Culiacan Mexico
Posts: 8348
Joined: 11/10/2000 From: Bad Windsheim Germany Status: offline
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Starvation Oddities I was just tinkering around with Russia (1792). The situation I started with was a peaceful Russia, with a sizable army of low moral, supported by a poor economy. I decided to build my economy and attempt to field ‘quality’ units, and since I don’t see any disbanded command, I decided to eliminate my low quality units by starving them: throw them into an area with a low foraging level and let them wither away. Unfortunately, the computer kept refilling the units with new recruits so I decided to merge division each turn leaving me with some division with no man power that for the most part the computer would then eliminate. So far so good. Now the oddity. Many of the division that I had refilled by merging them with other division were making improvements in moral… dramatic improvements. While the Russian start with one Guard division I was able to create two more and also have a number of other very highly rate divisions: Infantry divisions 6-7+ and a couple of cavalry divisions 9+. All within 3-4 years and without ever fighting a battle or actually building a unit. (The Feudal Levy kept supplying me with starvation fodder). I will note the following: recruitment is 2%, 21-30 years old, with training at 48 months. I am not saying this is not how the game is supposed to work… it just seems odd to me. PS. I wish there was the ability to disbanded units and also a little toggle switch that would stop individual units from receiving replacements.
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"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig
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