Rob322
Posts: 578
Joined: 8/16/2004 Status: offline
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quote:
ORIGINAL: LargeSlowTarget quote:
ORIGINAL: mc3744 quote:
ORIGINAL: Rob322 quote:
ORIGINAL: pbear mc3744 we have just the thing for you a World War II Game (All theaters) done in 15 minute turns. With Breakfast, Lunch, and Dinner scheduling. Until resting your LCU means personally getting each and every soldier (each w/23 skill characteristics) fed, filled with liquor, sent into the brothel, and then tucked into bed we will not have micromanaging. You forgot about cleaning their weapons And the other two utmost important issues - shaving and spit-shining the boots... You guys are underachievers I want individual seeds of wheat, grown by farming "LCU's" that I then have to have processed into bread to feed my troops. I see no reason why we can't track logistics down to each loaf of bread, each bullet, and each shoelace. When I look at the 769th US Tank Battalion and see 3 Shremans are disabled then I want to know precisely why, did one throw a track for example? And if so, what's the ETA (in minutes) in getting it back in service. Ok, back on topic. I support two day turns simply because we the players are directing a theatre of war, we're like Nimitz and MacArthur and Mountbatten and Chiang Kai Shek all rolled into one. I love this game but those commanders obviously weren't crazy enough to allow themselves to be subsumed by such a level of detail and playing two day turns helps a little to create that feeling.
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