Bradley7735
Posts: 2073
Joined: 7/12/2004 Status: offline
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quote:
ORIGINAL: mlees quote:
ORIGINAL: Bradley7735 quote:
ORIGINAL: Andy Mac On reflection and after further evaluation I dont think the Allies got screwed (which was my initial proposition) Andy Has anyone been able to answer whether the Japanese aircraft replacements are historically accurate? Does the player need to pay for factory expansions through the war (ie, they get all their R&D capacity for free)? I do not know how much the CHS game produces in engines and airframes. Tom Hunter, post 151: quote:
Sorry worr, some of the information was on different thread that is running parrallel to this one, I think it's called Air Combat Too Bloody. That thread had a production figure for Zeros in 1942 of 1250. With control of Japanese production many players push Zero production above 250 a month, or 3,000 a year. Dereck, in post 156, attached some figures he got from researching the aircraft production comparisons, for 1942 and the first half of 1943, for "historical" rates. If, to be completely accurate historically, the game can produce similar numbers, then that is good enough I think. Some players will tweak their factories no matter what the scenerio has them set up as. You cannot get EXACTLY the same numbers, due to the differences in battlefield victories. (More or less tankers sunk by such and such date, for example, will affect how much oil Japan has on hand to run his industry...) That helps with the first part of your question, I hope... thanks for the reply Mlees, I would look at this issue a bit different, though. I don't want to give Japan capacity as of 12/41 to build 1250 zeros as of 12/42. What I mean is we need to determine exactly how many planes Japan was producing as of 12/41 and give the player that same capacity. I think of it as a balance sheet, not an income statement (BS is as of a point in time, IS is over a period of time). Give the Japanese player the same capacity as of 12/7/41 (or as close to it as possible), and allow them to expend the HI/Supply/Manpower to expand their industry through the course of the war. Right now, players can convert R&D factories for no HI cost. They still pay the supply, but would have anyway if they allowed the R&D factories to repair. I think we're treating Japan and US the same in regards to production, and that is wrong. We look at how many P-38's were historically given and divide that number by the number of months and poof, there is the magic number of production for the P-38. That works for the US, since that player can not change production. But, the Japanese player has choices in regards to production. Don't give them the same capacity that the real Japan had at their peak or some other point in time. Give them the exact same capacity as of 12/7/41 and make the player choose what/when/how much to change. Make sense? All we need now are exact production figures as of 12/7/41 and CHS can make any necessary changes. bc
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