CapnDarwin -> RE: Missing Armaments (1/8/2006 6:51:26 PM)
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Pete, Rob and I and the testers have ben hard at work over the past few months getting version 1.1 of the game ready. WE have had to kill a large numbers of bugs and also added in a number of features and tweaked alot of the action under the hood in the game. I think folks will really like the changes once we get it out. As for a map editor, there won't be on for the current game unfortunately. Given the set nature of the size of the map and the amount of work to produce the maps and the coding to make them go it wasn't pratical to make an editor for this version. We had hoped to have more maps too, but that didn't pan out do to real world problems. We plan to have a more dynamic and robust map capability in the next version. The maps won't be as visually stunning as the current hand drawn maps, but we will be able to vary map size and have maps auto build to increase replay value. We also plan to increase the scope (and timeframe) on the number and types of units used and also overhaul the database in order to add more detail to weapons, platforms, and unit structures. We also want better in game editors to allow players to mod things better as well. As for British AD units, you do have the Rapier system to use. I'll have to look up and see what units carried the Blowpipe in 89 and see if I can edit the data before 1.1 releases.
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