Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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quote:
ORIGINAL: Feinder Another -VERY- important factor in spotting ships, is sys damage. Again, everybody likes sprinting around at warp 9. But that annoying sys damage can bite in so many ways. Any sys damage over 10, will increase your chance of detection. The more damaged you are, the easier to detect. Even with no fires (which add to ease of spotting you). But even if you’ve been good, and not run full speed with your CVs, adding a CL that’s got 12 sys damage from running FastTran to your TF, will up the chances of detecting the entire TF. Granted, out of range, is out of range. Obviously, having 20 sys dmg means nothing if you’re sitting at a range of 15, when max range is 12 (or whatever). But having that extra sys dmg will increase your chance of being detected, that much farther out. Having long-legged Patrols for Japan is nice. But there’s a price. Check his ops losses. If he’s flying his planes at 25 hexes, he’s probably taking a lot of ops losses, simply due to fatigue. Max effective range, for anything, is about 10. Fatigue is about 1.5 per hex. Somebody with over 30 fatigue is less likely to fly, and even less likely to survive is he does. But like prev poster said, a lot goes into a mission (even patrols). a. Watch your moral. Patrols do suffer moral loss! Low moral, means your squadron may never even get off the ground! b. Fatigue, a unit that is already fatigued, will be less likely to fly, less effective searching, and less likely to return. c. Experience. Higher exp means better chance to spot, and better info if you do. Flying a group at 80% search, works fairly well. That puts three pilots in the bull-pen, and 9 out looking for bad-guys. It keeps your fatigue lower and moral higher. Also to consider for exp, is to run Recon missions, with 80 search. The pilots get a better chance for exp if they actually spot something. But that means that flying patrols in a “quiet” area, means very slow exp gain (since there’s nothing to spot). But flying recon with 80% search, means that those three guys that would normally be in O-club, are on a recon mission, which gives them the better exp gain chance, than just flying and not spotting anything. Note this will fatigue your sqdn faster, since you’ve actually committed 100% of your sqdn, and nobody is sitting out. (* note there has to be an enemy base within range, to actually recon, otherwise, they sit in the O-club). -F- You seem to know a lot about this. So tell me, just why is it that when I set a group on 100% recon or search, I'm fortunate if 10% of them fly? It might be the weather, but I'm pretty sure I've seen this come up in clear weather too.
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