Tom Hunter -> RE: Analysis of Naval Gunnery Combat (3/19/2006 6:27:52 PM)
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In the case you two are discussing above the merchant TF was very large, and I bet if you watched the combat replay you would see that the merchant ships that fired were the ones that got hit the hardest. In the case above I think the combat system worked reasonably well, at least within the realm of the possible. Where it breaks down is when you have either: A few warships and a few transports or Many warships and many transports Ron's 3 ships did close to the same damage that my 11 ships did, and the 11 ships shot at only 30% more ships than HMS Warspite did, and actaully sunk fewer of them. I am not saying that the combat model is wrong all the time. It runs mixed forces of like types pretty well, but falls apart if there are unlike types, or if one side has very few ships and the other very many, or in various combinations of warships and merchant ships. The examples from the Med are illustrative of a combat result that happened many times in the war, but will never happen in WitP.
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