Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Subchaser’s Map Mod and patch 1.60

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Subchaser’s Map Mod and patch 1.60 Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 12:00:16 AM   
MkXIV


Posts: 343
Joined: 6/4/2005
From: North Georgia
Status: offline
Looking good REALLY GOOD

(in reply to Subchaser)
Post #: 31
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 2:08:26 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Subchaser)
Post #: 32
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 3:00:11 AM   
Crimguy


Posts: 1409
Joined: 8/15/2003
From: Cave Creek, AZ
Status: offline
Thank you for all the hard work! The best map out there - should be used by Matrix to replace the original, IMHO.

Hitting refresh on Spooky's site every 10 minutes . . .


(in reply to Erik Rutins)
Post #: 33
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 12:27:17 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Map was sent to Spooky, it will be uploaded when he will be able to do it… at least I hope so.

Anyway… you can download map right now, the link below will work for the next 7 days. By that time I hope map will be available at Spooky’s.

DOWNLOAD SC MAP ART MOD VERSION 2



_____________________________


(in reply to Crimguy)
Post #: 34
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 12:34:22 PM   
SuperKing


Posts: 33
Joined: 4/29/2005
From: Split,Croatia
Status: offline
Best map out there is getting better and better.Great work!

_____________________________

Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.

(in reply to Subchaser)
Post #: 35
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 12:34:28 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
See my first post in this thread for details.

_____________________________


(in reply to Subchaser)
Post #: 36
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 1:32:27 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Subchaser

See my first post in this thread for details.


I am downloading it now - thanks!!!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Subchaser)
Post #: 37
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 3:01:25 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Looks fantatstic. When I get broadband i'm gonna download this

(in reply to Apollo11)
Post #: 38
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 3:30:05 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
Where can we get the mapicons you use................I like the plane symbol for the airfields rather than the crossed runways and would like to add them to Myros new icons to use in the CHS I got going????????

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Subchaser)
Post #: 39
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 4:10:11 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: Speedy

Looks fantatstic. When I get broadband i'm gonna download this


Speedy, on Spooky’s site mod will be uploaded in four parts, 1+2 map with hexes, 3+4 map without hexes, so it will be possible to download only one map variant, it's 55mb large (30+25mb). I believe it’s quite possible to download it even with dial-up connection.

_____________________________


(in reply to Speedysteve)
Post #: 40
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 4:12:37 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: captskillet

Where can we get the mapicons you use................I like the plane symbol for the airfields rather than the crossed runways and would like to add them to Myros new icons to use in the CHS I got going????????


I’ll post those mapicons tonight.

_____________________________


(in reply to captskillet)
Post #: 41
RE: Subchaser’s Map Mod V2 NOW AVAILABLE - 6/27/2005 6:11:45 PM   
myros

 

Posts: 289
Joined: 7/1/2004
Status: offline
Downloading now, thanks SC!

Myros

(in reply to Subchaser)
Post #: 42
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 6:59:57 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
You're a real 'modder' !!!!!!!!!!! Any chance of a Subchaser CHS ext. version......please please . tks SC!!!!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Subchaser)
Post #: 43
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 7:52:10 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
This map looks great and the extra info is SOOO useful! Thanks much, SC!!!

(in reply to captskillet)
Post #: 44
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 8:05:33 PM   
Buick II

 

Posts: 3
Joined: 4/5/2005
Status: offline
A lurker who just checked in to say thanks. Your mod is much easier on the eyes and more informitive than the original. Anyone on the fence should give it a try.

(in reply to FeurerKrieg)
Post #: 45
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 8:35:27 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Thanks for your comments gentlemen. It’s appreciated. I must confess I use original map only for testing nowadays and this new version was a forced release. Andrew Brown’s map is the only one true map mod, it’s not just a rendition, this mod improves your gaming experience in the most spectacular manner. With CHS now available, AB’s map seems like the only possible way to go for me. Give it a try… you won’t be disappointed. One day… I hope… there will be a brand new art for this map too. In the nearest future I’ll post my first version of this map, with neutral colors and “smart” symbols, the variant I currently use since root-radical redrawn variant is still far from completion. Regards

_____________________________


(in reply to Buick II)
Post #: 46
RE: Subchaser’s Map Mod V2 NOW AVAILABLE - 6/27/2005 8:40:14 PM   
Tenzan


Posts: 101
Joined: 6/5/2004
Status: offline
Hello there!

Just a heads-up..That link's already dead....Man, I had it at 82% when yousendit pulled the file...Where's the justice? :)

Any chance of a mirror, or another upload?

Thanks-it looks great

(in reply to Subchaser)
Post #: 47
RE: Subchaser’s Map Mod V2 NOW AVAILABLE - 6/27/2005 8:44:07 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: Tenzan

Hello there!

Just a heads-up..That link's already dead....Man, I had it at 82% when yousendit pulled the file...Where's the justice? :)

Any chance of a mirror, or another upload?

Thanks-it looks great


Hi Tenzan! Welcome back. I’ll try to fix the link, sorry for the inconveniences.

I hope the mod will be available on Spooky’s site soon …


_____________________________


(in reply to Tenzan)
Post #: 48
RE: Subchaser’s Map Mod V2 NOW AVAILABLE - 6/27/2005 8:47:22 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
well… it says the file has exceeded its allotted bandwidth, I’ll upload it once again. Free services… what I can say…

_____________________________


(in reply to Tenzan)
Post #: 49
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 9:21:42 PM   
Tenzan


Posts: 101
Joined: 6/5/2004
Status: offline
No worries- I'll try again tonight, or over the next few days.

Thanks again!

(in reply to MkXIV)
Post #: 50
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 10:07:16 PM   
Rocco

 

Posts: 282
Joined: 10/20/2002
From: IL, USA
Status: offline
Hi

Does anyone else have the WITP08 and WITPN08 looking different form the others? see attch.

uhmmm... not sure if this picture is going to work, how do I change from bitmap to jpg?

ok, I go it
edit sorry jpeg looks so bad, the left part of the screen shows different sea color than the right side, the right side is the WITP08, that's what's different from the rest of the sea.

Rocco




Attachment (1)

< Message edited by Rocco -- 6/27/2005 10:12:10 PM >


_____________________________


(in reply to Tenzan)
Post #: 51
RE: Subchaser’s Map Mod and patch 1.60 - 6/27/2005 10:46:21 PM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
Great maps!

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to Subchaser)
Post #: 52
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 12:09:31 AM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
can someone mirror it please ? I would mirror it by myself but I need to have it first. how big is it ? I think I can mirror it if needed

_____________________________


(in reply to MkXIV)
Post #: 53
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 12:15:56 AM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
I’ve found the problem. I will fix it. Some parts of the map are in the wrong format. I did not notice this problem cause I run the game in 32 bit color mode. When I run it in 16 bit color things look a lot different.

However, it’s not that serious, here is the easiest solution

Initialize game in 32 bit color

1) Create a shortcut from the EXE (right-click on it then drag & drop it).
2) Right-Click on the new shortcut and choose properties.
3) Add space then -deepColor to the far right of the “War in the Pacific.exe" on the Target line, such as “C:\Matrix\War in the Pacific.exe" –deepColor

In 32 bit mode everything will be fine. In 16 bit mode map doesn’t look very good. Sorry for this problem, I’ll recode the files and you will be able to play the game in casual 16bit color.


_____________________________


(in reply to Rocco)
Post #: 54
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 12:17:16 AM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Oliver, thanks for your offer, but the thing is quite big, 114mb.

_____________________________


(in reply to Oliver Heindorf)
Post #: 55
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 12:29:13 AM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
hmm, I think my limit is 100 MB

I have to wait till spooky has it then. wuuuhhäääää, i want to have it now





_____________________________


(in reply to Subchaser)
Post #: 56
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 12:50:09 AM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Captskillet, it is curious. I asked the same like 2 months ago (the "plane" symbol instead of the "cross": the airfield symbol). But I did not know where was that file (not even who was the author). I looked at every sample chez Spooky and finally managed to know that Subchaser did it. I e-mailed him (I use his map too) and he kindly sent it to me

Thank you for your great job, Andrey. Anyway, the link you give does not work. I will wait and download it from Spooky's site.

(in reply to Oliver Heindorf)
Post #: 57
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 1:02:58 AM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
You can use this download site http://rapidshare.de/ for files up to 50MB with unlimited downloads. I realise this file is 100MB though.

(in reply to TulliusDetritus)
Post #: 58
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 6:19:27 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Corrected version 2.1 will be posted soon. I’ve found a new host. V2.1 will be suitable for both 16bit and 32 bit modes. If you have already downloaded v.2.0, and experience problems mentioned by Rocco, please run the game in 32bit mode, initialize game thru the shortcut (procedure described above).

Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).

captskillet, here is the icons

mapicons

_____________________________


(in reply to cookie monster)
Post #: 59
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 7:03:03 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
tks 'chaser...........I would like to see that other variant cause I run 32 bit color also!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Subchaser)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Subchaser’s Map Mod and patch 1.60 Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.515