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TDRHack now available !! - 10/11/2005 4:38:19 AM   
TheDesertRat


Posts: 119
Joined: 9/11/2005
Status: offline
The TDRHack is now available at

Due to upgrades and other maintenance reasons outside my control it is not going to be possible to access this site to get TDRHack.

So I have to deactivating this link.
http://www.cis.unisa.edu.au/~cisnmb/

Sorry but in essence that means it will not be available


Also in simple terms it also means I am OFF !!

Bye!

< Message edited by TheDesertRat -- 10/19/2005 3:26:29 PM >
Post #: 1
RE: TDRHack now available !! - 10/15/2005 4:07:52 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Hey Nick, I had a quick look at your new editor. Well..not so much new in it, with regard to what the MG editor and StukobHack have to offer. Do you have any intents to expand it with some cool new features not available with the other editors? Showing used unit icons would be one option or prelistening of the assigned unit/weapon sounds ect.

Easy loading/saving of CSV files is one good feature, but would only be of good use for really large OOB projects.

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RE: TDRHack now available !! - 10/15/2005 5:55:10 PM   
TheDesertRat


Posts: 119
Joined: 9/11/2005
Status: offline
Lets walk first.

I am surprised I got this much cmpleted in the time considering some of the background hickups..

Besides it has picked up on preventing some error you can put in the old editors.

In many case its better for big OOB changes than small alterations. hence the CSV addition.

(in reply to RockinHarry)
Post #: 3
RE: TDRHack now available !! - 10/15/2005 11:03:43 PM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
One feature that would be useful:

If you move a platoon formation from one slot to another, then all company formations that use this platoon will be updated automatically with the new platoon formation number.

Is this possible?

(in reply to TheDesertRat)
Post #: 4
RE: TDRHack now available !! - 10/16/2005 12:20:34 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

ORIGINAL: Major Destruction

One feature that would be useful:

If you move a platoon formation from one slot to another, then all company formations that use this platoon will be updated automatically with the new platoon formation number.

Is this possible?


or if you enter a wrong date in the formations screen that doesnt match the units availablility...or vice versa


< Message edited by Alby -- 10/16/2005 12:21:03 AM >


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Post #: 5
RE: TDRHack now available !! - 10/16/2005 4:06:00 PM   
TheDesertRat


Posts: 119
Joined: 9/11/2005
Status: offline
A simple question, Why am I the only idiot around here writing this thing?

It would be a LOT simpler if others joined in to help write the code for it and all your suggestions..

(in reply to Alby)
Post #: 6
RE: TDRHack now available !! - 10/16/2005 6:27:54 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
heheh
cause you are the man...
dont you hate suggestions...
I have no clue about writing code my friend or I'd give you a hand...
excellent work my friend..
just suggestiong things that have caused me problems with original editor..
keep up the good work.

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Post #: 7
RE: TDRHack now available !! - 10/17/2005 12:08:56 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
quote:

ORIGINAL: TheDesertRat

Why am I the only idiot around here writing this thing?


You are the hero of the day

quote:

ORIGINAL: Alby

I have no clue about writing code my friend or I'd give you a hand...



That goes for me too.
but anytime you find something simple to delegate, I can help with those simple things.

(in reply to Alby)
Post #: 8
RE: TDRHack now available !! - 10/17/2005 1:23:10 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: TheDesertRat

Lets walk first.

I am surprised I got this much cmpleted in the time considering some of the background hickups..

Besides it has picked up on preventing some error you can put in the old editors.

In many case its better for big OOB changes than small alterations. hence the CSV addition.



Hey Nick,

ya know I´m good for honest and constructive critics! With regard to your programming efforts I would be more than happy to have 1% of your skills, so that would maybe enable me to improve Freds WaWMap editor. Did ask him for the code some time ago, but received no reply since.

Not sure if I could help you with your further programming efforts concerning your editor! I have VC 7.0 on my hard drive, as well as the DX9 kit (beeing involved in another wargaming project where i do very minor programming or rather help debugging ect.)


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Post #: 9
RE: TDRHack now available !! - 10/17/2005 3:00:59 PM   
TheDesertRat


Posts: 119
Joined: 9/11/2005
Status: offline
quote:

ORIGINAL: RockinHarry

Hey Nick,

ya know I´m good for honest and constructive critics! With regard to your programming efforts I would be more than happy to have 1% of your skills, so that would maybe enable me to improve Freds WaWMap editor. Did ask him for the code some time ago, but received no reply since.

Not sure if I could help you with your further programming efforts concerning your editor! I have VC 7.0 on my hard drive, as well as the DX9 kit (beeing involved in another wargaming project where i do very minor programming or rather help debugging ect.)



As for most of Fred's material you will need the Borland CBuilder at least version 5 plus. He says something about that on his web site, reference to Borland anyway.

His web site has the latest version of WAWEdit anyway. Not sure if that is the one you are refering to.

Critics well , Suggestion well..

Doing the work

Only joking..


< Message edited by TheDesertRat -- 10/17/2005 3:01:43 PM >

(in reply to RockinHarry)
Post #: 10
RE: TDRHack now available !! - 10/19/2005 5:14:44 PM   
TheDesertRat


Posts: 119
Joined: 9/11/2005
Status: offline
Due to upgrades and other maintenance reasons outside my control it is not going to be possible to access this site to get TDRHack.
So I have to deactivating the link.
http://www.cis.unisa.edu.au/~cisnmb/

Sorry but in essence that means it will not be available


Also in simple terms .... I am OFF !!

_____________________________

Good Bye!!!

(in reply to TheDesertRat)
Post #: 11
RE: TDRHack now available !! - 10/20/2005 1:37:49 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: TheDesertRat

Due to upgrades and other maintenance reasons outside my control it is not going to be possible to access this site to get TDRHack.
So I have to deactivating the link.
http://www.cis.unisa.edu.au/~cisnmb/

Sorry but in essence that means it will not be available


Also in simple terms .... I am OFF !!


Too late I already got it!!



_____________________________



(in reply to TheDesertRat)
Post #: 12
RE: TDRHack now available !! - 10/20/2005 3:40:37 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Er, man I'm REALLY out of the loop!! What is this, can I get it anywhere!!!???? I gotta start hangin' out here again lately, too much time editing!!!

Mike

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Alby)
Post #: 13
RE: TDRHack now available !! - 10/20/2005 4:06:39 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

ORIGINAL: Warhorse

Er, man I'm REALLY out of the loop!! What is this, can I get it anywhere!!!???? I gotta start hangin' out here again lately, too much time editing!!!

Mike
I know that feeling, seems like the last year all I have done is work on the game...Time to start playing it!!
How ya been Mike??
have you looked at the DEPOT MULTI MOD 2??

See this thread for info on TDR hack

http://www.matrixgames.com/forums/tm.asp?m=961951


< Message edited by Alby -- 10/20/2005 4:09:27 AM >


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Post #: 14
RE: TDRHack now available !! - 10/22/2005 2:37:31 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: TheDesertRat


As for most of Fred's material you will need the Borland CBuilder at least version 5 plus. He says something about that on his web site, reference to Borland anyway.

His web site has the latest version of WAWEdit anyway. Not sure if that is the one you are refering to.

Critics well , Suggestion well..

Doing the work

Only joking..



Yeah I know about Fred using CBuilder for his stuff. No major problem to convert to VC environment though. Something like that has been done for the Panzer Elite code project too, although the source was Watcom C mostly.

Was referring to WaWMap Edit. I had "Simple" things like adding hot keys to various functions and that stuff in mind. Small things that help using his editor more efficiently for larger projects, just as you did with your editor for OOB stuff.

As said, don´t take my "critics/comments" as negative! You should know I don´t mean it so.

Just remembering David Wick/Ectizen who made several excellent editors in 2001/2002. Does anybody know what pissed him off so much for leaving entirely??


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Post #: 15
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