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Unused features of the game

 
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Unused features of the game - 8/25/2005 5:45:01 AM   
Aawulf

 

Posts: 116
Joined: 7/14/2005
Status: offline
I am trying to figure out which of the device types simply do not work or were intentionally removed from the game. Additionally, there are few other items that seem to have been removed from the game.

1. Radar Detector (Device type 6)
2. Radar Jammer (Device type 7)
3. AA Rocket (Device type 11)
4. Balloon (Device type 13)
5. Surface to Surface rocket (Device type 1)
6. Search/CAP (Air Mission 8)
7. Sonar??? Is it depicted in the game or abstractly handled by ship type?

Thanks in advance for replies.

Regards,

Michael Fleshman
Post #: 1
RE: Unused features of the game - 8/25/2005 10:45:10 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Educated guess - they were intended to be used but were not, or were intended for refinements/improvements that were not made.

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RE: Unused features of the game - 8/25/2005 8:23:57 PM   
Monter_Trismegistos

 

Posts: 1359
Joined: 2/1/2005
From: Gdansk
Status: offline
Aawulf, dont forget about Toyoda engines for trucks and other engines for tanks.

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Bez strachu ale z rozwagą

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RE: Unused features of the game - 8/25/2005 8:37:09 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Be careful deleting or using strange things; the game's balancing on a knife edge as is.

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RE: Unused features of the game - 8/27/2005 8:58:54 PM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
My guess is that when designing the game, devices used in previous 2by3 games, like Battle over Britain and Twelve o´clock high, were kept in the game for future use like the now cancelled Mediterranean WITP-based game.
You also have all the German MGs and Cannons, I´m putting them to good use on a "small" scenario I´m creating.
Regards,
Dani

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Vista, suerte y al toro!

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