canuck64 -> RE: v1.2.18 Beta Now Available (1/16/2006 11:14:23 PM)
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So, In other words, Russian Guard, what I'm pining for wouldn't impact you or your MP games, which is good to hear-at least not with respect to your relations with the other major powers, which you say you back off as part of diplomacy from your mercantile interests. minors are another matter, but it intrudes on you as well....no control over them diplomatically.... But you're right-solo play primarily makes little sense as it currently stands with merchants.... Keeping that in mind-, were some nation hard up for cash in MP, or in solo, and wanted to challenge England with some sort of subtle economic warfare, there should be some means available... but not an elimination of returns altogether. As it stands now it makes it impossible for other nations to even invest in competing...or hardly worthwhile. In short, building a competetive mercantile marine seems like sound economics to me-period wise particularly-but the game in its present state does not really reward this at all. There should be some sort of return for this investment in docks, and ships, in further merchant competetion-not merely less and less money available to be earned....no? Doesn't make sense. 1 merchant in Eng Channel earns 100. 2 each earn 20? I confess it eludes me why if the game engine considers 100 the return on mercantile activity (a monopoly), for ONE merchant, and you have 2 in there, then the return is 20. Even if 50 each, the monopoly is already broken significantly. Add more, and more merchants, and eventually you have nothing to earn. But no qualifiers, no ability to keep this from happening exists. A merchant is(at present) like any other merchant. That shouldn't be if I'm from england and can guarantee you trade even in the event of war, as I have the British navy behind me. If this makes things too uneven, add some sort of upkeep cost on navies (another thing I'm in favor of). They were HUGELY expensive entities to maintain, and the game doesn't refect that too much right now. I guess my argument's locus is that if you deepen the naval game, and show a sensible (manipulable) return on investment, then the land armies won't be quite so ahistorically huge, and maybe deepen the economic model a bit. As it stands, merchants don't make money all too easily, and there's no pricing raise or decline on commodities. It detracts from a great game that there's no presence of competetion in economics at all I think.
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