Rob322
Posts: 578
Joined: 8/16/2004 Status: offline
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Ok, long time TOAW player here and I have to say I'm thrilled to see this happening! I can't believe what is probably my all time favorite game is coming back to life! Thank you Matrix. Now ... That being said, I had some thoughts on things that could be fixed. 1) Naval. It's already been said but the naval aspect left much to be desired. Ship vs Ship was far too generic and unpredictable, no ZOC's, no interception (I loved the Sealion scenario where I sailed my German troop transports AROUND the British fleet), etc. I often would just leave naval out entirely, create events in the engine to simulate naval combat. Part of me feels it should just be jettisioned or turned strictly into shore bombardment. I know a navy can block someone's amphibious assault but most amphibious assaults were conducted when you had cleared away the enemy's navy to begin with, few sent transports into the teeth of the enemies' battle line. My druthers are to scrap the navy forces, this is a land combat game after all! Still, if we have to have naval forces, we need more texture. For instance there is a wide variety of "missile frigates" in the world and some should clearly do better than others and yet sometimes the North Korean Navy (in Norm's 2000 scenario) could wipe the seas of the US! So if we're going to keep naval forces I would recommend far more detail be incorporated into them. 2) Air forces. One thing that always annoyed me was the stacking limits. It didn't seem to matter how big the air groups were. Neither did how big the hexes were (a 50km hex might have several airfields) have an impact. There should have been a way of instead just allocating points to each airfield to say that such a base can hold X number of planes. Also, not every airfield can accomodate every type of jet. B-52's need longer runways than F-16's. This should be reflected in a new version. And, I'd like the idea of being able to bomb airfields and damage the runways, base facilities, etc. Air units might become disabled until the runways are fixed, or the capacity of a base might be impaired. Another thing I wished was the ability to assign certain roads or railines or other features as interdiction targets. I'd much prefer that than having interdiction diffused across the map. It also seems more realistic to me. If you know your opponent's armored division is going to drive up a particular highway, that's where you send your attack jets. I know I'm not coming up with much new here but just wanted to add my voice and throw out some ideas to improve an already great game.
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