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New Games Using WitP Engine - 9/21/2005 5:29:16 AM   
Ranse

 

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Joined: 1/1/2003
From: O'Fallon, Illinois
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I have been trying to develop a game based on the Russo-Japanese War and many of my ideas would fit nicely with the War in the Pacific engine, with most modifications being in weapons/units data and map. Could you at Matrix Games develop games of the Civil War, Russo-Japanese/Sino-Japanese Wars, and/or WWI using the game mechanics of WitP? I would be willing to help all I can, since I have done much research on these historical events already.
Post #: 1
RE: New Games Using WitP Engine - 9/21/2005 5:33:49 AM   
tsimmonds


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From: astride Mason and Dixon's Line
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quote:

Russo-Japanese/Sino-Japanese Wars


No, but you could do it yourself, using the editor. What a great idea! Hey, Tankerace....!!!

Yellow Sea......Tsushima.....Port Arthur......<<drool>>

< Message edited by irrelevant -- 9/21/2005 5:36:39 AM >


_____________________________

Fear the kitten!

(in reply to Ranse)
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RE: New Games Using WitP Engine - 9/21/2005 5:50:12 AM   
sprior


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From: Portsmouth, UK
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Look at War Plan Orange!

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



(in reply to tsimmonds)
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RE: New Games Using WitP Engine - 9/21/2005 5:55:31 AM   
Tankerace


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Actually, behind the scenes about 3 months ago I started collecting stuff for an RJW scenario. The way I want to do it is as a free official download for owners of WPO. Basically, I was thinking 2 or three small scenarios, and then a large year and a half campaign, covering the entire theater, from Japan to well north of Korea.

The great bonus is that much of the Japanese art is already done, as several Japanese ships in the RJW are in WPO.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to sprior)
Post #: 4
RE: New Games Using WitP Engine - 9/21/2005 5:55:32 AM   
tsimmonds


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From: astride Mason and Dixon's Line
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quote:

ORIGINAL: sprior

Look at War Plan Orange!

Well, yabbut, this other stuff really happened!

_____________________________

Fear the kitten!

(in reply to sprior)
Post #: 5
RE: New Games Using WitP Engine - 9/21/2005 7:04:50 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
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In 1977 SPI published a boardgame on the Russo-Japanese War which included both the land and naval aspects of the war. The land war was done on a divisional level.
I had the game but unfortunately sold it .
You can see the unit counters from the game by clicking here and then on the appropriate links:
http://isimulacrum.com/game.php?gid=3195


Edit: I even played a computer game of the battle of Tsushima on the C-64, I think that one was by Avalon Hill (yes, I'm that old).

< Message edited by Slaughtermeyer -- 9/21/2005 7:08:28 AM >


_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to tsimmonds)
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RE: New Games Using WitP Engine - 12/29/2005 7:15:09 AM   
Ranse

 

Posts: 28
Joined: 1/1/2003
From: O'Fallon, Illinois
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quote:

ORIGINAL: Tankerace

Actually, behind the scenes about 3 months ago I started collecting stuff for an RJW scenario. The way I want to do it is as a free official download for owners of WPO. Basically, I was thinking 2 or three small scenarios, and then a large year and a half campaign, covering the entire theater, from Japan to well north of Korea.

The great bonus is that much of the Japanese art is already done, as several Japanese ships in the RJW are in WPO.

I thought of that but I think the scale should be reduced from 60 mi/hex.

(in reply to Tankerace)
Post #: 7
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