 AM   
ChezDaJez


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Ooooops! I'm not really up on Japanese monsters (Did it show?). But they would be unstoppable if they teamed up.

Chez

_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to mogami)
Post #: 42
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 9:57:06 AM   
pauk


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hi, i'm also using Mogami house rules...


Feinder, good point! (no pain, no gain)

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Post #: 43
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 12:45:34 PM   
2ndACR


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From: Irving,Tx
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Lets see, I will hit Ambonia, Davao, Wake, Tarawa, Batan island, Makin, Narau, Miri, Brunei, Khuto Baru, Legaspi all on turn 1. I will para drop on Lingayan on turn 1. And sometimes even hit Aparri.

Lingayan landings occur on turn 2-3. Kuching occurs turn 3-4, Kendari on turn 4-10 depends on what the allied player does.

But I also hit Manila instead of Pearl Harbor with KB, so it really does not matter about where or when I start landing on the size 4 bases. With KB already in the area on turn 1, all Allied shipping dies fast anyway and I can pretty much go where ever I decide to go after turn 1 when I decide to go.

(in reply to pauk)
Post #: 44
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 1:24:09 PM   
mogami


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Hi, That pretty much sums ups what Mr Frag is refering to.
The PH strike force came out a vast open area of ocean.
Any movement around PI or in SRA in general is going to be observed. There is no way transports could reach farther then northern Luzon.
And no Japanese landings occured on Dec 7.

It is by using the surprise rule (where there would be no surprise) and destroying Allied aircraft on the ground that the japanese player gets away with this.

I'd allow all of it however. Only the Japanese player would have to turn off turn 1 surprise and allow the Allied player to give orders. Then the conditions would more closely reflect the actual "what might have been"

Note that I don't do the above and still allow the Allied player to give orders. Why? Because I make the PH strike it takes place far enough in advance of daylight in SRA that surprise has been lost.
Had Japanese transports been in range of Luzon the PI airforce would not have been caught on the ground. The Japanese waited to gain air control before sending them in.
Because their were no targets the USAAF bombers and escorts returned to base and were then caught on the ground. In the above they would be off attacking Japanese TF when the Japanese airfield attacks came in.

If you allow the Allied player orders you have to plan better because you won't know where Allied airgroups will be. Then you need to assign CAP to your TF and escorts as well (because the Allied combat ships are moving)
If you can do this then I think it is better. I do everything except move within 4 hexes of the Allied bases. This is where Japanese TF would have been on Dec 7. Any closer and there could be no surprise attack at PH or elsewhere and USN submarines and aircraft would probley fire the first shots of the war ( we all know a USN DD fired the first shots anyway)

< Message edited by Mogami -- 2/9/2005 6:32:53 AM >


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I'm not retreating, I'm attacking in a different direction!

(in reply to 2ndACR)
Post #: 45
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 1:57:39 PM   
Dutchgy2000


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quote:

ORIGINAL: mlees

quote:

Well then i guess we view the game in different ways. As Japan the whole point would be to convince the Allies the rational thing to do is to pull out. The sooner the battle is over the better.. thats the whole idea behind the war in the first place, ya can´t roleplay it better then that. Making it ´fun´ for the allies now that would be ´gamey´ strategically... not only tactically.


So, if Japan doesn't win the war, it isn't "fun" or "right"? Hmm. I don't see it that way.

The Japanese player will run wild for six months to a year, then he/she will be slowly crushed by overwhelming Allied production. Japan loses the war. Period. The Task, as the Japanese player, is to see how well he can do with the forces and time given. Compare yourself to Historical benchmarks (Japan's economy collapses by early '45) or by player personal best. The Japanese player can "win the game" without "winning the war". Two players on cordial terms with each other can come to some agreement on who did well, and who did not do as well.

If you, as a player, cannot have "fun" without completely trashing the opponent, and send him home to his momma, play the late war scenerio as the Allied player. (As a bnonus, you don't have to put up with the frustrating production system.)

Man! I had to type this three times! The forum keeps dropping me out offline, and won't take my post as guest...


No, you are actually missing my whole point there. As Japan i know (now, i wouldn´t have known then or i would never have started the war in thew first place right... so a sensible ´roleplay´for me as Japan would be not to even start the war... there goes your game) that i can not win. But i will do my utmost to give it a go and make it hard on any allies. This to me means that no I will not follow the complete actual historrical path step by step with a history book in one hand and giving orders with the other, however much fun this might be for the allies. I will do what i thnk is right to crush you with as little effort as possible, if that means any allied thinks retreat is the only option, so be it. Maybe if ya can´t handle the unexpected landing here and there and think loosing for a while is not ´fun´ to you, ya are not cut out to command . Japan will have a big loosing sprea later on in the war so according to you there´s no point in that either then. Personally as allied i do find it ´fun´to see how i can get out of the mess and start an offensive some day in the future, if I can´t then congratulations to my opponent.

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RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 2:11:03 PM   
mogami


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Hi, I don't expliot turn 1 and as Japan I have at least a 2-1 ratio in VP by May 1942.
Now May 1942 is where the fun starts. The SRA is easy. Japan needs zero bonus there other then the horde already provided. Exploiting the system is not fun for me.
I don't score points in China unless the Allied player gives them to me.

< Message edited by Mogami -- 2/9/2005 7:11:37 AM >


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I'm not retreating, I'm attacking in a different direction!

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Post #: 47
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 2:20:10 PM   
Dutchgy2000


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Why is everone so addament that the corrext way to play is as a simulation... and then goes on and on about ´points´ which is purely a ´game´ perspective. I could not care less about points, for all i care that can be taken out completely. As long as I do well with what i´ve been given it´s a good game. If that means trying something gutsy and having it backfire but still hanging on in 43/44 .. or playing carefull and lasting into 46... both are perfectly good results.

_____________________________

Our business in the field of fight, Is not to question, but to prove our might.

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Post #: 48
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 2:22:19 PM   
mogami


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Hi, Just as long as you don't think Japan had stealth teleporting ships your ok.

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I'm not retreating, I'm attacking in a different direction!

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Post #: 49
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 2:56:31 PM   
Dutchgy2000


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I don´t think that for a second (although as allied i would think the KB was just that.. lol), but I also think everyone can´t get away with saying ´They would have been noticed´ all the time also.

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Post #: 50
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:02:43 PM   
mogami


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Hi, It was not "They would have noticed" The US and Allies were tracking Japanese ships in SRA. They saw the ones heading for Malaya they were 48 hours from Malaya when war began. The Dutch Commander of ABDA was killed flying to Singapore to consult about when they would take action. The USN had been ordered "when they cross this line war has begun" They had not crossed the line when PH attacked. But if you land on Dec 7 you have to cross the line on Dec 5th!!!!

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I'm not retreating, I'm attacking in a different direction!

(in reply to Dutchgy2000)
Post #: 51
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:21:17 PM   
2ndACR


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From: Irving,Tx
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This has been argued to death already. I do like watching the new guys gripe about it though.

If you really want to piss off your Allied opponent, just launch 30+ invasions on turn 1 all over the map. That will hack them off to no end. Especially if you invade Batvia on turn 1. That is a sure fire way to piss him off.

I try really hard not to abuse the rule too bad, but once you play the same guy across several different re-starts, you have to start getting creative with your opening moves because he will have seen them and be ready for them to occur. I do vary my initial invasions some though. Sometimes Aparri gets hit on turn 2-3, or the Legespi invasion will be delayed etc.

Note: The Allies almost always get off the first shot against me anyway. Dang Dutch sub near Malaya almost always pops a torpedo into one of my ships during the night move.

(in reply to mogami)
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RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:22:15 PM   
Dutchgy2000


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quote:

ORIGINAL: Mogami

Hi, It was not "They would have noticed" The US and Allies were tracking Japanese ships in SRA. They saw the ones heading for Malaya they were 48 hours from Malaya when war began. The Dutch Commander of ABDA was killed flying to Singapore to consult about when they would take action. The USN had been ordered "when they cross this line war has begun" They had not crossed the line when PH attacked. But if you land on Dec 7 you have to cross the line on Dec 5th!!!!


No need for all the ´!!!!´.. i aggree with you on the point of invasion FLEETS ... but you are not going to tell me they kept track of every single lonely ship in the pacific... not enough planes/ships around to do that even if you somehow do know it´s japanese.


And by the way: `The Dutch Commander of ABDA... ' ... ABDA only came into existence Dec 25th if we wanna get historical.

< Message edited by Dutchgy2000 -- 2/9/2005 2:34:03 PM >


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Our business in the field of fight, Is not to question, but to prove our might.

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RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:27:54 PM   
Mr.Frag


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quote:

True, although those who use the ´stay out of patrol aircraft reach´ argument should not actually allow an attack on Pearl either if they wanna be consistent.


Nice big storm covering them if you remember.

(in reply to Dutchgy2000)
Post #: 54
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:37:08 PM   
mogami


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Hi, I don't think anyone minds if you land on empty island in the Pacific. It is landing on size 4 airfields in the SRA on Dec 7th. Taking them on Dec 8th and having Betty/Nell operating from them on Dec 9th that makes them roll their eyes and say you are playing Star Trek not WW2 in the Pacific.
It is having bombardment and surface TF waiting in the hex for Allied ships in port.
It is having Japanese TF in Allied airspace but beyond range of Japanese CAP

Now in the historic turn 1 this is not a problem The extended move allows the AI a somewhat historic move without taking advantage of anything.

I think my house rules are reasonable and so far they have not limited me in any way.
I set my TF for 4 hexes from their targets. I have my aircraft set to support and fly CAP and i have surface TF in support.

I land on the target on Dec 9th I take it on Dec 10th I move in Betty/Nell on Dec 11th and they fly their first missions on Dec 12th. And all of it without exploiting anything.

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I'm not retreating, I'm attacking in a different direction!

(in reply to Mr.Frag)
Post #: 55
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:40:34 PM   
Dutchgy2000


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Along the whole route all the time and suddenly dec 7th they can fly... and the rest of the pacific is all nice and sunny all the time so no cover for anyone else anywhere? .. uhm.. yeah... right ok.

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RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:43:08 PM   
moses

 

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Another issue to this about is risk. The PH attack was risky in the sence that they may have been seen and lost surprise but not in the sence that if they were detected they would have been destroyed.

Japan would never have sent scores of lightly escorted invasion fleets all over the SRA for 2 reasons. Number one, surely at least a few of these would have been sighted no matter how stupid the allies were. Number two is more important. These lightly escorted invasion fleets could have been annihilated. You just don't send 10 transports escorted by a cruser and a couple destroyers to Palembang just because you assume the enemy is to dumb to know they are under attack.

Now if it was just one invasion fleet I could live with it. For instance if my Japanese opponent wants to have one surprise invasion anywhere. So instead of bombing PH he want to land two divisions in ????. So Japan wants to base its whole plan on a surprise invasion of ??Austrailia?? I could live with that. But when you get 20-25 suprise invasions all over the place its just ridiculus.

Its not a non-historical game. Its a complete demonstaration of a players lack of historical possibility.

(in reply to Dutchgy2000)
Post #: 57
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:47:49 PM   
Dutchgy2000


Posts: 175
Joined: 2/3/2005
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quote:

ORIGINAL: Mogami

Hi, I don't think anyone minds if you land on empty island in the Pacific. It is landing on size 4 airfields in the SRA on Dec 7th. Taking them on Dec 8th and having Betty/Nell operating from them on Dec 9th that makes them roll their eyes and say you are playing Star Trek not WW2 in the Pacific.
It is having bombardment and surface TF waiting in the hex for Allied ships in port.
It is having Japanese TF in Allied airspace but beyond range of Japanese CAP

Now in the historic turn 1 this is not a problem The extended move allows the AI a somewhat historic move without taking advantage of anything.

I think my house rules are reasonable and so far they have not limited me in any way.
I set my TF for 4 hexes from their targets. I have my aircraft set to support and fly CAP and i have surface TF in support.

I land on the target on Dec 9th I take it on Dec 10th I move in Betty/Nell on Dec 11th and they fly their first missions on Dec 12th. And all of it without exploiting anything.


I don´t land anywhere i can´t support... playing the devils advocate here... but just because i don´t follow the original plan move by move doesn´t make it is inconceivable it couldn´t have happened that way as someone else said before. Point is i don´t wanna know where you land... how you do it.. or whatever... suprise me.. after all that´s what it is supposed to be... a suprise attack start of the war. To many ´what ifs´ for any situation... i take what i find hapening and make the best of it. If i already know everything i might as well sail the fleet out of Pearl a month early (if the game allowed that) and sail straight into Tokio making the whole argument null and void.

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Our business in the field of fight, Is not to question, but to prove our might.

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Post #: 58
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:48:56 PM   
tsimmonds


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quote:

Now if it was just one invasion fleet I could live with it. For instance if my Japanese opponent wants to have one surprise invasion anywhere. So instead of bombing PH he want to land two divisions in ????. So Japan wants to base its whole plan on a surprise invasion of ??Austrailia?? I could live with that. But when you get 20-25 suprise invasions all over the place its just ridiculus.

Its not a non-historical game. Its a complete demonstaration of a players lack of historical possibility.


So what happens is, the guys who go for that kind of thing do PBEM together, and the guys who don't do PBEM together. Everybody has fun. But you gotta discuss these things before starting a PBEM with somebody new. It's kinda like getting married, only more fun.

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(in reply to moses)
Post #: 59
RE: Ok to Jap Fanboys (and girls) How far will you go! - 2/9/2005 3:57:39 PM   
Dutchgy2000


Posts: 175
Joined: 2/3/2005
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quote:

ORIGINAL: moses

Another issue to this about is risk. The PH attack was risky in the sence that they may have been seen and lost surprise but not in the sence that if they were detected they would have been destroyed.

Japan would never have sent scores of lightly escorted invasion fleets all over the SRA for 2 reasons. Number one, surely at least a few of these would have been sighted no matter how stupid the allies were. Number two is more important. These lightly escorted invasion fleets could have been annihilated. You just don't send 10 transports escorted by a cruser and a couple destroyers to Palembang just because you assume the enemy is to dumb to know they are under attack.

Now if it was just one invasion fleet I could live with it. For instance if my Japanese opponent wants to have one surprise invasion anywhere. So instead of bombing PH he want to land two divisions in ????. So Japan wants to base its whole plan on a surprise invasion of ??Austrailia?? I could live with that. But when you get 20-25 suprise invasions all over the place its just ridiculus.

Its not a non-historical game. Its a complete demonstaration of a players lack of historical possibility.


Yep.. but in this case as Japanese supreme commander that risk would be up to me... if i wanna fly 25 unescorted convoys around all over the place for you to easy pick off on the lucky chance one of my landings might work out... let me. (i know.. far stretch of the imagination seeing that supreme command wouldn´t let me.. but on a smaller scale.. why not.. if i think the pay of is big enough). Come on... in the 1930/40´s as japan ´ya just don´t invade china... ya just don´t take over french indo-china... ya just don´t attack Pearl.... etc. etc.

As far as the taking over an airbase and fying missions goes.. i agree that´s unrealistic... not because ya can´t take the base... or fly planes over... but because after one or two sorties ya would be out of payloads.

Oh and btw... once ya attack Pearl and don´t come out with the exact same results as originally then it´s allready a non-historical game.

< Message edited by Dutchgy2000 -- 2/9/2005 3:00:54 PM >


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