Oznoyng -> RE: Proposal for CHS - Remove the Zero bonus. Any opinions? (12/14/2005 11:23:29 PM)
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quote:
ORIGINAL: rtrapasso quote:
I was referring to the later war period (responding to an earlier post). Is your pilots' experience on a par with your opponents pilots' experience? A big difference there makes a huge difference in combat results. Try to manage your squadrons to get experience up before they get wiped out (easier to say than to do). When you begin getting better planes - Corsairs and P-38's - you will start to make serious headway. After his pilots' experience is down and your pilots' is up, even Wildcats do much better. Mind you I am not claiming that the air simulation is perfect, just that this has nothing to do with the zero bonus. Different issue. That's kinda my point: i think there might be something wrong with the modelling of the Wildcats vs. Zeros. Everybody marks this down to the Zero bonus, but i think the problem runs much deeper. But, the Zero bonus is an easy target... In evaluating this: the problem is, i don't know the relative experience of my pilots vs. my opponents. They started out in the 80's for the USN, and 60's for the Marines, but of course have quickly plummetted with these horrible losses. The Zeros are attacking at 6-7 hex range, in the rain, from carriers and bases, sometimes outnumbered and they still end up with these exchange rates (although when i outnumber them, i do somewhat better - that's when i get the 3-1 exchange rates). I have managed to destroy 3500+ Japanese aircraft - almost in the air (into 3rd week in June 1942 - i think there are only about 150 or so destroyed "on ground"), so i would have thought he would be scraping the bottom of the barrel for pilots. My first thought when I started writing about all this was that whoever had gotten the 3 to 1 or 6 to 1 ratios with Zeros was getting lucky, because my impressions were that the planes seemed pretty evenly matched in my experience. So, I went back and looked for encounters between F4F-4's and A6M2's in my PBEM. I only found one so far: Results from PBEM game, battle occurred on 19 August 1942: Day Air attack on TF at 53,101 Japanese aircraft A6M2 Zero x 54 G4M1 Betty x 68 Allied aircraft F4F-4 Wildcat x 20 Japanese aircraft losses A6M2 Zero: 10 destroyed, 1 damaged G4M1 Betty: 12 destroyed, 44 damaged Allied aircraft losses F4F-4 Wildcat: 17 destroyed Allied Ships BB Idaho, Torpedo hits 6, on fire, heavy damage BB Colorado, Torpedo hits 3, on fire BB Oklahoma CA Australia, Torpedo hits 1, on fire CA Quincy BB Arizona, Torpedo hits 2 The actual losses were 17 F4F to 13 A6M2 (11 A2A and 2 Ops) plus 4 Betty lost A2A (12 losses were due to flak). I do not see the much exclaimed over 3-to-1 Zero to F4F-4 ratio, let alone a 6-to-1 ratio. The ratio in the encounter above was roughly 1.3-to-1. Not the 1-to-1.2 quoted from Guadalcanal, but certainly in the ballpark, and probably accurate given my numerical advantage. In this battle, my Zeros were fighting at range 6 against F4F-4's flying LR CAP from a hex away. I was up against VF-2 and VF-3 (which had not been attritted at all so probably 85 experience) and the Zeros in question were from Daitai with average experience around 74 (80/73/69). So I had a 2.7 to 1 numerical advantage in fighters while my opponent likely had a 11 point experience advantage. Not only did his fighters manage to trade 1 to 1.31, they downed 4 Betties. I would say that the fight conditions were to my advantage, and the results showed, but not in a 6-to-1 loss ratio, but in a 1.3-to-1. Personally, I see nothing out of whack so far. I really want to see some in game results from F4F vs A6M2 battles, *with all the vital stats on each side reported*. I am curious where these 3-to-1 and 6-to-1 ratios are coming from.
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