Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Changes from Korsun?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles In Italy >> Changes from Korsun? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Changes from Korsun? - 5/26/2005 6:30:12 AM   
coach3play4

 

Posts: 123
Joined: 8/26/2000
From: usa
Status: offline
Is there any summary of game play changes from the Korsun model? I played Korsun for some time, but din't buy Normandy. I find, with Italy, I'm remembering Korsun slowly, but it would be easier if I new what was new! Any source of game play changes? Like the inderdiction is different.
Thanks
Post #: 1
RE: Changes from Korsun? - 5/26/2005 8:05:18 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Well, here are a few... from Korsun to Normandy to Italy:

New game engine with improved user interface
New AI system
New user friendly game and map editor
Multiple resolution support
Special rules for Amphibious and Airborne operations
Extensive Rollover Help function
Carpet Bombing
Naval Bombardment
Mulberries (Artificial Harbors)
Bridge building, minefield and strongpoint creation
New supply rules
New rules for anti-aircraft and anti-partisan operations
New options for hidden units
New rules for extended movement and refitting units
Auto email and security functions for PBEM games
Extensive Tournament and Handicapping options for PBEM games
Evolved Units can change their characteristics mid-game

Three complete battles, Sicily, Salerno and Anzio
New rules for Surrender and Political Units
New rules for co-operation between countries
Improved User Interface
Maximum map size increased by 12 times
New Defensive AI routines
Increased variability for country based variables
New capacity for Naval Transport
New features for Merging Units

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to coach3play4)
Post #: 2
RE: Changes from Korsun? - 5/26/2005 1:44:39 PM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline

quote:

ORIGINAL: Erik Rutins

New features for Merging Units

Regards,

- Erik


Can we get some information on this, there is nothing in the manual on it. There is a very brief blurb in lesson six but that's it and it doesn't even cover merging just one evolving unit.

Regards

(in reply to Erik Rutins)
Post #: 3
RE: Changes from Korsun? - 5/26/2005 2:22:52 PM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline

quote:

ORIGINAL: HercMighty

Can we get some information on this, there is nothing in the manual on it. There is a very brief blurb in lesson six but that's it and it doesn't even cover merging just one evolving unit.

Regards


Did you see the update on your Run5 thread? Don't think there's much more to add.

(in reply to HercMighty)
Post #: 4
RE: Changes from Korsun? - 5/26/2005 3:39:19 PM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline
Yes I did, but there are people here who may not have.

(in reply to JSS)
Post #: 5
RE: Changes from Korsun? - 5/27/2005 2:38:39 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
In my eyes, the main change from Korsun Pocket is the information hot keys.

Previously the information had to be obtained by checking the counters individually. But the hot keys allow you to obtain that information at a glance.

And, if you are after a particular type of unit, such as an engineer, or a 2-shift arty unit, there is a nifty little feature, that allows you to find them very quickly.

The hot keys and the short-cuts are the outstanding features that help to make BIN, and now BII, great wargames!



_____________________________


(in reply to HercMighty)
Post #: 6
RE: Changes from Korsun? - 5/27/2005 3:29:01 AM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline

quote:

ORIGINAL: Joe 98

And, if you are after a particular type of unit, such as an engineer, or a 2-shift arty unit, there is a nifty little feature, that allows you to find them very quickly.



How?

Also does anyone know what CTRL A's hotkey is displaying information wise? All the counters get a number superimposed on them and I saw somehighlighting in different colors happen.

Regards

(in reply to Fred98)
Post #: 7
RE: Changes from Korsun? - 5/27/2005 4:22:27 PM   
pterrok


Posts: 79
Joined: 11/13/2003
From: Shreveport, LA USA
Status: offline
Dude, who told you to press CTRL+A?

I had to go try this out since I've never heard of it doing anything; it looks like what it is showing is the AI group that each unit belongs to. You can load up a scenario and note some numbers, then load it up but go into the editor instead of playing and under Units, check out the AI group...

_____________________________


(in reply to HercMighty)
Post #: 8
RE: Changes from Korsun? - 5/27/2005 5:17:26 PM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline

quote:

ORIGINAL: pterrok

Dude, who told you to press CTRL+A?



It's listed on the keyboard shortcut page

(in reply to pterrok)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles In Italy >> Changes from Korsun? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281