Mike Scholl -> RE: Coastal Defense Guns (2/18/2006 7:58:24 AM)
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ORIGINAL: adamc6 Original poster here.....a bit amazed at the state of the thread. Anyway -- when I posted I had not checked the BBs....and I restarted soon after due to learning curve. From memory, one BB was hit 17 times and the other 18. Now, I'm not complaining that my 16' guns should have taken out the guns, I am asking how the hell those pop guns could it me, with the range advantage, that many times. I am not a technical guru like some of you, but a Coastal Artillery BN that has been in place for maybe a month (this does not make me think of a sophisticated system) can pull that off? Just seems like a stretch. (and no, for those who did not read the whole thread, I did not have escorts set to bombard). I don't mind someone setting me straight, but do it with some panache and not just a "yeah, it could happen." In this game, you are almost always making a night bombardment. How far you can shoot is much less of a question than how close you had to get to identify your targets. If you are asking "Is the game's bombardment routine screwed up?" the answer is yes. If you are asking "Are Japanese CD guns overly effective?" the answer is yes. If you are asking "how can a one hour bombardment attack the airfield, the port, the ground troops, and any ships in the hex, but an air strike must pick only one target?" it's a question many others have asked as well. It's what we're stuck with until or unless someone can fix it.
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