Ralegh
Posts: 1557
Joined: 2/1/2005 Status: offline
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I keep telling people: take units (or leaders) out of an army/corps in one turn. Put em into a new army/corps in a second turn. In the second turn the unit will be able to move away. If units detach from an army/corps, it aint gonna move anywhere. - As an ex-army guy, let me assure you that when you leave a unit, you spend much time cleaning the entrenching tools so the quartermaster will take them back, and chasing strange paperwork. Maybe it seems a little funny that the army hangs around, but I suppsoe they don't move with the quartermaster saying its OK. If you detach from one unit and attach to another, if may or may not be successful, and you certainly wont get to move. Usually the detach works, so you are no worse off than if you had detached one turn, and attached the next. I suppose I should get it put in a FAQ or something - oh, I did: with version 1.2, which is still in beta!
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HTH Steve/Ralegh
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