Rob322 -> RE: In praise of 2 day turns (9/29/2005 9:43:54 PM)
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quote:
ORIGINAL: LargeSlowTarget quote:
ORIGINAL: mc3744 quote:
ORIGINAL: Rob322 quote:
ORIGINAL: pbear mc3744 we have just the thing for you a World War II Game (All theaters) done in 15 minute turns. With Breakfast, Lunch, and Dinner scheduling. [:D] Until resting your LCU means personally getting each and every soldier (each w/23 skill characteristics) fed, filled with liquor, sent into the brothel, and then tucked into bed we will not have micromanaging. [:D] You forgot about cleaning their weapons [;)] And the other two utmost important issues - shaving and spit-shining the boots... [:-] You guys are underachievers [:D][;)] I want individual seeds of wheat, grown by farming "LCU's" that I then have to have processed into bread to feed my troops. I see no reason why we can't track logistics down to each loaf of bread, each bullet, and each shoelace. When I look at the 769th US Tank Battalion and see 3 Shremans are disabled then I want to know precisely why, did one throw a track for example? And if so, what's the ETA (in minutes) in getting it back in service. [:D][;)] Ok, back on topic. I support two day turns simply because we the players are directing a theatre of war, we're like Nimitz and MacArthur and Mountbatten and Chiang Kai Shek all rolled into one. I love this game but those commanders obviously weren't crazy enough to allow themselves to be subsumed by such a level of detail and playing two day turns helps a little to create that feeling.
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