Six-pk
Posts: 43
Joined: 5/9/2000 From: Cal USA Status: offline
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Forgive me (Jon(?)) who sent this to me, I can,t remember your name!
Six
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SOUND EFFECTS MAP
The sound effects listed on the right are associated with the sounds to their left. In the case of a spread, such as 12-15, the specific sound to be played is randomly chosen. The program expects all listed files and the absence of any could result in no sound for that effect.
// These are the filenames -- "1.wav", "2.wav", etc
// 1-996 Weapon and movement sound effects
// 997-998 Internet sounds
// 999 Used by system
// 1000-1099 Music
// 1100-1199 Ambient terrain and weather sound effects
// 1200-1499 Mouse over terrain or special units sound effects
MUSIC
// 1001 Credits
// 1002 Main Page
// 1003 Preferences
// 1004 Editor/Battle Builder
// 1005 Encyclopedia
// 1006-1009 Game
WEATHER AND COMBAT COMBO SOUND TRACKS
Basic = 1020-1022
Mixed with Clear Day Pacific or Asia = 1150-1152
Mixed with Clear Night Pacific or Asia = 1153-1155
Mixed with Rainy Pacific or Asia = 1156-1158
Mixed with Clear Day Europe = 1159-1161
Mixed with Clear Night Europe = 1162-1164
Mixed with Rain Storm Europe = 1165-1167
Mixed with Windstorm East Europe = 1168-1170
Mixed with Snow Storm Europe = 1171-1173
Mixed with Bad Snowstorm Europe = 1174-1176
Mixed with Thunderstorm Europe = 1180-1182
Mixed with Sandstorm Africa = 1183-1185
WEATHER SOUND TRACKS
Clear Day Pacific or Asia = 1100-1102
Clear Night Pacific or Asia = 1103-1105
Rainy Pacific or Asia = 1106-1108
Clear Day Europe = 1109-1111
Clear Night Europe = 1112-1114
Rain Storm Europe = 1115-1117
Windstorm East Europe = 1118-1120
Snow Storm Europe = 1121-1123
Bad Snowstorm Europe = 1124-1126
Thunderstorm Europe = 1130-1132
Sandstorm Africa = 1133-1135
MOVE MOUSE SOUND EFFECTS
Fire = 1200
Stream = 1301
Swamp = 1302
River = 1303
BASIC
No sound = 0
Click = 1
Infantry Smoke = 2
Rocket Launcher Attack = 3
Aircraft Rocket Fire = 4
Mine Exploding = 5
Medium Blast = 6
Hit cave from non-covered arc = 7
Glider Landing = 8
Glider Crashing = 9
Jet exiting screen = 10
Big plane exiting screen = 11
Parachute Opening = 12
Small plane exiting screen = 13
Empty = 14 (no sound assigned)
Barrage = 299
Collapsing Building = 298
MOVEMENT
Foot = 15-17
Bicycle = 18-20
Small Boat = 21-23
Motorcycle = 24-26
Cavalry = 27-29
Pack Animal = 30-32
Horse/Gun Team = 33-35
Wagon = 36-38
FO Vehicle = 39-41
Tracked FO Vehicle = 42-44
Glider = 45-47
Transport Aircraft = 48-50
Spotting Plane = 51-53
Halftrack = 54-56
Armored Car = 57-59
APC Wheeled = 60-62
Scout Vehicle = 63-65
LCA/LCS/LCG = 66-68
Sniper = 69-71
Armor, Size 2 = 72-74
Armor, Size 3 = 75-77
Armor, Size 4 = 78-80
Armor, Size > 4 = 81-83
Aircraft, Speed 1-3 = 84-86
Aircraft, Speed 4-5 = 87-89
Aircraft, Speed 6-7 = 90-92
Aircraft, Speed > 7 = 93-95
Light Truck/Utility Vehicle = 96-98
Medium Truck = 99-101
Heavy Truck = 102-104
WEAPON FIRE
Flame Thrower = 300-302
Napalm = 303-305
Airplane MG = 306-308
Airplane Cannon = 309-311
Airplane Rocket = 312-314
Light Anti-Aircraft = 315-317
Cannon Smoke = 318-320
Vehicle MG:
HE Kill < 11 = 321-323
HE Kill 11 = 324-326
HE Kill 12 = 327-329
HE Kill 13 = 330-332
HE Kill 14 = 333-335
Penetration > 0 = 336-338
Bomb:
Warhead < 7 = 339-341
Warhead < 13 = 342-344
Warhead < 25 = 345-347
Warhead > 24 = 348-350
Artillery:
Warhead 2 = 351-353
Warhead 3 = 354-356
Warhead 4 = 357-359
Warhead 5 = 360-362
Warhead 6 = 363-365
Warhead 7-9 = 366-368
Warhead > 9 = 369-371
Tank Gun:
Warhead 2 = 372-374
Warhead 3 = 375-377
Warhead 4 = 378-380
Warhead 5 = 381-383
Warhead 6 = 384-386
Warhead 7-9 = 387-389
Warhead > 9 = 390-392
Small Arm:
Pistol(Warhead 1, Range < 3, Kill < 3, Size 1) = 393-395
Sniper Rifle(Warhead 1, Accuracy > 49, Size 1) = 396-398
Bolt Action(Warhead 1, Kill 1, Size 1) = 399-404
Semi-Automatic(Warhead 1, Kill < 4, Size 1) = 405-407
SMG(Warhead 1, Kill < 7, Size 1) = 408-410
Light Machine Gun:
Warhead 1, Size 2, Class Type Prime Infantry
HE Kill < 6 = 411- 413
HE Kill 6 = 414-416
HE Kill 7 = 417-419
HE Kill 8 = 420-422
HE Kill 9 = 423-425
HE Kill > 9 = 426-428
Crewed Machine Guns:
Warhead 1, Size > 2, Class Type Crewed Weapon
HE Kill < 8 = 429-431
HE Kill 8 = 432-434
HE Kill 9 = 435-437
HE Kill 10 = 438-440
HE Kill 11 = 441-443
HE Kill 12 = 444-446
HE Kill 13 = 447-449
HE Kill 14 = 450-452
Penetration > 0 = 453-455
Gun Ricochet = 456-461
Small Arms Ricochet = 462-467
Vehicle Penetrated = 468-470
Machine Gun Ricochet = 471-476
20mm AA gun = 477-479
Very Small (MG) Blast = 480-482
Small Blast = 483-485
Large Blast = 486-491
Diving Plane = 492-494
Shell Impact (Light explosion) = 495-497
Mortar Firing = 498
SPECIFIC WEAPONS/MOVEMENT
Jeep movement = 105-107
M1 Garand = 501-503
BAR = 504-506
Thompson SMG = 507-509
M1 Carbine = 510-512
.50 cal HMG = 513-515
.50 cal mounted = 516-518
.30 cal MMG = 519-521
.30 cal HMG = 522-524
.30 cal mounted = 525-527
.50 cal Quad = 528-530
Shotgun = 531-533
MG34 LMG = 540-542
MG34 MMG = 543-545
MG34 mounted = 546-548
MG42 LMG = 549-551
MG42 MMG = 552-554
MG42 mounted = 555-557
MP38/40 = 558-560
FJ 42 Gewehr = 561-563
MP 44 = 564-566
Kar 98k = 567-569
20mm AA Quad = 570-572
Vickers HMG = 579-581
Vickers mounted = 582-584
Sten SMG = 585-587
Bren LMG = 588-590
Bren AAMG = 591-593
PPSh 41 SMG = 600-602
Molotov = 603-605
Taisho LMG = 612-614
Type 96 LMG = 615-617
Type 99 LMG = 618-620
Vehicle Explosions = 699-704
Grenades = 705-707
_____________________________
Six-pk
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