Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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I didn't say the source code was the same, I said it was similar. The basic WitP engine is there. Mike didn't rewrite the entire engine for WPO. WitP can't run WPO scenarios, and vice versa. But for the kind of SDK people are wanting, that they can completely change WitP to their needs, it is possible (in theory) that it can change WPO. This isn't the best analogy, but I think it conveys it. WPO is to WitP as Rising SUn is to West Front. Different games, but their base engine is the same. That said, each plays different, and feels different. And a tool to look in the code for West Front could conceivably mess with Rising SUn. I'm forced to ask Bodhi, considering we have said over and over that WPO is based on the WitP engine, that some WPO fixes have been put in WitP (the ASW), and vice versa, I mean were you expecting a ocmpletely rewritten, different engine? WPO feels different, looks different, plays different, sounds different, yet a good chunk of its code is like War in the Pacific. Much the same way as the CS series. Each was a different game, yet shared in many respects the same basic code. Various elements (too many to list) were changed from WitP to better reflect a 1920's war. But many things are just as in WitP, because the base engine proved itself flexible. But Mike didn't build a new game from scratch. Which is what we said, considering WPO was mod, and then an expansion, and now a standalone. WPO is a completely new OOB, new graphics, new scenarios, and new code to reflect a 1920's war. But WPO is built off the WitP engine. Meaning that although each game feels different, many parts of the code are the same. Again, considering WPO's development history (which I never hid or obscured), I'm not sure if you were expecting a completely new game from the ground up. From the forum blurb by David Heath: War Plan Orange is the follow up game designed by Justin Prince using our War in the Pacific engine. WPO covers a hypothetical Pacific War in the years before Carriers supplanted Battleships and Dreadnoughts as the Kings of the Sea. No mysteries there that the game is similar to UV and WitP. All I am saying, is the more versatile the SDK (like what people are wanting in this thread) COULD (Again, in theory) be used for WPO. And as such, I doubt such a thing would be released until at least WPO gets off to a good start.
< Message edited by Tankerace -- 11/14/2005 2:43:46 AM >
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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