Crimguy
Posts: 1409
Joined: 8/15/2003 From: Cave Creek, AZ Status: offline
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I could never figure out exactly what was going on. In TOAW I have a trial-and-error method of getting the attacks right. For me, it wasn't that the info I needed wasn't there; it was that it was never where I expected it. I do think the interface should be reworked - in that respect I give TOAW lower marks than the reviewer. Better use of contextual information in the right-side pane is the way to go IMHO. I also don't think a bunch of little buttons piled together is all that smooth. I even prefer the grouped buttons in Tiller's games to that. I will plunk down the $40 for the game, and have rather meager requests for improvement (in order of preference): 1) Fix all bugs possible by next release. 2) Rework interface - might be the place to invest some of the added processing power since the 300mHz days 3) Comprehensive manual - an option for a printed, delivered copy at $10 + S/H would be a nice touch. 4) Improved statistical information for players to aid in handling your troops, including strength, supply, fatigue, etc.- I like charts/graphs and spreadsheets! 5) Better way to move groups of units in formation. 6) I'm a WEGO guy, but that would change a fundamental part of the game, so I'm not complaining if its not there. 7) Update the graphics to allow better maps. Make sure the UI works like any Windows app - allowing you to run it windowed, or take up my entire screen (1680x1050) if I like. For an example of a game that does much of this right IMHO, check out Flashpoint Germany. My hats off to them for creating a useful interface that scales well to all computers.
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