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RE: Subchaser’s Map Mod and patch 1.60

 
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RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 7:57:41 PM   
Rocco

 

Posts: 282
Joined: 10/20/2002
From: IL, USA
Status: offline
Hi Subchaser,

Thanks for the info, I don't mind running in 32 bit color at all. Going to try that out. Thanks for the tip. And
of course, thanks a BUNCH for the map.

Rocco

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(in reply to captskillet)
Post #: 61
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 8:17:39 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Subchaser

Corrected version 2.1 will be posted soon. I’ve found a new host. V2.1 will be suitable for both 16bit and 32 bit modes. If you have already downloaded v.2.0, and experience problems mentioned by Rocco, please run the game in 32bit mode, initialize game thru the shortcut (procedure described above).

Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).



Better quality, smaller size - sounds great! Does the 32-bit mode make things run more slowly?

(in reply to Subchaser)
Post #: 62
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 9:26:43 PM   
SuperKing


Posts: 33
Joined: 4/29/2005
From: Split,Croatia
Status: offline
quote:

ORIGINAL: Subchaser


Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).

That would be great!if isn't too much trouble,of course.


_____________________________

Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.

(in reply to Subchaser)
Post #: 63
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 10:55:59 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
yes good.

where is the download ?

has someone a torrent file for it ?

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Post #: 64
RE: Subchaser’s Map Mod and patch 1.60 - 6/28/2005 11:42:25 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think

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(in reply to Oliver Heindorf)
Post #: 65
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 12:08:36 AM   
SuperKing


Posts: 33
Joined: 4/29/2005
From: Split,Croatia
Status: offline
This is another improvement for your map,but I can't help but notice that the best map(for me,at least) would be the one that combines your changes with original map(deep-shallow water borders from the original map).I don't know is that possible to do due to all changes applied to the map,but that would be THE map for this game,imho.


_____________________________

Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.

(in reply to Subchaser)
Post #: 66
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 1:10:14 AM   
Skyros


Posts: 1570
Joined: 9/29/2000
From: Columbia SC
Status: offline
Thank you Thank you Thankyou

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Post #: 67
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 2:09:43 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think


Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg


_____________________________


(in reply to Subchaser)
Post #: 68
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 2:50:13 AM   
myros

 

Posts: 289
Joined: 7/1/2004
Status: offline
When I made the original map mod that this is based on that was the hardest part ...getting all the map segment borders to mesh up exactly:) Its a pain, I eventualy just made one HUGE photoshop file with template sections to just paste back into the originals.

I'm running 32 bit no hex variation and havent noticed any problem areas yet here.

M

(in reply to Oleg Mastruko)
Post #: 69
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 3:29:08 AM   
Tenzan


Posts: 101
Joined: 6/5/2004
Status: offline
Got it-

Thanks!

(in reply to Rocco)
Post #: 70
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 3:46:06 AM   
tbridges

 

Posts: 263
Joined: 6/25/2005
From: North Carolina
Status: offline
Looks great! Thanks for all the hard work!

(in reply to Tenzan)
Post #: 71
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 3:52:01 AM   
SuperKing


Posts: 33
Joined: 4/29/2005
From: Split,Croatia
Status: offline
quote:

ORIGINAL: Oleg Mastruko

quote:

ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think


Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg





One on the coastline two hexes north of Camranh Bay...


_____________________________

Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.

(in reply to Oleg Mastruko)
Post #: 72
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 11:26:11 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?



_____________________________


(in reply to Rocco)
Post #: 73
RE: Subchaser’s Map Mod and patch 1.60 - 6/29/2005 11:35:57 PM   
SuperKing


Posts: 33
Joined: 4/29/2005
From: Split,Croatia
Status: offline
quote:

ORIGINAL: Oliver Heindorf

is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?




No install.It's just some bitmap files(although really good ones),so you don't need 2.0

_____________________________

Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.

(in reply to Oliver Heindorf)
Post #: 74
RE: Subchaser’s Map Mod and patch 1.60 - 6/30/2005 1:14:03 AM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.

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(in reply to SuperKing)
Post #: 75
RE: Subchaser’s Map Mod and patch 1.60 - 6/30/2005 1:31:25 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
Thank you very much, Subchaser! Just love your maps , very nice, Sir

(in reply to Subchaser)
Post #: 76
RE: Subchaser’s Map Mod and patch 1.60 - 6/30/2005 11:35:44 PM   
Spooky


Posts: 816
Joined: 4/1/2002
From: Froggy Land
Status: offline
The maps are now available at the Spooky's - enjoy !

quote:

ORIGINAL: Subchaser

Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.


_____________________________


(in reply to Subchaser)
Post #: 77
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 3:27:46 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.


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(in reply to Spooky)
Post #: 78
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 4:09:10 AM   
tbridges

 

Posts: 263
Joined: 6/25/2005
From: North Carolina
Status: offline
Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?

(in reply to Oleg Mastruko)
Post #: 79
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 5:26:22 AM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline
Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though.

(in reply to Subchaser)
Post #: 80
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 5:56:48 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though.


Just to clarify - there is no Bora Bora on Subchaser's map. It is his version of the official map (which also does not have Bora Bora).

_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to medicff)
Post #: 81
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 12:09:22 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: Oleg Mastruko

SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.



Yes Oleg some glitches are still there unfortunately. The problem is that the grandmap psd file was lost and I was forced to rework all parts of the map separately. One of the filters applied caused these anomalies, the nature of this problem is unknown to me yet, I’ve successfully patched the borders in Timor/Arafura Sea and Coral sea areas with interlayers but failed in some other places. I’m going to create grandmap psd again and produce new matrixes, this should solve the problem completely. However, I don’t think that existing glitches are that serious, it surely can’t cause any problems or confusion during the gameplay, map is accurate, more accurate than original, that’s why I’ve decided to post this version as it is now. These problems are cosmetic and can barely catch your attention (if you’re not looking for them), if you’re using hex variant you hardly see them.

As I’ve already said, the new version will be produced so the 2.1. is not the last one. I’ll introduced some new features and fix more “wrong” hexes, there are hell of them still (of course much less then on original map). I’m sorry for these problems, you can switch back to original map if these glitches “hurt” your eyes.


< Message edited by Subchaser -- 7/1/2005 12:11:14 PM >


_____________________________


(in reply to Oleg Mastruko)
Post #: 82
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 12:10:12 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: tbridges

Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?


Are sure that you’re running in 32bit color? please make a screenshot (bmp not jpeg) and send it to me.

_____________________________


(in reply to tbridges)
Post #: 83
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 12:36:13 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though.


I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)

_____________________________


(in reply to medicff)
Post #: 84
RE: Subchaser’s Map Mod and patch 1.60 - 7/1/2005 10:52:47 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
quote:

ORIGINAL: Subchaser

quote:

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though.


I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)


Muhahahaha !!! how stupid it that.......sorry but.....

its like NASCAR driving an oval in the wrong direction and blaming the other 42 cars that they are wrong....

_____________________________


(in reply to Subchaser)
Post #: 85
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