Malagant
Posts: 372
Joined: 3/13/2004 Status: offline
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quote:
ORIGINAL: ericbabe quote:
you? That, for you, is a more reasonable explanation for the wildly ahistorical results than suggesting that the underlying game mechanics are simply making for a very poor sim? What are some very good campaign level historical sims on the market today? A game I haven't seen mentioned here, probably because it was too buggy to be playable and the game's publisher refused to support any patches, was called, if I remember correctly, Wargamer: Napoleon 1813 As the name implies, it focused on the time after the French retreat from Russia, the campaign that culminated in the battle at Leipzig, and the resulting French defensive actions back to France. It had many of the same features CoG does: tactical battles based on strategic movement; ability to assign leaders and set up OOB the way you like; industry back home pumping out new units; leaders that had drastic effect on a units ability to move and fight. It focused more on the military side of things, and not at all on the economical and political. It was 'real time', though the pace was easily adjusted, and orders could be given while paused. There was more of a focus on operational movement (roads could only hold so many troops at a time, maneuvering with speed required dividing forces to use different roads), and on Leader's strengths and weaknesses (some leaders for very slow to get moving after having received orders!). I really enjoyed that game, but it's bugs made it impossible to complete a campaign. Other than Imperial Glory (which didn't do anything for me), it's the only comparable game to CoG that I can think of.
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