Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Latest news on the 1.1 Update

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Latest news on the 1.1 Update Page: [1]
Login
Message << Older Topic   Newer Topic >>
Latest news on the 1.1 Update - 10/15/2005 5:24:26 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Work is progressing well on the 1.1 update. I still have a few minor issues to track down and one medium sized change to make sure that folks can do multiplayer solo (meaning without having to do an FTP/Internet league).

I'll probably be looking for some beta testers soon. So if you are interested, post in this thread.

Here is what is in and tested so far:

Latest 1.1 Release Notes

_____________________________

Developer, PureSim Baseball
Post #: 1
RE: Latest news on the 1.1 Update - 10/15/2005 5:39:38 PM   
donkuchi19


Posts: 1062
Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
Shaun,

I would be willing to beta-test it for you, but I am in Dandric's ABF and wouldn't want to miss out on that. Would I still be able to participate in that and beta? Let me know.

BTW: I still occasionally get that error when closing the boxscore where it reloads and then I have to close it again. Still not a big deal but I thought I would let you know.

Don

(in reply to puresimmer)
Post #: 2
RE: Latest news on the 1.1 Update - 10/15/2005 5:43:11 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
quote:

BTW: I still occasionally get that error when closing the boxscore where it reloads and then I have to close it again. Still not a big deal but I thought I would let you know.


Somehow I forgot about that one. Can you refresh my memory? I consider any crash bug to be a top priority.

< Message edited by puresimmer -- 10/15/2005 5:47:15 PM >


_____________________________

Developer, PureSim Baseball

(in reply to donkuchi19)
Post #: 3
RE: Latest news on the 1.1 Update - 10/15/2005 5:44:07 PM   
ajjnyy11

 

Posts: 2
Joined: 10/8/2005
Status: offline
As I've said before, I'd be happy to test it.

(in reply to donkuchi19)
Post #: 4
RE: Latest news on the 1.1 Update - 10/15/2005 5:46:26 PM   
duncan21

 

Posts: 35
Joined: 10/7/2005
Status: offline
Count me in to test it.

(in reply to ajjnyy11)
Post #: 5
RE: Latest news on the 1.1 Update - 10/15/2005 5:49:49 PM   
donkuchi19


Posts: 1062
Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
I'll repost it in the support section.

(in reply to duncan21)
Post #: 6
RE: Latest news on the 1.1 Update - 10/15/2005 7:46:59 PM   
SirWolf1960

 

Posts: 124
Joined: 8/20/2005
Status: offline
Since I don't do either multiplayer or real players, I guess you can skip me on this test, Shaun.

But I would love to do a radio interview with you here in Topeka.

Drop me an e-mail at underthedomeradio@gmail.com and we'll set it up.

Steve

(in reply to donkuchi19)
Post #: 7
RE: Latest news on the 1.1 Update - 10/15/2005 7:57:27 PM   
BryanK

 

Posts: 140
Joined: 8/21/2005
Status: offline
I know it's out of scope for 1.1, but is the issue related to statistical distributions when using fictional players still on the radar?

Here's the supporting analysis:
http://home.comcast.net/~zbryanknight/Testing_Puresim_XML_2.0.ppt

(in reply to SirWolf1960)
Post #: 8
RE: Latest news on the 1.1 Update - 10/15/2005 8:35:07 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Absolutely,

And guess who I'll be consulting with?

This is in scope for PS 2006.

_____________________________

Developer, PureSim Baseball

(in reply to BryanK)
Post #: 9
RE: Latest news on the 1.1 Update - 10/15/2005 8:54:55 PM   
BryanK

 

Posts: 140
Joined: 8/21/2005
Status: offline
You rock my socks, Shaun! (or should it be Sox?)
For the next few weeks, I'm going to be a little tied up between gradschool apps and some stuff for work, so I'm not really in a position to pitch in with 1.1. I'm still going to keep working on stuff like the stadium pack I just put out there, though, and I'll be super glad to help in anyway I can with 2006 :)

(in reply to puresimmer)
Post #: 10
RE: Latest news on the 1.1 Update - 10/15/2005 9:50:02 PM   
rjolley

 

Posts: 75
Joined: 8/20/2005
Status: offline
I'd love to help out with some beta testing.

Since you're in the code right now, something I noticed last night:

When I did a auto-play sim to gather some history for my league, the players never aged. It was 2013 and everyone was the same age as the age they were whne the game started. This was with real players from a league downloaded from here. The name of the file was 2005_Opening Day_Replay.zip. I also noticed that when I opened the game with the current version, it didn't mention an upgrade. It was last opened with GE RC1.

Thanks.

(in reply to BryanK)
Post #: 11
RE: Latest news on the 1.1 Update - 10/15/2005 10:24:53 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Replay associations play the same season over and over and the players never age. That is by design.

_____________________________

Developer, PureSim Baseball

(in reply to rjolley)
Post #: 12
RE: Latest news on the 1.1 Update - 10/16/2005 6:26:34 AM   
Edward

 

Posts: 140
Joined: 9/21/2005
Status: offline

quote:

ORIGINAL: puresimmer

to make sure that folks can do multiplayer solo (meaning without having to do an FTP/Internet league).



Unless I'm not understanding this correctly - Why couldn't you just start a MP & assign all teams to human or however many teams you need control of?

(in reply to puresimmer)
Post #: 13
RE: Latest news on the 1.1 Update - 10/16/2005 4:30:44 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
You are understanding that correctly, but the way multiplayer works under FTP is vastly different with features for owners uploading draft profiles, free agent moves etc. It is all integrated upload/download stuff and assumed to be online. Thus in the gold edition right now, there were still some assumptions that multiplayer = FTP.

In the update I am now allowing for non FTP multiplayer (via a prompt at association creation time). This will then work just like a solo league but with the ability to have multiple human-owned teams.

I guess its a feature for the real control freaks :) It certainly needed to be in there. The good news is I just finished testing it (and regression testing the other modes) this morning. So the bissgest chunk of code in the 1.1 update is now done.

_____________________________

Developer, PureSim Baseball

(in reply to Edward)
Post #: 14
RE: Latest news on the 1.1 Update - 10/16/2005 5:39:33 PM   
StyxNCa

 

Posts: 26
Joined: 10/5/2005
Status: offline
Any estimate on when 1.1 will be ready?

(in reply to puresimmer)
Post #: 15
RE: Latest news on the 1.1 Update - 10/16/2005 5:56:01 PM   
Steely Glint


Posts: 580
Joined: 9/23/2003
Status: offline

quote:

ORIGINAL: StyxNCa

Any estimate on when 1.1 will be ready?


LOL.

_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to StyxNCa)
Post #: 16
RE: Latest news on the 1.1 Update - 10/16/2005 6:05:03 PM   
StyxNCa

 

Posts: 26
Joined: 10/5/2005
Status: offline
I didn't realize I was such a funny person.

(in reply to Steely Glint)
Post #: 17
RE: Latest news on the 1.1 Update - 10/16/2005 11:01:51 PM   
scefalu

 

Posts: 6
Joined: 10/8/2005
Status: offline
I'd be happy to help with testing, if you need it.

- Shawn


_____________________________

Shawn Cefalu (shawn_cefalu@yahoo.com)

(in reply to StyxNCa)
Post #: 18
RE: Latest news on the 1.1 Update - 10/17/2005 2:44:43 AM   
Steely Glint


Posts: 580
Joined: 9/23/2003
Status: offline
quote:

ORIGINAL: StyxNCa

I didn't realize I was such a funny person.


You'd have had to have been reading the Maximum Football forum here to understand.

_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to StyxNCa)
Post #: 19
RE: Latest news on the 1.1 Update - 10/17/2005 4:14:15 PM   
motnahp

 

Posts: 1837
Joined: 8/22/2005
Status: offline
This post by Shaun is just one more example of him listening to and supporting his customer base. Anyone CONSIDERING the purchase of this product should GET ON BOARD. The ride is smooth and Shaun has made the product one which is both enjoyable and easy to customize to a simmer's particular taste. My chapeau is doffed once again!

(in reply to Steely Glint)
Post #: 20
RE: Latest news on the 1.1 Update - 10/20/2005 4:14:19 AM   
rjolley

 

Posts: 75
Joined: 8/20/2005
Status: offline
quote:

ORIGINAL: puresimmer

Replay associations play the same season over and over and the players never age. That is by design.


Ok, I'm just dumb, I never saw replay in the title. Sorry to bother you with that.

(in reply to puresimmer)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Latest news on the 1.1 Update Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.953