IronManBeta
Posts: 4132
Joined: 2/25/2002 From: Burlington, Ontario Status: offline
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quote:
ORIGINAL: cbelva One issue regarding the use of chemcals that I find unrealistic is the way the IA uses chemicals in orportunity fire missions. As a former Chemical Officer, I find that totally unrealistic, esp from the NATO side. The commander (ie the player) should have complete comtrol over the use of chemical agents. I recommend a setting for the Arty units where the player could set the way the AI uses chemical weapons. Either it could give total freedom to use on target of opportunity, make the AI ask permission first, or no uses except by order of the player. That would be more realistic. Chemical weapons are not predictable and normally they would be a design in the overall plan. In orther words, their would be fairly strick conditions set up in the way chemical could or would be used. Also, the use of chemicals should be something which is set in the scenario creation process. Even WP forces would not use them the way they are used now! They arty officer would not have the authority to thow chemical all over the battlefield. I love to hear from former serving officers and to collect a 'first post' too is an added bonus. I definitely want to model the artillery support a little more deeply in a couple of areas and if it is OK with you I will implement this idea just as you have described it. I like that it is clear and immediately obvious how it applies. Being authentic helps too! Many thanks, cheers, Rob. P.S. My design notebook is full of ideas from this and the other threads. This feedback is incredibly energizing and even my dear wife has noticed that instead of collapsing after the game shipped I am still in fine form adding new features and refinements. This has given me a new jolt of creativity right when I thought I had run dry. There is so much stuff that I just had to move everything to a fatter binder. My desk is awash in paper again but I'm not complaining! Its a *lot* more fun doing it this way. What is the timing of all these new features? Hard to say but mainly because Matrix wants me to add some more bells and whistles to the AI and not the UI, or the data, or the game mechanics, etc until after. I kind of like to work on all at once so that there is something for everyone, but honestly, when working on the AI it is smarter to be totally concentrated on just that and not make any mistakes. It requires fairly complete immersion so as not to dull it rather than sharpen it.
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