Subchaser
Posts: 1201
Joined: 11/15/2002 Status: offline
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quote:
ORIGINAL: Oleg Mastruko SC you still have glitches on the latest version - north of Honshu. How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps? O. Yes Oleg some glitches are still there unfortunately. The problem is that the grandmap psd file was lost and I was forced to rework all parts of the map separately. One of the filters applied caused these anomalies, the nature of this problem is unknown to me yet, I’ve successfully patched the borders in Timor/Arafura Sea and Coral sea areas with interlayers but failed in some other places. I’m going to create grandmap psd again and produce new matrixes, this should solve the problem completely. However, I don’t think that existing glitches are that serious, it surely can’t cause any problems or confusion during the gameplay, map is accurate, more accurate than original, that’s why I’ve decided to post this version as it is now. These problems are cosmetic and can barely catch your attention (if you’re not looking for them), if you’re using hex variant you hardly see them. As I’ve already said, the new version will be produced so the 2.1. is not the last one. I’ll introduced some new features and fix more “wrong” hexes, there are hell of them still (of course much less then on original map). I’m sorry for these problems, you can switch back to original map if these glitches “hurt” your eyes.
< Message edited by Subchaser -- 7/1/2005 12:11:14 PM >
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