Mziln
Posts: 1107
Joined: 2/9/2004 From: Tulsa Oklahoma Status: offline
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I think this is what you mean. quote:
ORIGINAL: Rotor Since MWIF will not be "Pbem friendly" and "Face to Face over IP" has little appeal (due to problems with time zones for finding a schedule acceptable for all persons, constant connection problems, and etc.). Why not a server based solution? Of course, only the state of the game would be kept filed on the server. The game sorce code would still be on the players PC. The advantage of having the game server based is that only the players involved in a particular phase would have to be online at the same time. Examples: During an impulse, Japan and Russia could play the land phase together if fighting for Vladivostock. While Germany, Italy and Great Britain could be on at another time for slugging it out in the desert. (1) Once everybody had finished his or her activities, the server could advance to the next impulse or phase. As to functionality, a player could start a game on a server, stating if it would be public (everybody can sign up) or private. Thereafter, he would be a kind of commissioner, being able for instance to replace any absentees if need be. (2) Cost? Well purchasing the game might reserve you a 1 year access or something like that. Then you would have to pay a small fee (monthly, quarterly, simiannually, or annually). Anyway, even with only 2000 players , the cost per player would be very small. I'm not even sure that it would require a dedicated server, maybe a shared account with perl or php at $30 or $40 a month could suffice.. What do you think of it? (1) If you think about it. This impulse based version could be done without a server. Except it violates rule 3.1 Sequence of play. But a server based "looking for temporary players" might be an option. (2) Arn't there available sites that provide this for free? A good effort
< Message edited by Mziln -- 5/4/2005 4:57:46 AM >
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