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wave files help numbers please???????

 
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wave files help numbers please??????? - 6/24/2000 4:21:00 AM   
crazyivan

 

Posts: 189
Joined: 5/12/2000
From: New Zealand
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you can set the volume of those loud afvs to a more easy to listen leveal by going into start prog/accessories/entertianment/sound recorder.then you just find the steel waw snd folder and change away click reduce sound etc.BUT i need some help has any one got the wave numbers for all of the afvs or the most loud ones as its a time consuming process to check each one many thanks.

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"The best form of defence,is attack"
Post #: 1
- 6/24/2000 5:37:00 AM   
Six-pk

 

Posts: 43
Joined: 5/9/2000
From: Cal USA
Status: offline
Forgive me (Jon(?)) who sent this to me, I can,t remember your name! Six ------------------------ SOUND EFFECTS MAP The sound effects listed on the right are associated with the sounds to their left. In the case of a spread, such as 12-15, the specific sound to be played is randomly chosen. The program expects all listed files and the absence of any could result in no sound for that effect. // These are the filenames -- "1.wav", "2.wav", etc // 1-996 Weapon and movement sound effects // 997-998 Internet sounds // 999 Used by system // 1000-1099 Music // 1100-1199 Ambient terrain and weather sound effects // 1200-1499 Mouse over terrain or special units sound effects MUSIC // 1001 Credits // 1002 Main Page // 1003 Preferences // 1004 Editor/Battle Builder // 1005 Encyclopedia // 1006-1009 Game WEATHER AND COMBAT COMBO SOUND TRACKS Basic = 1020-1022 Mixed with Clear Day Pacific or Asia = 1150-1152 Mixed with Clear Night Pacific or Asia = 1153-1155 Mixed with Rainy Pacific or Asia = 1156-1158 Mixed with Clear Day Europe = 1159-1161 Mixed with Clear Night Europe = 1162-1164 Mixed with Rain Storm Europe = 1165-1167 Mixed with Windstorm East Europe = 1168-1170 Mixed with Snow Storm Europe = 1171-1173 Mixed with Bad Snowstorm Europe = 1174-1176 Mixed with Thunderstorm Europe = 1180-1182 Mixed with Sandstorm Africa = 1183-1185 WEATHER SOUND TRACKS Clear Day Pacific or Asia = 1100-1102 Clear Night Pacific or Asia = 1103-1105 Rainy Pacific or Asia = 1106-1108 Clear Day Europe = 1109-1111 Clear Night Europe = 1112-1114 Rain Storm Europe = 1115-1117 Windstorm East Europe = 1118-1120 Snow Storm Europe = 1121-1123 Bad Snowstorm Europe = 1124-1126 Thunderstorm Europe = 1130-1132 Sandstorm Africa = 1133-1135 MOVE MOUSE SOUND EFFECTS Fire = 1200 Stream = 1301 Swamp = 1302 River = 1303 BASIC No sound = 0 Click = 1 Infantry Smoke = 2 Rocket Launcher Attack = 3 Aircraft Rocket Fire = 4 Mine Exploding = 5 Medium Blast = 6 Hit cave from non-covered arc = 7 Glider Landing = 8 Glider Crashing = 9 Jet exiting screen = 10 Big plane exiting screen = 11 Parachute Opening = 12 Small plane exiting screen = 13 Empty = 14 (no sound assigned) Barrage = 299 Collapsing Building = 298 MOVEMENT Foot = 15-17 Bicycle = 18-20 Small Boat = 21-23 Motorcycle = 24-26 Cavalry = 27-29 Pack Animal = 30-32 Horse/Gun Team = 33-35 Wagon = 36-38 FO Vehicle = 39-41 Tracked FO Vehicle = 42-44 Glider = 45-47 Transport Aircraft = 48-50 Spotting Plane = 51-53 Halftrack = 54-56 Armored Car = 57-59 APC Wheeled = 60-62 Scout Vehicle = 63-65 LCA/LCS/LCG = 66-68 Sniper = 69-71 Armor, Size 2 = 72-74 Armor, Size 3 = 75-77 Armor, Size 4 = 78-80 Armor, Size > 4 = 81-83 Aircraft, Speed 1-3 = 84-86 Aircraft, Speed 4-5 = 87-89 Aircraft, Speed 6-7 = 90-92 Aircraft, Speed > 7 = 93-95 Light Truck/Utility Vehicle = 96-98 Medium Truck = 99-101 Heavy Truck = 102-104 WEAPON FIRE Flame Thrower = 300-302 Napalm = 303-305 Airplane MG = 306-308 Airplane Cannon = 309-311 Airplane Rocket = 312-314 Light Anti-Aircraft = 315-317 Cannon Smoke = 318-320 Vehicle MG: HE Kill < 11 = 321-323 HE Kill 11 = 324-326 HE Kill 12 = 327-329 HE Kill 13 = 330-332 HE Kill 14 = 333-335 Penetration > 0 = 336-338 Bomb: Warhead < 7 = 339-341 Warhead < 13 = 342-344 Warhead < 25 = 345-347 Warhead > 24 = 348-350 Artillery: Warhead 2 = 351-353 Warhead 3 = 354-356 Warhead 4 = 357-359 Warhead 5 = 360-362 Warhead 6 = 363-365 Warhead 7-9 = 366-368 Warhead > 9 = 369-371 Tank Gun: Warhead 2 = 372-374 Warhead 3 = 375-377 Warhead 4 = 378-380 Warhead 5 = 381-383 Warhead 6 = 384-386 Warhead 7-9 = 387-389 Warhead > 9 = 390-392 Small Arm: Pistol(Warhead 1, Range < 3, Kill < 3, Size 1) = 393-395 Sniper Rifle(Warhead 1, Accuracy > 49, Size 1) = 396-398 Bolt Action(Warhead 1, Kill 1, Size 1) = 399-404 Semi-Automatic(Warhead 1, Kill < 4, Size 1) = 405-407 SMG(Warhead 1, Kill < 7, Size 1) = 408-410 Light Machine Gun: Warhead 1, Size 2, Class Type Prime Infantry HE Kill < 6 = 411- 413 HE Kill 6 = 414-416 HE Kill 7 = 417-419 HE Kill 8 = 420-422 HE Kill 9 = 423-425 HE Kill > 9 = 426-428 Crewed Machine Guns: Warhead 1, Size > 2, Class Type Crewed Weapon HE Kill < 8 = 429-431 HE Kill 8 = 432-434 HE Kill 9 = 435-437 HE Kill 10 = 438-440 HE Kill 11 = 441-443 HE Kill 12 = 444-446 HE Kill 13 = 447-449 HE Kill 14 = 450-452 Penetration > 0 = 453-455 Gun Ricochet = 456-461 Small Arms Ricochet = 462-467 Vehicle Penetrated = 468-470 Machine Gun Ricochet = 471-476 20mm AA gun = 477-479 Very Small (MG) Blast = 480-482 Small Blast = 483-485 Large Blast = 486-491 Diving Plane = 492-494 Shell Impact (Light explosion) = 495-497 Mortar Firing = 498 SPECIFIC WEAPONS/MOVEMENT Jeep movement = 105-107 M1 Garand = 501-503 BAR = 504-506 Thompson SMG = 507-509 M1 Carbine = 510-512 .50 cal HMG = 513-515 .50 cal mounted = 516-518 .30 cal MMG = 519-521 .30 cal HMG = 522-524 .30 cal mounted = 525-527 .50 cal Quad = 528-530 Shotgun = 531-533 MG34 LMG = 540-542 MG34 MMG = 543-545 MG34 mounted = 546-548 MG42 LMG = 549-551 MG42 MMG = 552-554 MG42 mounted = 555-557 MP38/40 = 558-560 FJ 42 Gewehr = 561-563 MP 44 = 564-566 Kar 98k = 567-569 20mm AA Quad = 570-572 Vickers HMG = 579-581 Vickers mounted = 582-584 Sten SMG = 585-587 Bren LMG = 588-590 Bren AAMG = 591-593 PPSh 41 SMG = 600-602 Molotov = 603-605 Taisho LMG = 612-614 Type 96 LMG = 615-617 Type 99 LMG = 618-620 Vehicle Explosions = 699-704 Grenades = 705-707

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Six-pk

(in reply to crazyivan)
Post #: 2
- 6/24/2000 6:02:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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Way to go, Six! You are the man!...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to crazyivan)
Post #: 3
- 6/24/2000 12:04:00 PM   
crazyivan

 

Posts: 189
Joined: 5/12/2000
From: New Zealand
Status: offline
quote:

Originally posted by Six-pk: Forgive me (Jon(?)) who sent this to me, I can,t remember your name! Six
thank you very much six you the man

_____________________________

"The best form of defence,is attack"

(in reply to crazyivan)
Post #: 4
- 6/24/2000 12:46:00 PM   
Six-pk

 

Posts: 43
Joined: 5/9/2000
From: Cal USA
Status: offline
LOL a little paste and copy go's a long way I btw lowered by 2 clicks(so to speak) the volume on half-tracks and trucks. But this is all temporary(I saved the original wav's ya see) I hope with ver 2 otw! Six

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Six-pk

(in reply to crazyivan)
Post #: 5
- 6/24/2000 7:32:00 PM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
Haha, well I suppose my name is easy enough to forget. The new halftrack .wavs that will be with the patch were sampled from an actual halftrack. I tried to tone it down a bit, but still have it loud enough so that it is easily recognizable...

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(in reply to crazyivan)
Post #: 6
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