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rotor911 -> idea... (5/3/2005 9:58:14 AM)
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Since WIF is not "Pbem friendly" and "face to face over IP" has so few appeal (problems with time zones for finding a schedule acceptable for all persons, constant connection problems), why not a server based solution? Of course, only the state of the game would be kept on the server, the game logic would still be on the players PC . The advantage of using a server is that only the players involved in a particular phase would have to be online at the same time : say, during an impulse, Japan and Russia could play the land phase together if fighting for Vladivostock, Germany, Italy and Great Britain at another time for slugging it out in the desert. Once everybody would have finished his/her activities, the system would advance to the next impulse or phase. As of the functioning, a player would start a game on the server, stating if it would be public (everybody can sign up) or private. Thereafter, he would be a kind of commish, being able for instance to replace an absentee if need be. Money? Well purchasing the game could maybe buy you 1 year access or something like that then you would have to pay a small fee. Anyway, even with only 2000 players :), the cost per player would be very small. I'm not even sure that it would require a dedicated server, maybe a shared account with perl or php at 30 or 40 $ a month could suffice.. What do you think of it?
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