EarlPembroke
Posts: 67
Joined: 12/6/2002 From: Memphis, TN, USA Status: offline
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quote:
ORIGINAL: Ralegh == In general, don't bother trying to reverse engineer the economy - it is too complex, and the data available to you is a little patchy. I actually like that - it better represents the state of economics and treasury officials during the period. (I have argued for increased! variability to this stuff - at the moment it is a bit too rigidly mathematical for my liking.) Apparently the developer takes the opposite view, and now thinks it is a bit too complex for little value to the user [for example, weather affects the production of farmable goods in a province, as does enemy presence etc etc which makes the overall formulaes too hard for users to understand]. The economy will be either simplified or explained sometime real soon now (ie. dont hold your breath - actual bugs have priority)- but for the moment, struggle on knowing that the real people struggled too. I also like the variability. I think that is a good aspect of this game - the weather, etc. affect how much you get (and so should a random variable to represent workers getting sick, carts breaking down, a bumper crop, etc. etc.). But there should be a place you can see the ESTIMATED income for each item. If I'm the ruler of a nation, I can get someone to calculate for me what we estimate we will produce. If 90% of all textiles over 10 have some kind of "waste" it wouldn't take me as a king long (other than figuring out why it was that high & what we could do about it) to designate someone to tell me not what our gross production is estimated to be, but what our NET production is estimated to be. So that my royal self wouldn't have to think - OK, if I produce 10 there is no waste, but if we go up to 20, then 50, how much does that leave me with as estimated production? I understand they are working on fixes first and completely agree. I'm looking forward, though, to some tweaks in the future (making waste more gradual and immediate, tied to how large your nation is, etc.) that should make the economic development aspects of the game more intriguing and relevant. Still think this is a great game.
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