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The problem with this game - 8/1/2005 10:55:00 AM   
Distiller

 

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You know what the problem is?

It's inherently FUBAR!

There is basically nothing that isn't stupid or logically screwed.
Only thing that - more or less - works is carrier combat.
The rest? Fugitboutit. Gives hex-games a bad name.

We (my pardner and I) think we'll likely quit it. No fun stumbling from one idiocy to the next.
Those new shock attack rules helped a lot with this decision, as it's now impossible to take a well defended atoll, there's no point in going on.

Last post of mine this was.
My regards to the community!
Post #: 1
RE: The problem with this game - 8/1/2005 11:24:58 AM   
wild_Willie2


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Good riddance

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Post #: 2
RE: The problem with this game - 8/1/2005 11:28:05 AM   
afspret


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Yea, don't let the proverbial door hit you and your pardner in the keaster on the way out!

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Post #: 3
RE: The problem with this game - 8/1/2005 11:32:32 AM   
gunner333

 

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Seems that a lot of people get crazy because of this game. And also seems all of them loose badly when playing h2h. Play AI and you got some really joyful time.

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Post #: 4
RE: The problem with this game - 8/1/2005 12:38:11 PM   
Zecke


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The only problem with this game is when you have-found a really good oponet as i have (will-willie), he just kill me more than 700 pilots and planes and i couldn`t even sink the BB (washington) that the several stikes where launched,,

So thanks william,, no more favors will be,, thats is the last i got a little bad lucky,, bad you did and BIG GOOD MOVEMENT

SO the only problem is when you find a really hard opponent

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Post #: 5
RE: The problem with this game - 8/1/2005 12:44:59 PM   
gunner333

 

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quote:

ORIGINAL: Zecke

SO the only problem is when you find a really hard opponent


Your are right. I am playing with Moses now. The guy is a Darth Vader of the land combat. But recently he is doing really good with his bombardment TF too. Smashing Tarava and escaping from my KB. This is insane, I am gonna quit it.

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Post #: 6
RE: The problem with this game - 8/1/2005 2:22:16 PM   
wild_Willie2


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From: Arnhem (holland) yes a bridge to far...
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quote:

So thanks william ,, no more favors for be


Well re-run that last turn, sure I will do a LOT worse than our last turn where I got lucky and you lost 700 planes. 1 BB, 3 CA's and 4 DD's (I never knew how many planes I lost, by the way)...........

Just watch that strike size rule from now on and you will do okay...

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Post #: 7
RE: The problem with this game - 8/1/2005 2:42:27 PM   
m10bob


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quote:

ORIGINAL: Distiller

You know what the problem is?

It's inherently FUBAR!

There is basically nothing that isn't stupid or logically screwed.
Only thing that - more or less - works is carrier combat.
The rest? Fugitboutit. Gives hex-games a bad name.

We (my pardner and I) think we'll likely quit it. No fun stumbling from one idiocy to the next.
Those new shock attack rules helped a lot with this decision, as it's now impossible to take a well defended atoll, there's no point in going on.

Last post of mine this was.
My regards to the community!


****************************AMF************************************
(Wasn't here long enough to throw a shadow.)Xin loi

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Post #: 8
RE: The problem with this game - 8/1/2005 2:50:48 PM   
51st Highland Div


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quote:

ORIGINAL: afspret

Yea, don't let the proverbial door hit you and your pardner in the keaster on the way out!


Lmao.... Ive played WitP since the beginning and yes it has faults but is still the best wargame ive ever played..apart from Desert Rats

< Message edited by 51st Highland Div -- 8/1/2005 2:51:22 PM >


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Post #: 9
RE: The problem with this game - 8/1/2005 3:54:33 PM   
sprior


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quote:

ORIGINAL: 51st Highland Div

quote:

ORIGINAL: afspret

Yea, don't let the proverbial door hit you and your pardner in the keaster on the way out!


Lmao.... Ive played WitP since the beginning and yes it has faults but is still the best wargame ive ever played..apart from Desert Rats

On an old speccy? This one

http://retropassion.co.uk/retro/online_store.php?function=view_product&product_id=178&os

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Post #: 10
RE: The problem with this game - 8/1/2005 4:01:40 PM   
Terminus


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Aaah, the good old days... When men were men, sheep were nervous, and computer data was stored on cassette tapes.

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Post #: 11
RE: The problem with this game - 8/1/2005 4:03:08 PM   
51st Highland Div


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quote:

ORIGINAL: Terminus

Aaah, the good old days... When men were men, sheep were nervous, and computer data was stored on cassette tapes.


Yep still a great game to play along with Arnhem...if u can get it to run on XP

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The beatings will continue until morale improves....

Banner thanks to RogueUSMC

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Post #: 12
RE: The problem with this game - 8/1/2005 4:17:32 PM   
keeferon01


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From: North Carolina
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quote:

ORIGINAL: sprior


quote:

ORIGINAL: 51st Highland Div

quote:

ORIGINAL: afspret

Yea, don't let the proverbial door hit you and your pardner in the keaster on the way out!


Lmao.... Ive played WitP since the beginning and yes it has faults but is still the best wargame ive ever played..apart from Desert Rats

On an old speccy? This one

http://retropassion.co.uk/retro/online_store.php?function=view_product&product_id=178&os



omg you can still buy spectrum games, I wonder if I can still buy them beautiful games for my ZX81 bliss

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Post #: 13
RE: The problem with this game - 8/1/2005 4:19:44 PM   
Terminus


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quote:

ORIGINAL: 51st Highland Div

Yep still a great game to play along with Arnhem...if u can get it to run on XP


There's always DOSBox...

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Post #: 14
RE: The problem with this game - 8/1/2005 4:20:41 PM   
Nikademus


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From: Alien spacecraft
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quote:

ORIGINAL: Terminus

Aaah, the good old days... When men were men, sheep were nervous, and computer data was stored on cassette tapes.


I miss the challenge of positioning the tape just right....then reading up on the game manual while in the background went the sounds of EEEEEEEEEEE.....AAAAAAAAAAAA....EEEEEEEE...AAAAAAA...EEAIAAEEEAIII.....'blip'

time to play!




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Post #: 15
RE: The problem with this game - 8/1/2005 4:22:57 PM   
Terminus


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Don't forget all the flashing strips of colour on the screen! Sticking a screwdriver through that itty-bitty hole on top of my Commodore Datasette was sooo interesting and technical!

I pity all the poor 18-20 year olds who'll never have that chance!

< Message edited by Terminus -- 8/1/2005 4:25:20 PM >


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Post #: 16
RE: The problem with this game - 8/1/2005 4:29:06 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Nikademus
I miss the challenge of positioning the tape just right....then reading up on the game manual while in the background went the sounds of EEEEEEEEEEE.....AAAAAAAAAAAA....EEEEEEEE...AAAAAAA...EEAIAAEEEAIII.....'blip'

time to play!


Sinclair ZX-48 -> Commodore 64 -> Atari ST -> PC




Leo "Apollo11"

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Post #: 17
RE: The problem with this game - 8/1/2005 4:33:37 PM   
Terminus


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For me it was:

Commodore 16 (remember that one?) to
Commodore 128 to
Amiga 500 to
PC (of which I'm now on my fifth)


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Post #: 18
RE: The problem with this game - 8/1/2005 4:36:26 PM   
wild_Willie2


Posts: 2934
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quote:

Sinclair ZX-48 -> Commodore 64 -> Atari ST -> PC


atari ?? ----> philips g7000-----> c 64 -----> amiga 500+ -------> Pc

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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

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Post #: 19
RE: The problem with this game - 8/1/2005 4:38:22 PM   
Nikademus


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Atari 400 ---> Atari 800 ----> IBM PC 8088 ---->486PC -----> Pentium -----> P2 ---->P4


Cartidge ----> Cassette -----> Floppy disk ------> Hard disk ------> CDROM/DVD


ah....the march of progress.....

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Post #: 20
RE: The problem with this game - 8/1/2005 4:40:35 PM   
Terminus


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Gotta love the technology curve, right?

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Post #: 21
RE: The problem with this game - 8/1/2005 4:50:21 PM   
Nikademus


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oh yeah...


Carrier Force -----> Carrier Strike -----> Pacific War ------> Uncommon Valor -----> War in the Pacific.



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Post #: 22
RE: The problem with this game - 8/1/2005 5:01:08 PM   
PzB74


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Warship -> Conflict in the Pacific -> Action Stations - Carrier Strike - Pacific War - Uncommon Valor - > War in the Pacific.
...and that's just the Pacific theater!

My top C64 remembrance list

1. Blue Max
2. Fort Apocalypse
3. Beach Head

Remember that I got a tuning cassette and screwdriver! Really amusing

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Post #: 23
RE: The problem with this game - 8/1/2005 5:05:09 PM   
Terminus


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Yeah, I had one of those tuning tapes, too... Always ended up turning the screwdriver just that extra 1/100th of a degree, anyway.

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Post #: 24
RE: The problem with this game - 8/1/2005 5:08:00 PM   
Nikademus


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Another popular game path.....

Eastern Front -----> War in Russia (Atari 8-bit) ------> Kampfgruppe -----> Second Front ------> War in Russia (PC) ----->Steel Panthers ------> Steel Panthers 2 ------> Steel Panthers 3 -------> Steel Panthers:WWII -------> War in Russia, Matrix project -----> Steel Panthers WAW -------> Steel Panthers MBT ------> WINSPMBT. ---->Combat Leader? (someday.....hopefully???)



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Post #: 25
RE: The problem with this game - 8/1/2005 5:38:50 PM   
Speedysteve

 

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Ah good old days.

My first was a spectrum then onto C64. Some great games on there. I loved Kampfgruppe, USAAF and then tere was War in the South Pacific. USAAF has to be my top from those times though.

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Post #: 26
RE: The problem with this game - 8/1/2005 5:51:21 PM   
RevRick


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Ah... the good old days...

Action Stations. Now, I still have that game, and one of these days when I get the old 486 with DosShell on it a place to sit, I will ramp that up again. I really wish Matrix would get ahold of that and rework the data to a modern tactical surface action game.

Old path. D-Day in 1962; France '40; Wooden Ships, Iron Men; Panzer Leader; Pacific War (board game); Squad Leader; Bismarck; Submarine; Gettysburg; War in the Pacific (board version) - (took a hiatus during Grad School from all games) - then got into computer games with some rather remarkably forgettable shooters, until some early versions of a D-day game came along - then found Pacific War & Actions Stations. Glory, Hallelujah. Then got into a whole mess of them and a big mess with wife because of expense and time. War in the Pacific is really all I have time for now, besides keeping up with the Dolphins.

Shalom

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Post #: 27
RE: The problem with this game - 8/1/2005 6:27:14 PM   
Nikademus


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Action Stations was interesting and certainly had the best squadron/fleet level representation in terms of command control but for me, Warship/Battlecruiser remains my favorite because it essentially played more like Steel Panthers letting you see all the action right down to the shell hit and Hit location which was very exciting to watch. Many hours of enjoyment.

I keep holding the candle out that Gary will change his mind and revisit this game someday. Fighting Steel has been massively improved thanks to NWS's efforts (now at version 10.0) but the limiations of the real time 3D game engine remain.

another path!

Fighter Command ------> USAAF -----> Talonsoft's Battle of Britian -----> Bombing the Reich -----> Brain stroke after trying to sift through BTR's spreadsheet data.





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Post #: 28
RE: The problem with this game - 8/1/2005 6:40:03 PM   
Speedysteve

 

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LOL Nik

You're clearly talking from personal experience there.

Battle Stations was a very good game. I liked that

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Post #: 29
RE: The problem with this game - 8/1/2005 6:41:41 PM   
Nikademus


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Indeed....even Bomber Harris had a staff to help him plan missions!

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Post #: 30
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