Bodhi
Posts: 1267
Joined: 8/26/2003 From: Japan Status: offline
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Thanks for the kind words. I agree, if we could access the current game state somehow, the possibilities for display and management of the data would be endless. The way the utility works at the moment is fairly simple, just aggregating the text output the game gives and displaying it on the map. If the actual unit information was available, I'm sure better minds/programmers than me would be able to provide some amazing programs. Currently, I'm at a bit of a crossroads with the program. It now does just about everything I'd planned initially. The question is do I take it any further? There are some things I think I could try, but, as the game state isn't accessible, most seem to involve the user inputting various amounts of data. I'm not sure that I'd want to do that on a regular basis. I think I mentioned before in a thread that Ted has some ideas for an invasion planner. He's started on it, and will probably be using part of my utility, a map control, to display the map. The map control is actually open to anyone who wants to try their hand at developing an add-on for WitP, but of course use of one of the .NET Framework languages is required. I doubt there's much interest, but if you, or anyone else, is interested just drop me an email. On small word of warning, watch out for some info displayed/given in the replays that doesn't make it to the text files. One item in the combatreport.txt that comes to mind is the adjusted odds, another is the "Radio raise command ...." audible warning (see this thread). There may be others. Anyway, glad you're enjoying using the utility. If you have any ideas please let me know.
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Bodhi
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