ADavidB -> RE: I just don't understand land combat (12/26/2005 8:21:42 PM)
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ORIGINAL: WLockard quote:
ORIGINAL: ADavidB quote:
ORIGINAL: Feinder LCU combat is (unfortunately) : a. one of the most important aspects of the game b. one of the least understood aspects of the game c. the least known, that it is misunderstood, aspect of the game (if you take my meaning). LCU combat is -gravely- imporant. Can be more so than even sinking enemy CV. (yep). Take a look at the point losses in any campaign '41 game. The single highest point gainer for Japan is thru LCU casualties. While I think the vp weight for losses is far too high, the game is what it is. And you MUST realize how important ground combat is, because Allied ground combat losses are the single greatest contributer to the Japanese total. Most folks never sit thru the replay to gather that single most impornt tid-bit of info - the adjusted odds. Yes, it's stupid that it's not available. But until that gets patched in, you -do- have to sit thru the animation. Granted you don't have to watch all the animations. But if the battle is important to you, you had better force yoursef to watch it. -F- And with the current design of the game, the most important thing to remember about ground combat is to avoid it at all costs if you do not have an overwhelming local advantage in troops, experience, morale, supplies, leaders, disruption, etc, etc, etc.... That's why, for the Allies in the first year or so of a full campaign game, it is so critical to pull back as much as possible to areas that have a hope of being defended, rather than trying wasteful "do or die" stands which inevitably end up as "do and die"... Dave Baranyi More like "Don't and Die" From what I have seen, the Allies just give up most of the time. There are ways to get Allied land forces to fight better: - Change their leaders to good leaders, particularly the HQ leaders - Fortify, fortify, fortify - don't build up any port or airfield that you might lose - Don't waste supply points trying to repair aircraft in the combat zones - bring your aircraft to backwater bases so that they can be easily supplied - Don't waste supply points by allowing trapped units to get replacements or upgrades - Retreat just before you think that you will lose a forward base - defeated units are useless units. Retreating units move faster and fight better - Don't move good new units to deathtraps (Islands/atolls) where they can be outnumbered 3 or more to 1 with no retreat hex!!!!!!!!!!!!!! - Don't leave good units where they can be bombarded from the sea without being able to shoot back at Japanese BBs - Fight for bases that provide you supply - abandon bases that don't - Pull out units that get good replacements, abandon units that don't - Leave a HQ in the "stack" to absorb bombardment attacks - don't let it get reinforcements - Change your good leaders for your worst leaders just before you think that your troops will surrender - Attack your opponent's troops ships over any other enemy ships - drowned troops don't attack Good luck - Dave Baranyi
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