rhondabrwn
Posts: 2570
Joined: 9/29/2004 From: Snowflake, Arizona Status: offline
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quote:
ORIGINAL: Dave Ferguson In a simplistic way those old soak off attacks simulated a real military purpose. flank guards! At least the player had to take some note of enemy units which might intervene in the attack, and allocate troops to deal with that threat. I am not sure if this happens much in turn based computer games but I remember TOAW having local/tactical reserves which IIRC was usually switched off by players wishing to make their own mistakes. Sure, I don't deny that in terms of that game system, "soak offs" played a realistic function in simulating diversion attacks and so forth. However, with some people the games deteriorated into an unrealistic series of my "1-4 battalion" soaks off against your "15-4 Division" while my "8-6 Division" attacks your "2-4 battalion" - I lose the "1-4", ELIM or D Back 2 your "2-4" and thus force you to attack my doubled "8-6" (it's on an imaginary rough terrain hex) with your "15-4" or else you must withdraw from your wonderful defensive position by default... that is, unless your opponent still has a small unit sitting in the stack (or adjacent) that I can attack at high odds while using my own "1-6" (if I have one) to attack the enemy main force and thus putting the opponent in the situation of having to attack or fall back... Unless there are more disposable small units sitting around, in which case this numbers game continues. It may make for a good "game" and it may be a test of mental skill and acuity, but it's a real stretch to justify any of this as a realistic simulation. Ah, but the AH Classics were based on this sort of thing, not sweeping strategies, just perfect setups and defenses that became very ritualized for the "pros". I never played any of those games that way. One of my few games against a live opponent involved AH Waterloo. I defied standard strategies and sent all of my French reserve cavalry through the woods west of Quatre Bras and then launched a massed 2-1 odds assault against a stack of Allied unis and destroyed them on a roll of "1" D-ELIM. They guy quit the game in a huff because I wasn't playing "fair". Well, to each their own... I never played that game face to face again As for TOAW (and COW), it does have that "Plan a Battle" aid that shows your odds as you select more units to support the attack, but you don't have to use it to set up an attack. It does come in handy though, just to see what units are attacking and defending and to coordinate your artillery and air support. So, yea, I violate my own philosophy at times (BAD Girl!).
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Love & Peace, Far Dareis Mai My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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