6971grunt
Posts: 427
Joined: 3/31/2005 From: Ya sure, you betcha Status: offline
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quote:
ORIGINAL: rtrapasso quote:
ORIGINAL: grunt6971 I have been playing WiTP for some time and I thought I knew the answer to my own question. Those little buttons we all click - what do they mean - do they mean the opposite of what they state? What I'm getting at is this - when your buttons state "Allow Replacements", or Repair - "Yes", or Refit "Yes", etc., I have always assumed that the opposite occurs. For example, when "Allow replacements" is showing your ARE NOT getting replacments and in order to get replacements the button has to show "no replacements". This seems to be true, when you have "undock" showing and you see that your TF is "docked". The rules don't address this. They did it logically by making half the buttons mean you click on it to give the results shown, and half the buttons to click on it to REVERSE the results shown. Thus, they don't have to mention what it means in the rule book because half the time it means one thing, and half the time another... You have to learn what each and every button does by experience. SOmetimes you can figure it out by messing around for a while (like in the example given: - am i docked? let's see if i can replace a commander?!!) , and sometimes not. WITP never won any awards for its user interface. That's why the confusion - half do one thing and half do the other, but I've been doing it right as it turns out - thanks guys
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"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
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