medicff -> Ok to Jap Fanboys (and girls) How far will you go! (2/8/2005 11:35:12 PM)
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I am wondering some opinions on this issue regarding how far will people go to take advantage of the December 7 bonus. I have seen many threads on limited port attacks but what about landings in general. I have an opponent who has, very strategically I might add, taken several size 4 airfields to facilliate decimation of any forces leaving the phillipines or SRA area. Except for 1 landing in the north phillipines and traditional wake, guam, malaya landings and the PH attack, he has also landed on three size 4 airfields in southern philipines plus ambonia, rabaul and the western bornea size 4 (can't remember name) air base. This all done with turn 1 bonus move, landing tf's leaving by turn 2-3. Now forget his other moves of putting of mines, surface tf's, subs and small cv's in the south of the phillipines to catch escaping ships (all on turn one). How realistic to assume the allies wouldn't catch a bunch of warships steaming south and attempt some sort of response? From the manual: 17.1.8 December 7th Surprise Rule If the player selects a scenario that begins on December 7th, 1941, this option may be selected. When chosen, during the Morning Phase only on December 7, 1941, the following occurs to represent Allied surprise: Allied air units flying patrols (CAP, search, etc.) have a 50% chance of not flying any aircraft If an air group passes this test and elects to fly, the number of aircraft that will fly is reduced by 75% The Allies will launch no airstrikes Japanese Naval TFs move at twenty times thier normal speed to reach their destinations Aircraft making a port attack during any December 7 phase will attack ships 100 percent of the time if there are at least 10 ships in the port Aircraft hit on any Allied airfields suffer increased damage Japanese ships on Turn 1 will not use more than 3 hexes of fuel, representing their tanker support Japanese Fast Transport TFs do not receive a bonus movement rate on Turn 1 So in order to represent surprise this rule is insituted, fair enough. But how much is too much and unbalances the starting game. To my dismay he now has complete air mastery (on December 9) over the entire escape route past darwin with his Betty's based at Ambonia. The worst is by taking advantage of the turn one rule, the allies can never be any attempt to thwart or punish these landings. His strategy is sound, just IMHO taking the rule beyond reason and giving himself an ridiculous tactical and strategic advantage at the cruical early stage without ANY risk. So from everyone else (now that I step down from the podium) - What are your typical starts and how much does everyone else take advantage of the turn one speed rule. To Allied Fanboys - how far would you let your opponents take advantage of this rule. And yes, my opponent may state his defense here. [:D]
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