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sabrejack -> RE: weapon behaviour in the 4 slot locationS (3/14/2006 5:59:08 AM)
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quote:
ORIGINAL: FlashfyreSP quote:
I find the results interesting as they do not follow what has been posted here. And no on teh people who posted saying the oposite have bothersed to comment so I just assumed it was a waste of my time posting this. I'm sorry if you feel that your time was wasted on this...I often do tests and provide the results, understanding that many will have no comments about them. In this case, the issue that was raised and tested seems to indicate that some changes were made in the coding that were not reflected in other parts of the game; namely, that the 'field tip' messages in the OOB Editor that indicate what each Weapon Slot is for still read as Wp#1-Turret, Wp#2-Turret, Wp#3-Hull, Wp#4-Hull. That may not be the case anymore, and only the two programmers who we know worked on the game (Mike Woods and Tom Proudfoot) can answer if it is. The testing is very valuable. For example, I had no idea about the various 'tank facing angles' and the effects that had on richochets etc. I just assumed that the 'Claymore Princible' (front towards enemy) was gospel.
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